Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hands can be disabled in mod settings so it doesn't make much sense to make hand-only animations...
In this game, I use many range weapons available in close combat, such as throwing daggers, spears and axes. Could you please add option to apply animation to some range weapons?
I know you said you didn't really want to "limit" the animations, but I think animations based on your ideology could be something to consider as well. Some factions for instance may not like killing so (not saying this happens in your mod) but ripping a guy's spine out or decapitation may not be something everyone would do
I will add a visual lasso cooldown thanks for the suggestion.
I want to avoid locking animations behind research for now. Maybe once I have many more animations I will do that but for now I want to keep the availabile animations as high as possible.