Total War: WARHAMMER III

Total War: WARHAMMER III

Defeat Traits Plus
 This topic has been pinned, so it's probably important
Adamsevs  [developer] 5 Mar, 2023 @ 8:27am
Defeat traits list
Here is the complete list of defeat traits.
First line is vanilla trait
-> and there is the modded trait

If you find one who doesn't work as intended, report it to me.


--------------------------------> Beastmen <---------------------------------


Khazrak : Ambush def +20%, +20% Intercept tp
-> +15% ambush success chance & Vanguard deployment for infantry (lord's army) & +5 charge bonus (lord's army)

Malagor : +10 Lead & + 10 Melee atk against BM
-> +20 reputation (Empire) & Causes fear (lord's army) &-7 leadership (enemy local)

Morghur : +15% Missile resistance
-> Regeneration & +20% Missile resistance

Taurox : +20 AP & +15% Charge
-> +8 melee attack & +10% weapon strength & +5 charge bonus (lord's army)

--------------------------------> Bretonnia <---------------------------------------

Louen Leoncoeur : +10 Charge & -20% cost for cav recruitment cost
-> +7 leadership (lord's army) & -15% upkeep for cavalry and monster units (lord's army) & -1 turn recruitment for cavalry and monster units(lord's army)

Alberic : +15 melee at sea
-> +15% trade income (factionwide) & +10% trade ressource production (factionwide)

Repanse : +5 Growth (local) & xp +100% against bretonnia (all units in army) & +5% research.
-> -10% WOM generation for enemies (local region) +10% weapon strength & 5% Ward save (lord's army)

The Fay : +10% replenishment
-> +10% replenishment & -15% cooldown on skills and spells for lord and heroes (lord's army)

--------------------------------> Dark elves <---------------------------------------

Rakarth : +8 Bonus vs large & -5 leadership for enemy monstrous units (local)
-> +10% campaign movement & +4 bonus vs large (lord's army) & -7 leadership for enemy monstrous units (local)

Lokhir : Immune to storm and reef attrition.
-> +30% gold from sacking colonies & +5% gold from ports (factionwide)

Morathi : -10% Hero action cost (worldwide) & +10% Self defence against agents (heroes in local)
-> -15% WOM cost for spells (lord's army) & +10% WOM generation & -10% miscast (lord's army)

Malekith : +10% income from raiding (lord's army) & Frenzy
-> +4 Public order & +10% weapon strength (lord's army) & +10% missile strength (lord's army)

Malus : +30 AP
-> +15% magic item drop & +8 melee attack & +10% weapon strength

Hellebron : +20 AP & +5 Melee atk
-> +20% captive casualties captured post battle & Blood Frenzy for lord and heroes (lord's army) & + 10% Missile resistance (lord's army)

--------------------------------> Dwarves <---------------------------------------

Belegar : +4 leadership & +10 melee during subterranean intercept battles
-> +10 melee defence & +4 recruit ranks for heroes (local province) & +100% xp against dwarves (lord's army)

Grombrindal : Terror against dwarf
-> Unbreakable & -7 leadership (enemy local) & +20% replenishment for lord and heroes (lord's army)

Thorek : +15 Magic item drop (accompanying Lord) & -10 Enemy wings of magic starting amount & +3 AP (lords'army)
-> -10% WOM generation for enemies (local region) & +15 Magic item drop (lord instead of heroes) & +3 AP (lords'army)

Thorgrim : -10% Construction cost (local province) & +10% research
-> -15% Construction cost (local province) & -20% Construction time (local province) & +15% Buildings income from lord and heroes (local province)

Ungrim : +5 melee atk & +5 Spell & +5 Missile resistance
-> 10 Missile resistance (lord's army) & +10% fire resistance (lord's army) & +4 bonus vs large (lord's army)

Gotrek : Unbreakable
-> Unbreakable & +15% hitpoints

Malakai Makaisson : Rank +3 for artillery & +10% missile strength (lord's army)
-> Unchanged

--------------------------------> Cathay <---------------------------------------

Miao Ying : Expert charge defence & +3 melee defence (lord's army)
-> +4 public order (local) & +4 melee defence (lord's army) & +10% missile strength (lord's army)

Zhao Ming : +10% Magic item drop & +5 Armour (lord's army)
-> +15% magic item drop & +10% weapon strength (lord's army) & +30 armour for lord and heroes (lord's army)

Yuan bo : -20% WOM cost spell (lord's army)
-> +8 melee defense for embedded heroes (lord's army) & +4 ranks for recruited heroes (local province) & +25% allegiance gain (factionwide) & +5 diplomatic with all factions (factionwide)

--------------------------------> Chaos Dwarves <---------------------------------

