ARK: Survival Evolved

ARK: Survival Evolved

No Wasted Points (v1, Beta)
 This topic has been pinned, so it's probably important
Jelly Gecko  [developer] 12 Mar, 2023 @ 1:14am
Known issues & reports
Known issues as of 3/29/2023:

- Movement Speed Modifier does not show in a dino's inventory until a level-up is applied. The bonus works, it just doesn't display in the HUD.

- When a dino is tamed, the buff is not updated to reflect the taming bonuses. The craftable NWP item addresses this.

- Mass modifiers from Food levels are not applied correctly to players. IT'S SUPER BROKEN, DONUT USE THE PLAYER VERSION OF THE ITEM
Last edited by Jelly Gecko; 17 May, 2023 @ 3:07pm
< >
Showing 1-14 of 14 comments
Stella 20 Mar, 2023 @ 5:02am 
This mod may cause the dreaded flatent error due to how it handles buff application. I talked to another modder and they think the mod is applying a buff to all dinosaurs on the map, including wilds, where it's questionable that this mod is actually doing anything on wild dinos. and applying too many buffs in a short amount of time is one certain way to cause flatent on the server or singleplayer. Indeed, someone did mention the other day getting flatent with this mod installed. Which is why I very much think this is related. The buff application should be to tamed dinos only, this would also most likely fix the listed "When a dino is tamed, the buff is not updated to reflect the taming bonuses until the dino is re-rendered" issue. They think it's because the buff is initalized only once on Begin Play, and never again.
Jelly Gecko  [developer] 20 Mar, 2023 @ 5:41am 
When you say flatent error, do you mean fatal error or latent error?

Your friend is correct in that the buff is indeed applying itself to every dino on the map, wild and tamed alike. Wild dinos definitely utilize the mod, their movement speed is visibly faster and their HP regen matches their levels into Oxygen. Non-rideable wild creatures take less damage at higher levels. It would be nice to have this open to configuration, it's not super glaring on vanilla-like servers but high level servers would notice it more.

The exact method of application is through Default Buffs so that console-spawned dinos aren't left out. A friend and I run this mod on our servers and didn't notice any sort of performance or loading issues. That said, I know that for both servers the mod was applied after server creation so dinos were already in the game world for the buff to interact with.

We run a relatively modest mod-list and use The Island and Lost Island as our maps, we might have missed a bizarre creature & buff interaction because the vast majority of our creatures on our servers are vanilla. I wouldn't be surprised if some bizarre interaction happened with a Genesis or Extinction creature in particular.

The exact error message you get might help indicate more about what's going on.

As far as when the buff is applying its logic, it is indeed applying it on Event Begin Play after a 5 second delay. The delay is specifically to make sure that the dino has applied its level-up points, otherwise the buff would just return 0 for all level-ups and do nothing. Maybe a randomized delay would help so that every dino doesn't try to process its level-ups at once.
Last edited by Jelly Gecko; 20 Mar, 2023 @ 7:27am
Not Ghostie 28 Mar, 2023 @ 11:42am 
I think stamina recovery might be messed up? Though it's hard to tell since I uninstalled and reinstalled and it went back to normal, Only happened with Tapejara
Last edited by Not Ghostie; 28 Mar, 2023 @ 11:52am
Jelly Gecko  [developer] 28 Mar, 2023 @ 1:09pm 
Every once in a while the mod will just... fail to get the creature's original HP and Stamina regen values and everything depending on that fails. Nothing else fails this way.

I only discovered this after cooking the update and playing with the mod myself, and still don't fully understand what causes it.

If HP Regen is 0 you can give it the refresher berry to get it back to where it should be. Stamina unfortunately is much more broken, it seems like you'll have to soul-ball and re-summon the dino, if you have Dino Storage.

