Crusader Kings III

Crusader Kings III

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Gambo's Most Excellent Super Compatch
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2.211 GB
3 Mar, 2023 @ 8:59am
16 Jul @ 12:57pm
603 Change Notes ( view )
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Gambo's Most Excellent Super Compatch

Description
Welcome to "Gambo's Most Excellent Super Compatch"!

This is a Compatch that attempts to seamlessly Combine as many of CK3’s most popular mods into onr environment.

The Included Playset requires 25 mods, however, many many more are integrated or compatched in some way or form. These required mods are listed on the main page in the order they should be in your playset. Functionality is not guaranteed unless you use a JSON playset.

As the LoneWanderer says..."It is more than just a Compatibility Patch too, it synthesizes the best features (in his humble opinion) from several mods in order to enhance compatibility, reduce load order challenges, and reduce any potential overlaps between the various mods that are part of this compatch/mod melding beauty"

Compatibility or Integration With Multiple Mods Can be turned on/off via game rules:
More Provinces Expanded by SirSen (Addon Submod Available)
Cultural and Religious Minorities by Nezaros
More Bookmarks+ by Leviathonix (Addon Submod Available)
Ducal Cultural Succession by Relator

Added Features:
Multiple Education, Courtier and Marriage Mods Compatched Together to ensure benefits of all included.
Pregnancy Via Character Interactions are now in part determined by Fertility.
UPDATED FERTILITY SYSTEM:
Fertility will have an effect on pregnancy in character interactions. In Vanilla, if there is chance of pregnancy it's a locked value, whether standard 30% chance or slightly higher for seduction, regardless of the characters fertility. Fertility is only used for random pregnancies for spouses etc each month. Fertility noe will adjust this percentage.
Example: instead of the 30% standard, two characters with 25% fertility will become a 12.5% chance, two characters with a 75% chance will become 37.5%. It's a simple formula.
(Included Game)
******
Spouses and Children created in the game will have much less rigid ages and amounts.
UPDATED CHARACTER CREATION SYSTEM:
Spouses will now range from 10 years younger to 5 years older than their spouse instead of always the same age
No longer a guaranteed amount of children dependent on age. There is now a max of 4 instead of 3 and they will have various ages instead of exactly 17, 25 or 33 years younger than mother.
The first child's gender is now variable.
Multiple Changes to GUI inspired by Ketaros and others
Additional Memories
AutoPause for Events
Modifier for "Fruitless Marriages"
Approximately 10% of marriages will result in one or both partners being infertile during course of marriage.
This can be turned off via game rule or turning of all fertility/pregnancy modifiers with LMF game rule.
- Various tweaks for accuracy and realism and so so so much more...

Mods Compatched Via This Mod:
Unoffical Patch, Foundation Framework, Gamerule Gadget, Unique Artifacts+, Search & Trade Artifacts, In My Humble Opinion, Prisoners of War, Knight Manager Continued, Family Matters, Population Control, Unique Trait Decisions, Jeanne d’Arc, Random Date Black Death & Pandemic Explosion, More Game Rules, Better Executions Updated, Councillor’s Experience Trait, Better AI Education, Education Automation, Multilingual Education, Holy Stuff – Updated, Immerisive Concubinage:A Mechanical Overhaul, Pervasive Crown Authority, Travel the Distance, More Interactive Vassals, More Regional Innovations, More Traditions v2, Upgrade Artifacts, Royal Mistress, Houses Traditions, Active Courtiers, Love Marriage Family, Social Relations Expanded (SRE), Historic Invasions, Roman Flavor, Succession Expanded, Muslim Enhancements, VIET, RICE, The Catholic Trinity, Patrum Scuta, Patrum Scuta Expanded, More Bookmarks+, Travelers, Historical Figure Lite, Hometowns, Relationships of Weddings Expanded, Personage Gambo...additionally multiple special buildings mods are compatched through my Special World Mod.