Astragoth Ironhand : Magic resistance +15% & Duration & range +10% for hashut, metal, fire and death magic
-> Max power reserve +5 (factionwide) & +10% replenishment (lord's army) & +10% & Duration & range +10% for hashut, metal, fire and death magic

Drazhoath the Ashen : Missile resistance +15% & Income from settlement building when on map +10%
-> Research +20% & -10% Upkeep cost (lord's army) & Ward save +5% (lord's army)

Zhatan the Black : +40% magic item drop & +15% range artillery (lord's army)
-> +30% magic item drop & +10% range for all units (lord's army)

--------------------------------> Greenskins <---------------------------------------

Grimgor : +20 AP & +10 armour
-> +20% weapon strength & perfect vigour for lord and heroes (lord's army)

Skarsnik : +20% Ambush success chance & +20% Ambush defence chance
-> +20 Diplomatic (dwarves) & +4% success chance of heroes (factionwide) & -5% cost of heroes actions (factionwide)

Wurrzag : +10 Physical resistance
-> -10 Physical resistance (local enemy) & +15 WOM reserve & -10% miscast (lord's army)

Grom : +10 Diplomatic with the high elves & Terror against greenskins.
-> +15% income from looting colonies & +10% Siege casualties & +15% hitpoints

Azhag : +30% spell resistance
-> +7 leadership for all units (lord's army) & +10% spell resistance (lord's army) & +15% post battle income

Gorbad Ironclaw : +25% commandement aura size & +1 recruit rank
-> -20% recruitment cost & +2 local recruitment

--------------------------------> High elves <---------------------------------------

Tyrion : +2 melee atk (lord's army) & +1 Recruit rank for all units (lord's army)
-> +10% Ward save & +4 bonus damage against infantry (lord's army)

Teclis : Winds of magic power reserve +10
-> Research +20% & +10% spell resistance (lord's army) & +4 recruit ranks for heroes (local)

Alith Anar : Hero action cost -15% (local) & +10 Hero action success chance (local)
-> +10% Movement range & Poisonous attacks melee (lord's army) & Hide in forest (lord's army)

Alarielle : +4 public order & +5 WOM Reserve & +10 Growth (local)
-> +10 Growth (factionwide) & +10% Replenishement & +15 WOM reserve

Eltharion : +10Missile resistance & Charge defense vs large
-> +10% Missile resistance (lord's army) & +15% ammunitions for missiles units (lord's army) & +100% xp when fighting high elves (lord's army)

Imrik : +8 bonus vs Large & +25% fire resistance
-> Fire attack (lord) & -20% fire resistance (local enemies) & charge defense vs large (lord's amy)

--------------------------------> Kislev <---------------------------------------

Tzarina Katarin : Frostbite attacks & terror against kislev
-> Frostbite attacks & +15% cooldown reduction for spells (lord's army) & -10% miscast (lord's army)

Kostaltyn : +6 leadership when in own territory & flaming attacks
-> +10% campaign movement & Frenzy (lord's army)

Boris : +8 leadership against WOC, DOC and Norsca
-> +10 charge bonus for cavalry and monster units (lord's army) & +6 defence for cavalry and monster units (lord's army) & -10% recruitment cost

Mother ostankya : +10% targeting range for all spells & +5% WOM generation & +5% spell resistance (lord's army)
-> Woodsman (lord's army) & +15 WOM reserve & +10% ammunitions (lord's army)

--------------------------------> Lizardmen <---------------------------------------

Kroq-Gar : +2 public order & +10 melee defence
-> +10 Physical resistance & +15% weapon strength for cavalry and monsters (lord's army)

Mazdamundi : leadership aura size +25%
-> WOM Reserve +5 (factionwide) & +20% research & -10% upkeep cost (lord's army)

Tehenhauin : +15% Casualties captured post battle & +3 Untainted
-> +20% casualties captured post battle & -15% WOM cost for spells (lord's army) & -20% rite cost (factionwide)

Tiktaq'to : +10% Campaign movement & +10% Line of sight
-> +10% campaign movement + 10% missile resistance (lord's army) & -1 turn duration to recruit flying units (lord's army)

Nakai : +10 Bonus vs large & +10 melee defence
-> +100 AP damages & + 10 melee defence

Gor-Rok : Leadership +4 (lord's army) & Expert charge defense
-> +5 Physical resistance (lord's army) & Leadership +7 (lord's army) & Expert charge defense (lord's army)

Oxyotl : Vanguard deployment
-> +15% ambush success chance & Strider for infantry units (lord's army) & +10% ammunitions for missile units (lord's army)

--------------------------------> Norsca <---------------------------------------

Throgg : +15 Bonus vs Large & +3 Weapon strength
-> Regeneration & +40% income from raiding

Wulfrik : +5 bonus vs infantry & +10 charge bonus
-> +10% campaign movement & +10% weapon strength & + 30% post battle income