I've overhauled the way Oxygen applies its bonuses to solve that problem, I'm wanting to push that update tonight given that it's such a show-stopper.
Last edited by Jelly Gecko; 28 Mar, 2023 @ 1:10pm
Not Ghostie 28 Mar, 2023 @ 1:31pm 
Soul traps do regain the stamina back
[While in the ball, Doesn't visually show the stamina bar going up but when released it's refilled ]

However It seems that once out of the soul trap the stamina regen remains broken unless you restart the server/session. Hopefully stamina stuff can get resolved! Great mod overall really is fun to have around for general pve stuff!
Jelly Gecko  [developer] 28 Mar, 2023 @ 10:37pm 
Fixed the stamina bug! Among other things.
Last edited by Jelly Gecko; 28 Mar, 2023 @ 11:33pm
Godslayer4000 30 Mar, 2023 @ 3:39pm 
if u have human stats you cant jump
Jelly Gecko  [developer] 30 Mar, 2023 @ 4:54pm 
Guessing this is on a server with CE: Races? I haven't encountered this issue on my own server which is vanilla style. Another friend using CE: Races is still reporting jankiness with regards to knockback resistance.

That said, jumping does feel janky for me. It works but it's real crude, and if you have any delays or desyncs for any reason the new jump height wont show for you.

Once I have it in me I'm going to completely redo how the player-buff checks for levels, along with applying newfound knowledge about how to make sure the mod remembers your original properties.
Last edited by Jelly Gecko; 30 Mar, 2023 @ 7:07pm
Jelly Gecko  [developer] 30 Mar, 2023 @ 8:36pm 
So, looking into the jump issue reported, it seems like if you restart your game with NWP enabled that issue occurs. In single player the issue appears immediately.

Asides from just overhauling the way bonuses are applied to the player, I'm looking to carefully go over the design of the mod and really think about what each feature does.

Any feature that has to directly adjust a Character and can't be handled entirely through buffs is proving to cause more problems than solutions. Even if the feature seems to work, it's hard to shake the feeling that I'm being lulled into a false sense of security.

On the player side of things, Oxygen is due to be completely reworked into a new feature. Crafting Skill is also due to be reworked. For Dinos and Players alike, Knockback Resistance and Item Weight Multipliers are due to be replaced with something else.

Rotation bonuses may or may not stay, there is a feature of buffs that can adjust rotation rate but last time I tried to do anything with this it was resistant towards adjustment.
Exc_Sanguine_Wes 1 May, 2023 @ 12:08pm 
Minor bug; Genesis Race dinos become unusably fast and you can crash because of the speed they reach
Exc_Sanguine_Wes 4 May, 2023 @ 1:01pm 
There appears to be issues regarding knockback intensity, with me being able to punch a Lystro hard enough it goes noticeably flying from my bare fists
Exc_Sanguine_Wes 4 May, 2023 @ 1:09pm 
I also just got launched over half of the length of lost island
LordIsi 17 May, 2023 @ 12:13am 
So bug i discovered: if you're in Aberration, and your character is under the effect of NWP during an earthquake, I occasionally am shunted at speeds up to the speed of light from the quake's "nudges" rather than get marginally bumped a few inches as normal.

Some observations:

-has only started occurring this past week or so, and we've had NWP active since the end of March

-Mounting up prevents the erratic movement during a quake

-walls may/may not contain this involuntary movement, have either phased through or have been pushed up and over them them before, havent been able to replicate and unfortunately I was not recording when it happened

-occurs regardless of whether standing on ground, rocks/mushrooms, backs of dinos, or various player built structures.

-does not seem to effect players within the NWP buff AoE, only if you've eaten the thatch soup directly yourself

-Occurs during first earthquake after thatch soup use. unsure of recurrence through multiple quakes, as my base is on top of the portal zone's green ring, so first earthquake event usually kills me due to the sheer height and/or slamming face first into the cavern walls at mach 62 then falling, or being pushed into unfortunate situations with the local aggressive wildlife when elsewhere and unmounted.

-I've had a shoulder featherlight with its light on every time I've experienced this, though it is aberration, where the shoulder pet's light is always on anyways, so unsure if relevant, but worth mentioning.

-my character has 40 levels into HP, 10 into food, 10 into oxygen, 33 into weight, 21 into fortitude and 50 into crafting in case that helps. and yes i know I have nothing invested into speed or stamina. Im usually riding something 98% of the time.
Jelly Gecko  [developer] 17 May, 2023 @ 5:19pm 
Updated the known bugs to more strongly emphasize that the player version of the buff is pretty much broken. Something breaks when the mod tries to get a reference to the player's original Mass and Jump Height.
< >
Showing 1-14 of 14 comments
Per page: 1530 50