Crusader Kings III

Crusader Kings III

Gambo's Most Excellent Super Compatch
Couple of mods to consider for future inclusion
you've been a hero so makes sense to slow down for a while and focus on what you need to! Thank you, as always.

When time and desire coincide, I'd suggest looking at Quality of Life game rules and Kei faith and culture granularity for future integration. QoL has some cool stuff, but at a minimum the remarriage of widows and widowers rule conflicts with one or more mods in this compatch, but otherwise seems to work OK. Kei is just a nice evolution of the previous minorities systems, and pairs well with his county window mod which fixes many of the display complaints people have with that GUI.

one other idea I had was a game rule for universal development growth modifier to be put on all counties at game start. The reason is that with MPE's extra baronies (and to a lesser extent MB+ and vanilla just due to increasing range of special buildings and other dev boosts since launch), resulting in runaway development situations as holdings are built out. As this runs hard into the plague as well as play balance issues, would be neat to have a simple way to address it. I'm testing -25% which seems close to fine if a bit too heavy for MB+ but may be perfect for MPE.
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Showing 1-6 of 6 comments
cuomo860  [developer] 25 Jan @ 7:29am 
I can take a look at some of this. I’m pretty sure though if you turn off minorities and this mod and run C&Fg after this it may me just fine.
Your gut feeling is correct, in fact C and FG used to work perfectly with your MB+ playlist until sometime around rtp. At some point it stopped working (not sure exactly when because I didn't use MB+ that much until everything started working again recently), possibly due to a conflict with the councillor tasks, but I'm not sure. The faiths and cultures display properly and can be adjusted with the debug tool that mod provides in the county window, but the steward task for promoting culture is broken. It shows there will be progress and the steward completes the task, to no effect. There may be other functionality around natural migration, etc, that is broken in the background but I just don't know.

It can't handle your MPE list, possibly due to some kind of conflict with communion and denominations, but I am uncertain about this.
cuomo860  [developer] 26 Jan @ 2:43pm 
I can always take a look at it.
thanks a ton for considering, and no pressure
Dark Ages. I love what this mod is doing but it is causing all sorts of issues with MB+ and the other popular mods, most of which are on here. BTW, thank you for this mod. It must be a ton of work to keep up. It's people like you that keep this game going for so long!
cuomo860  [developer] 28 Feb @ 11:39pm 
I already have a bunch of limits and factors added in here...some are inspired by dark ages,
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