Additional Integrated Mods (in whole or part and updated/modified - NO NEED TO DOWNLOAD):

Perl's Mod Collection ( Invite Maidens, Invite Nobles, Warden Vassal Contract, Great Empire Wars, Border Disputes)
Morven and Kaepora Gaebora Mod Collection ( Artifact Claims Nerf, Doctor Tweak, Fervour Inversion, Hagia Sophia & All Cathedrals Enabled for All Christians, Hostile Struggles Re-Enable Holy Wars, Less Sinful Priest Scandals - No More Fervor Collapse, Pacification Speeds Conversion, War Alerts - Customisable War Notifications, Ward Limit + Better AI Education Compatch, Ward Limit Based On Learning)
AI Culture Conversion by Neonmeatdram
Belgica Magnifica by Caspian Mortis
Better Chancellor by Skela
Courtiers Child Care by Feivel
Culture List View byu Mekbots
Diplo Range: A Diplomatic Range Mod by ACE
Displayed Birth and Death Dates by MacAwesome
Domain the Demense by Larry
Ducal Cultural Succession by Relytor
Extended Outliner by FUN
Events Without Tooltips by Lost Nomad
Factions Explained by Amtep
Find Scholar by Şanyü Tedyous (Tweaked)
Hide That Trait by Jp78
Higher Mortality Mod by Fletz (modified)
Improved Personality Formation System by rejected80
Invite to Court Plus by chiefGUI
Legends Never Die by firespark84
Legends of the Dead Fix by Tobias
Levy Rebalance by IcaroAugusto
Lulu’s Events by p.l.herbert
Memories by Disease by Lewa263
MND Balance:Making Empires Actually Work For It by Malorn
More Background Illustrations by Askil
More Character Names by TheRandomCheese
More Courtier Marriages and Guardians by Nider001
Moveable Suggestion by Raziel Nomack
Nameplates by FUN
New Personality Events for Children by Ledabot
Petty Inheritable Traits by buddykenner
Raised Army CoA by MaTraKa
Rename Tribal Era to Late Antiquity by Cyberxkhan
Royal Court Explained GUI Friendly by Fenya
Search For Court Chronicler by mari
Senility Trait by Gambo
Snowball Visual Effect by TerraPass
The Beating - Imprisonment Reason by Faded
Immersive Feral Adoption by ACE
Sensible Administrative Government Decision by Beyond Disbelief
and many more…

Additional Features:
Included JSON for use with or without More Bookmarks+
- These JSONs can be loaded via Paradox Launcher, or can be used as a guide for your own playset.
- Located in Mods directory...workshop\content\1158310\2941627704

I try my best to credit every contributor whose mods or parts of them went into this as there are dozens -- most are listed on the load list in my collection)

IMPORTING A JSON FILE:
Open Crusader Kings III launcher.
Click on the Playset button. You can find this below the "Play" and "Resume" buttons.
Click on Import.
You can drag and drop the .json file that @cuomo has provided and you should be all set.
The mods should download and the playset will contain all of the mods in the correct order.
This may take multiple attempts to fully load mods.
******
BUG REPORTS:
If you have any bug reports, please note in the Discussions section not the Comments.

Mod is posted for a few reasons, including;
1) To highlight many mods and potentials of CK3
2) A resource for others modding CK3 and their various modlists.

