Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Tried to get sleeping slot pos with index 1, but there are only 1 sleeping slots available.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
RimWorld.BedUtility:GetSlotPos (int,Verse.IntVec3,Verse.Rot4,Verse.IntVec2,bool)
RimWorld.BedUtility:GetSleepingSlotPos (int,Verse.IntVec3,Verse.Rot4,Verse.IntVec2)
(wrapper dynamic-method) RimWorld.Building_Bed:RimWorld.Building_Bed.GetSleepingSlotPos_Patch1 (RimWorld.Building_Bed,int)
RimWorld.Building_Bed:GetMultiOwnersLabelScreenPosFor (int)
(wrapper dynamic-method) RimWorld.Building_Bed:RimWorld.Building_Bed.DrawGUIOverlay_Patch1 (RimWorld.Building_Bed)
(wrapper dynamic-method) Verse.ThingOverlays:Verse.ThingOverlays.ThingOverlaysOnGUI_Patch3 (Verse.ThingOverlays)
(wrapper dynamic-method) RimWorld.MapInterface:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch2 (RimWorld.MapInterface)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch4 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
Due to the sneakiness of this bug, though, I haven't been able to narrow it down to which combinaton of mods causes this - it may not be Rimworld Exploration alone; hence why I ask if this is intended behaviour (the 'saving an entire copy of some pawns, down to the <id></id>'), and why RWE needs to do that. It might help me narrow it down to know what's going on here.
(I'm also a developer, if that's helpul info, heh.)
... does leave my pawns without priorities set, though. Sigh. Hahaha.
https://imgur.com/kNEWMtb
The part causing the problem has been completely removed.