RimWorld

RimWorld

Rimworld Exploration Mode
TheLastBulletBender  [Entwickler] 3. März 2023 um 8:35
BUG Reports
For bug reporting
Zuletzt bearbeitet von TheLastBulletBender; 3. März 2023 um 11:59
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Beiträge 115 von 60
sidfu1 4. März 2023 um 17:32 
when making a world the create dialogue doesn't close. this means on world map you still have the create world box. you have to hit back to remove the create world box.
i dont have time to fully troubleshoot and there no errors but the mods i have for world map interaction are
world map beautifcation
prepare landing
map preveiw
faction control
real ruins
Zuletzt bearbeitet von sidfu1; 4. März 2023 um 17:38
TheLastBulletBender  [Entwickler] 5. März 2023 um 18:39 
@sidfu1
I don't use those mod much and nothing looked out of ordinary when I tried those mods. Try rearranging the load order or post an image.
No map icons show up? Quests that are within explored bits of land don't have an icon, nor indication of a structure or event being there.
TheLastBulletBender  [Entwickler] 14. März 2023 um 7:57 
@impl1fy shade
did you reexplored it? I'll add a indicator instead later
sidfu1 17. März 2023 um 1:33 
get a null error when using CE if you read a map and your invetory full. drop some stuff and reads fine
Ursprünglich geschrieben von TheLastBulletBender:
@impl1fy shade
did you reexplored it? I'll add a indicator instead later

Yes it seems to be working now, apologies. But yeah, some fort of indicator when you snap to quests which you have been given the location of would be handy. Maybe as an option in mod settings.
Biionic 23. Apr. 2023 um 17:12 
Heyo, I've been having a fantastic save with this mod, but as of my last load-in, the map has been completely re-covered, and I've already done satellite hack research so I don't appear able to reveal it again, other than manually, couldn't find a dev command either. Help appreciated!
TheLastBulletBender  [Entwickler] 23. Apr. 2023 um 19:14 
Ursprünglich geschrieben von Biionic:
Heyo, I've been having a fantastic save with this mod, but as of my last load-in, the map has been completely re-covered, and I've already done satellite hack research so I don't appear able to reveal it again, other than manually, couldn't find a dev command either. Help appreciated!
Not enough information to pin point the problem but I'll try to add dev command asap.
Cities that are freshly-discovered since last reboot of the game don't show up at all on the first three tiers of zooming in on the world map. You can still see their markers if you zoom out far enough for the icons to switch, and you can still click on the tile they're on to interact with them, but the alternate zoomed-in icons don't appear when discovered.

Returning to main menu and reloading the save fixes the issue for cities that have been discovered, but the issue remains for any discovered thereafter.
Maffe 22. Mai 2023 um 8:06 
Hi, I have a problem where a downed colonist can't be tucked into bed. They are taken there, but just dropped on top of the bed and stay downed. The pawn that brought them there then figures the next job would be to take them to the bed again. This repeats until I force the pawn to do something else or the schedule switches to sleep time.

Exploration Mode seems to be the cause of this problem. If I disable the mod, everything works as it should.

