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Here's a few more "should do's" that the log has reported. In case you weren't already tracking
AM.Events.AudioEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new AudioEvent.
AM.Events.CamShakeEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new CamShakeEvent.
AM.Events.ClashAudioEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new ClashAudioEvent.
AM.Events.DamageEffectEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DamageEffectEvent.
AM.Events.DuelEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DuelEvent.
AM.Events.GoreSplashEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new GoreSplashEvent.
AM.Events.KillPawnEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new KillPawnEvent.
AM.Events.MoteEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new MoteEvent.
AM.Events.PuntPawnEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new PuntPawnEvent.
AM.Events.TextMoteEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new TextMoteEvent.
AM.Events.DamageEffectEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DamageEffectEvent.
AM.Events.DamageEffectEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DamageEffectEvent.
AM.Events.GoreSplashEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new GoreSplashEvent.
AM.Events.KillPawnEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new KillPawnEvent.