--------------------------------> Ogres <---------------------------------------

Greasus : +10% income from trade & +20% income from all building (local)
-> 10% income from trade & +25% income from gold mine (factionwide)

Skrag : +8 WOM power reserve & -10% miscast
-> Skill The Hunger for lords and heroes (lord's army) & +10% hitpoints for lord and heroes (lord's army) & -20% ritual costs (factionwide)

Golgf@g Man eater : +10% magic item drop (lord's army) & +5% of stealing items
-> +20% captive casualties captured post battle & +20% income from looting colonies


--------------------------------> Skaven <---------------------------------------

Queek : +10 bonus vs infantry
-> +4 bonus against infantry (lord's army) & -10% skill cooldown for lord and heroes (lord's army) & +20% replenishment for lord and heroes (lord's army)

Skrolk : Plague bolster your forces and nurture settlements (lord's army) & immune to swamp attrition & -5 public order to enemy province
-> -10% physical resistance (local enemies) & -10% weapon strength (local enemies) & immune to swamp attrition & -5 public order to enemy province

Tretch : +12% speed & +4 leadership during subterranean intercept battles (lord's army)
-> +10% campaign movement & +10% speed (lord's army) & +4% Self defence against agents (lord and heroes factionwide)

Ikit claw : WOM reserve +10 & +10% research
-> +20% research & +10% ammunitions for missiles units (lord's army) & +3 recruit ranks for ranged units

Deathmaster Snikch : Hero action success chance +4% (local) & Stalk
-> Weeping blades effect for the lord & +15% ambush success chance & Hero action success chance +6% (factionwide)

Throt : +10% hitpoints
-> +10% hitpoints for lord and heroes (lord's army) & +10% speed for monstrous infantry,monstrous cavalry and monsters (lord's army) & -1 turn recruitment for monstrous infantry,monstrous cavalry and monsters (lord's army)

--------------------------------> Empire <---------------------------------------

Karl Franz : +10% xp for all units (lord's army)
-> 7 public order & -15% building cost (local province) & xp +100% against empire (lord's army)

Volkmar : +3 melee atk & melee defence for infantry (lord's army)
-> +10% replenishement & +4 melee attack (lord's army)

Balthasar Gelt : +6 armour (lord's army)
-> -15% WOM Cost for spells (lord's army) & -10% upkeep cost (lord's army)

Markus : +10% missile resistance & +5% missile strength (lord's army)
-> +20 diplomatic (Lizardmen) & + 10% missile strength (lord's army) & +15% line of sight

Elspeth von Draken : +5% explosion damage (lord's army) & +10% missile explosion radius (lord's army)
-> Upkeep -15% for missile units units lord's army) & + 15% range for missile units (lord's army)

--------------------------------> Tomb kings <---------------------------------------

Settra : charge bonus +15 & -3 public order (local enemy)
-> +1 public order (factionwide) & +15% speed for cavalry and chariots (lord's army) & +10 charge bonus for cavalry and chariots (lord's army)

Grand hierophant khatep : WOM +15 (lord's army) & immunity to desert & sandstorm attrition
-> +10% replenishement & +15% magic item drop & +10% magic resistance (lord's army)

High queen Khalida : +30 Diplomatic (Vcounts) & +2 recruit rank for missile units
-> +10% ammunitions for missile units (lord's army) & -10% reload skill for missile units (lord's army) & +3 recruit rank for missile units

Arkhan the black : +20 Diplomatic (Tomb kings) & +25 Weapon strength against Vcounts
-> +4 melee defense (lord's army) & -10% spell resistance for enemies (local region) & -4 wound times recovery

--------------------------------> Vampire Coast <---------------------------------------

Luthor Harkon : +15% spell resistance & +10 leadership at sea
-> +15% magic item drop & -15% upkeep on missile units & +1 local recruitment (lord's army) & immune to storm and reef attrition

Count Noctilus : +5 leadership against Vcoast and +5 at sea
-> +15% Missile strength for artillery (lord's army) & -15% upkeep cost for artillery & +3 recruitment ranks for artillery (lord's army)

Aranessa Saltspite : +15% income from sacking settlements & Regeneration at sea
-> +30% income from sacking settlements & increase rewards at sea encounters (lord) & immunity to deep sea attrition

Cylostra Direfin : -5% miscast & +15 starting WOM & -10 enemy starting WOM
-> Magic attacks & +10% physical resistance & -10% spell resistance for enemies (local region)

--------------------------------> Vampire Counts <---------------------------------------

Mannfred von Carstein : Attrition -50% from Vcounts territory attrition
-> +15% ambush success chance & +15% post battle income & -15% WOM cost for spells (lord's army)

Helman Ghorst : Poison attacks
-> +10% replenishment & +3 local recruitement (lord's army)