THIS SHOULD ALMOST ALWAYS BE LOADED LAST

Add on for use with MPE
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3195408681



[ko-fi.com]

I highly recommend using this mod with my other mods…
Early Bookmarks: Legends of Europe
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971032067

A Special World - Special Building Compatch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875587269

Lay with Your Realm
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876611303
Popular Discussions View All (43)
6
7 Jun @ 9:54pm
Forming admin realm
Tesla
48
16 Jul @ 11:32am
Is This Mod Included? (Ask Here)
cuomo860
9
9 Mar @ 7:13pm
Game Unable to Load (No MB+)
Legovd101
2,431 Comments
ck3user7748 3 hours ago 
fyi, I was getting thousands of errors related to SEA_traits and the problem disappeared after I commented out all the cultural tests:
transgender = {
potential = {
OR = {
# Must be one of the cultures where this is an extant concept
# culture = { has_cultural_pillar = heritage_indo_aryan }
# culture = { has_cultural_pillar = heritage_dravidian }
# culture = { has_cultural_pillar = heritage_sulawesi }
# culture = { has_cultural_pillar = heritage_khmer }
#culture = { has_cultural_pillar = heritage_tai }
#culture = { has_cultural_pillar = heritage_malayic }
# culture = { has_cultural_pillar = heritage_chamic }
# culture = { has_cultural_pillar = heritage_dayak }
#culture = { has_cultural_pillar = heritage_filipino }
#culture = { has_cultural_pillar = heritage_lumad }
# culture = { has_cultural_pillar = heritage_burman }
ck3user7748 7 hours ago 
@gray, even with early bookmarks disabled, MPE has serious title problems (I provided some examples), that impact many different play throughs I might want to do.
Xalderin 19 Jul @ 2:35pm 
Question. For the mods that require the "Chapter IV" DLC, does this compatch negate that, or are they still required? Really wanting to sub to this and all the others, but if I need to get Chapter IV first, then I'll wait for pay day. Also, thanks for all the hard work!
cuomo860  [author] 19 Jul @ 9:40am 
Yep, keep in mind that the DeJures in Early Bookmarks are set up for well, Early Bookmarks (Pre-867) so if you’re not using those bookmarks, there’s no reason to do so…except yes, if your running that other bookmark.

@Gray. Send me that txt file on discord “Gambo187” and I can see about setting it up as a script at game start.
Gray 19 Jul @ 6:34am 
A thing to note you need to fix the de jures by yourself, so just load in the map, start looking for de jures that are amiss, and start typing around 100 lines of codes like the one I put below! I have a file and I just typed it out one day and now Early bookmarks has correct de jures. :)
Gray 19 Jul @ 6:29am 
You need to create a .txt file that has codes like these:

executing effect = { title:c_lincolnshire = { set_de_jure_liege_title = title:d_lincolnshire }
executing effect = { title:c_rutland = { set_de_jure_liege_title = title:d_lincolnshire }

once you have a list of these in your .txt file just name it something like.... "dejure.txt" and put that file in your Documents>Paradox Interactive>CK3>run (folders) you need to create run folder inside CK3 and just put in the .txt file on there.

Once you have those, just start a game and run the code "run dejure.txt" and it will automatically run the executing codes and fix the dejures for you.
Gray 19 Jul @ 6:29am 
@ck3user7748 For the de jures being like that is from early bookmarks. Just remove early bookmarks from your MPE playset then turn off early bookmarks settings before you start the game. The de jures will fix after that.

If you want to play with early bookmarks on, I suggest you do a "run .txt" command to fix all the duchies by hand. It will take time (it's what I do because I love playing the 1300s era which is from early bookmarks mod).
ck3user7748 18 Jul @ 5:44pm 
I am really trying to buy in to the focus on the MPE set, but without the titles working, I am struggling to make the switch from MB+ set to MPE set. In 1066 there is no empire title in half of italy and a few other places, despite having default (every county is part of an empire title de jure) rule set. I am not saying this is your job to fix (you do so much for us already), just want to explain why I'm sticking with the MB+ set.
ck3user7748 18 Jul @ 6:04am 
oops some kingdom titles too , for example there a Vandals kingdom that snakes through some counties in Sardinia and has a little blob in north africa
ck3user7748 18 Jul @ 6:03am 
I'm still seeing dejure empire titles being quite messed up using the MPE set, which keeps me shying away from its use. I will try with Early bookmarks disabled and see if that solves the problem.