In the log I found this exception:
JobDriver threw exception in toil TuckIntoBed's initAction for pawn Gwen driver=JobDriver_TakeToBed (toilIndex=9) driver.job=(Rescue (Job_431305) A=Thing_Human280585 B=Thing_Bed281018) System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at RimworldExploration.VisibilityManager.RevealWithObject (RimWorld.Planet.WorldObject obj, System.Int32 maxRange) [0x00066] in <39895b8b2fc74ac1acfbc6be8938b724>:0 at RimworldExploration.RimworldExploration+MapPawns_RegisterPawn_RWE.Postfix (Verse.MapPawns __instance, Verse.Pawn p) [0x0004c] in <39895b8b2fc74ac1acfbc6be8938b724>:0 at (wrapper dynamic-method) Verse.MapPawns.Verse.MapPawns.RegisterPawn_Patch1(Verse.MapPawns,Verse.Pawn) at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.SpawnSetup_Patch6(Verse.Pawn,Verse.Map,bool) at (wrapper dynamic-method) Verse.GenSpawn.Verse.GenSpawn.Spawn_Patch3(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) at Verse.GenPlace.SplitAndSpawnOneStackOnCell (Verse.Thing thing, Verse.IntVec3 loc, Verse.Rot4 rot, Verse.Map map, Verse.Thing& resultingThing, System.Action`2[T1,T2] placedAction) [0x00029] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.GenPlace.TryPlaceDirect (Verse.Thing thing, Verse.IntVec3 loc, Verse.Rot4 rot, Verse.Map map, Verse.Thing& resultingThing, System.Action`2[T1,T2] placedAction) [0x00129] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00032] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.GenDrop.TryDropSpawn (Verse.Thing thing, Verse.IntVec3 dropCell, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& resultingThing, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator, System.Boolean playDropSound) [0x000a2] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.ThingOwner.TryDrop (Verse.Thing thing, Verse.IntVec3 dropLoc, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator, System.Boolean playDropSound) [0x00034] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.ThingOwner`1[T].TryDrop (Verse.Thing thing, Verse.IntVec3 dropLoc, Verse.Map map, Verse.ThingPlaceMode mode, T& lastResultingThing, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator) [0x00025] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.Pawn_CarryTracker.TryDropCarriedThing (Verse.IntVec3 dropLoc, Verse.ThingPlaceMode mode, Verse.Thing& resultingThing, System.Action`2[T1,T2] placedAction) [0x00018] in <95de19971c5d40878d8742747904cdcd>:0 at RimWorld.RestUtility.TuckIntoBed (RimWorld.Building_Bed bed, Verse.Pawn taker, Verse.Pawn takee, System.Boolean rescued) [0x00007] in <95de19971c5d40878d8742747904cdcd>:0 at RimWorld.Toils_Bed+<>c__DisplayClass6_0.<TuckIntoBed>b__0 () [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <95de19971c5d40878d8742747904cdcd>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TheLastBulletBender  [Entwickler] 22. Mai 2023 um 11:37 
@Maffe u can update the mod now and try again. Ive added some checks that hopefully works.
Maffe 23. Mai 2023 um 7:16 
That seems to work, thank you very much.
heavy lag when exlporing new tiles.only when this mod is on of course
Stubkan 17. Juni 2023 um 19:50 
I have huge spams of red errors every time I try to read a settlement map.

Get hundreds of this these two errors, which soft locks the game until I click on the pawns 'cancel action'
Ursprünglich geschrieben von error log:
at FacialAnimation.FacialAnimationControllerComp.UpdateAninmation (System.Int32 tickGame) [0x0000a] in <48a8fe0ca48a4e8a8063995dc1ed8abd>:0
at FacialAnimation.FacialAnimationControllerComp.CompTick () [0x00022] in <48a8fe0ca48a4e8a8063995dc1ed8abd>:0
at Verse.ThingWithComps.Tick () [0x00024] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch2(Verse.Pawn)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
RocketMan.Logger:Debug (string,System.Exception,string)
Soyuz.Patches.Pawn_Tick_Patch:Finalizer (Verse.Pawn,System.Exception)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()

Exception ticking Gecko (at (189, 0, 154)). Suppressing further errors. Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch2(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.Log:ErrorOnce (string,int)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()

If I stand directly on the map, the map disappears and I get a 'XXXX location found!" but then the errors happen, so I have to click cancel action to get out of it. The map is gone and no location has been revealed. :(
Zuletzt bearbeitet von Stubkan; 17. Juni 2023 um 19:58
TheLastBulletBender  [Entwickler] 17. Juni 2023 um 20:45 
@Stubkan
Seems to be from facial animation's update, cuz I am pretty sure it was working before with that mod enabled.
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