Vlad von Carstein : Wound recovery time -4
-> -7 leadership (enemy local) & Wound recovery time -4 & +20% replenishment for lord and heroes (lord's army) & +15% income from vassals (factionwide)

Isabella von Carstein : Regeneration
-> same as Vlad

Heinrich Kemmler : Magic resistance +10 (lord's army)
-> Magic resistance +10 (lord's army) & +15 WOM reserve (lord's army) & immunity to chaotic attrition

-------------------------------> Warriors of chaos <--------------------------------------

Archaon : +10% Spell resistance & +5% physical resistance & +2 melee atk against WOC,DOC, Norsca and Beastmen (lord"s army)
-> Unbreakable & + 10% ward save & xp x2 against warriors of chaos & demons of chaos (lord's army)

Azazel : +4 leadership (lord's army) & +3% weapon strength for lords and heroes (lord's army)
-> +5 diplomatic (all factions) & +5 melee defence for heroes (lord's army) & +10% weapon strength for heroes (lord's army)

Be'lakor : WOM reserve +5 & +2 Public order & +5% Replenishment & +5 weapon strength (lord's army)
-> +5% ward save for all units (lord's army) & Magical attacks for lord and embedded heroes (lord's army) & +3 ranks for recruitments for all units (lord's army)

Festus : +5% Replenishment & -15% vigour loss (lord's army)
-> +10% Replenishment & -20% vigour loss (lord's army)

Kholek : +10 Bonus vs large
-> +100 AP damages & +10% weapon splash damage & +15 charge

Sigvald : +10% Post battle chance of stealing & +10% physical resistance
-> +7 leadership (lord's army) & +10 melee defence & +4 public order (local)

Valkia : Melee atk +4 & +20 AP damage
-> Skill gorefeast (lord and heroes) & +30 armour for lord and heroes (lord's army) & +5 charge bonus for all units (lord's army)

Vilitch : WOM change +10% & +5 melee defence
-> -10% miscast chance (lord's army) & -10% skill and spells cooldown for lord and heroes (lord's army) & 5 melee defense

-------------------------------> Daemon of chaos <--------------------------------------

Daemon prince AKA Daniel : +20 Diplomatic with Kislev & -50% all Attritions
-> +30 armour for Lord and Heroes (lord's army) & +20 reputation for Kislev & +5 charge bonus (lord's army)

---------------> Monogod factions Khorn, Nurgle, Tzeentch, Slaanesh <----------------

Skarbrand : +5 charge (lord's army) & +8% weapon's strength (lord's army)
-> +10% weapon's strength (lord's army) & +5 charge (lord's army) & -20% vigour loss (lord's army)

Skulltaker : +10% physical resistance & +2 melee attack (lord's army)
Executioner (lord) & -10 Physical resistance (enemy local)

Arbaal the undefeated : -15% vigour loss & +4 leadership (lord's army)
-> -20% vigour loss (lord's army) & +4 melee attack (lord's army)

Ku'Gath : -80 chance of a plague spreading (lord's army) & +30 growth.
-> +15% hitpoints & -15 armour for enemies forces (enemies local) & +10 growth (factionwide)

Tamurkhan : +15% xp for heroes (factionwide) & +1 local recruitment
-> +3 heroes cap & +1 local recruitment

Epidemius : +10% tech, immune to contact effect
-> tech +20% & -50% attrition damage (lord's army) & +2 local recruitment

Kairos : WOM +5 & +15 Spell resistance (lord's Army)
-> WOM Reserve +5 (factionwide) & magic attack (lord) & -10% miscast (lord's army)

Changeling : +10% chance of stealing a magic item & +5% hero action success chance (local region)
-> -10% campaign movement range (enemies local region) & -15 armour (enemies local region) & +15% magic item drop

N'Kari : +7% experience for lords and heroes & +6% speed (lord's army)
-> +20 Diplomatic (High elves) & +10% speed (lord's army) & +3 melee AP damage (lord's army)

--------------------------------> Wood elves <---------------------------------------

Drycha : Immunity to forest attrition & public order -5 (enemy local)
-> Sundering effect for lord and heroes (lord's army) & +10% weapon strength & +4 melee attack (lord's army)

Durthu : Flaming attack against wood elves
-> +10 WOM generating & +40% income from razing settlement & +10 physical resistance

Orion : leadership +4 and melee atk +5 during forest battles
-> +7 leadership (lord's army) & -10 missile resistance (enemy local) & +3 missiles ap damage when ambushing (lord's army) & Immune to athel loren attrition (lord's army)

Sisters of twilight : +20 Replenishment for lords & +10 missile strength
-> -10% missile resistance (enemy local) & +10% reload time for missiles units (lord's army) & +6 melee attack for flying units (lord's army)
Last edited by Adamsevs; 12 Dec, 2024 @ 2:39pm