Stellaris

Stellaris

District Overhaul 3 ver 3.7
 This topic has been pinned, so it's probably important
Lord and savior, DaddyGaylord  [developer] 10 Mar, 2023 @ 3:07pm
Bügs
If anyone finds any bugs (wither in-game or in the code) then you can report it here. Be prepared as there'll likely be many
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Showing 1-15 of 19 comments
Snea 11 Mar, 2023 @ 10:33pm 
Hey! My game is consistently freezing at 04/01/2215. If I disable only this mod, it can proceed normally. Nothing showing up in the error.log at all, just freezing. Probably a mod conflict or something, but haven't narrowed it down any more yet.

Edit: Narrowed it down to this block in `bdoe_03_biomass_technician`:

```
produces = {
trigger = {
planet = {
planet_resource_compare = {
resource = food
value > 0
}
}
}
energy = 2
}
```

Maybe it's bouncing back and forth between two triggers or something
Last edited by Snea; 12 Mar, 2023 @ 12:45am
Lord and savior, DaddyGaylord  [developer] 12 Mar, 2023 @ 12:45am 
I'll take a look. I'll just do some testing and remove that block and see if it still freezes
Last edited by Lord and savior, DaddyGaylord; 12 Mar, 2023 @ 1:28am
Lord and savior, DaddyGaylord  [developer] 12 Mar, 2023 @ 1:26am 
Yeah it really does freeze the game (around 2206/2207 for me) so I'll just remove that part for now
Last edited by Lord and savior, DaddyGaylord; 12 Mar, 2023 @ 1:32am
MrFunEGUY 22 Mar, 2023 @ 8:19am 
Bugs:

district_city: Needs origin_fear_of_the_dark updates

Mining Districts: Needs origin_subterranean updates

-----

Is it intended that this mod overwrites:

district_rw_allows
district_rw_consumer
district_rw_leisure
district_rw_mining
district_rw_organic_housing

from Gigastructural Engineering? I know you might replace them, so this might be intentional.

From Planetary Diversity, is it intended that this mod overwrites district_srw_commercial?

Thanks for your hard work.
Lord and savior, DaddyGaylord  [developer] 22 Mar, 2023 @ 8:49am 
I removed all the districts that aren't changed. I've already updated the mining district previously, and updating the city district isn't necessary as it doesn't add a clerk job by default. I updated the industrial districts though
MrFunEGUY 22 Mar, 2023 @ 10:35am 
Originally posted by Xenos Yatagarasu:
I removed all the districts that aren't changed. I've already updated the mining district previously, and updating the city district isn't necessary as it doesn't add a clerk job by default. I updated the industrial districts though

It's district_mining_uncapped. The vanilla game has 3 triggered modifiers that I do not see in your version:

triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_origin = origin_subterranean }
}
modifier = {
planet_housing_add = 1
}
}

triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_origin = origin_subterranean }
}
modifier = {
planet_housing_add = 1
}
}

triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_origin = origin_subterranean }
}
modifier = {
planet_max_buildings_add = 0.34
}
}

Along with these 2 triggered descriptions:

triggered_desc = {
trigger = {
exists = owner
owner = { is_gestalt = yes }
NOT = { owner = { has_origin = origin_subterranean } }
}
text = job_scrap_miner_drone_effect_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_regular_empire = yes }
NOT = { owner = { has_origin = origin_subterranean } }
}
text = job_scrap_miner_effect_desc
}
Lord and savior, DaddyGaylord  [developer] 22 Mar, 2023 @ 11:00am 
I put all of the triggered modifiers into one
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_origin = origin_subterranean }
}
modifier = {
planet_housing_add = 2
planet_max_buildings_add = 0.34
}
}

And I also have those two desc parts. Perhaps it hasn't uploaded correctly?
MrFunEGUY 23 Mar, 2023 @ 4:58pm 
Ah, my bad. However, I am seeing that the origin_fear_of_the_dark trigger:

triggered_planet_modifier = {
potential = {
exists = owner
owner = {
OR = {
is_regular_empire = yes
has_origin = origin_fear_of_the_dark
}
}
}
modifier = {
job_clerk_add = 1
}
}

Has not been added to district_city, however.

Also, your pd_comp file doesn't always overwrite because some PD files come after it, like pd_unique_districts. I think you should change the name to zz_pd_comp.
Last edited by MrFunEGUY; 23 Mar, 2023 @ 5:02pm
Lord and savior, DaddyGaylord  [developer] 23 Mar, 2023 @ 10:56pm 
Ok, thanks for that, I'll do that once I'm home. And about that clerk modifier, I did that purposely
Last edited by Lord and savior, DaddyGaylord; 23 Mar, 2023 @ 11:00pm
MrFunEGUY 26 Mar, 2023 @ 1:36pm 
There is a bug, reported in the comments, such that industrial districts never appear. It is pretty gamebreaking, makes starting much harder.
Last edited by MrFunEGUY; 26 Mar, 2023 @ 1:36pm
Lord and savior, DaddyGaylord  [developer] 26 Mar, 2023 @ 1:41pm 
It should be fixed now, they appear for me
MrFunEGUY 26 Mar, 2023 @ 11:11pm 
Small localisation issue:

https://i.imgur.com/9mjTQG7.png
Lord and savior, DaddyGaylord  [developer] 27 Mar, 2023 @ 7:25am 
Ah yes I'll update the loc, I forgot about the build speed of primary and secondary districts
Lord and savior, DaddyGaylord  [developer] 27 Mar, 2023 @ 7:49am 
Ok loc fixed
MrFunEGUY 27 Mar, 2023 @ 7:51am 
Originally posted by Xenos Yatagarasu:
Ok loc fixed

Thanks!
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