Stellaris

Stellaris

Buildings and Districts Overhaul and Expansion
 This topic has been pinned, so it's probably important
Lord and savior, DaddyGaylord  [developer] 12 Mar, 2023 @ 3:48am
Bugs
If anyone finds any bugs (wither in-game or in the code) then you can report it here
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Showing 1-15 of 31 comments
Getglad188 16 Mar, 2023 @ 4:06am 
Also ran into the issue where planetary designations weren't showing. I think I found the issue.

I think the hangup lies in scripted_triggers > compat_triggers which is the "uses_pd_district_set".

I think it's an issue with the NOR output of the trigger feeding a NOR input in "colony_types_override".

The NOR under "potential" in the colony types file is excluding any of the inputs under potential.

Right now, the trigger gives a "yes" if the district set in question is not on the list. Which then means if it's not on the list it's excluded under "potential".

Switching the NOR in the trigger to OR (meaning it gives a yes if the district set is on the list, thus it's excluded), or switching each potential from "uses_pd_district_set =" from yes to no should fix it.

Hopefully that makes sense
Lord and savior, DaddyGaylord  [developer] 16 Mar, 2023 @ 4:10am 
Thanks for pointing that out, I'll do that once I'm home. I must have made a typo while making the trigger.
Last edited by Lord and savior, DaddyGaylord; 16 Mar, 2023 @ 5:03am
PraetorNZ 25 Mar, 2023 @ 2:31pm 
Im unable to build Infrastructure districts too. Shows on the district list but at 0/0. only mods are UI overhaul, xenos mod dependency and this
Lord and savior, DaddyGaylord  [developer] 26 Mar, 2023 @ 1:16am 
Fixed
Unibite 28 Mar, 2023 @ 6:04am 
Incompatibility with PD - Unique Worlds, especially with Four's Children origin - pops cannot be assembled in cauldrons
Herbert 29 Mar, 2023 @ 12:44am 
When I terraform my planet into hive world the infrastructure, underground city and secondary districts disappear and I can not build this
Lord and savior, DaddyGaylord  [developer] 30 Mar, 2023 @ 9:38am 
@Unibite I haven't played the PD origins so I don't know about them but I'll look into it
@Herbert infrastructure districts and secondary districts get swapped to the ecumenopolis specific districts on hive worlds too, but I'll make it so underground districts aren't destroyed.

Ok I relaxed the requirements for the special housing districts
Last edited by Lord and savior, DaddyGaylord; 30 Mar, 2023 @ 9:56am
trapmaka 8 Apr, 2023 @ 5:53pm 
I've been having consistent crashes 30 years in with the following errors filling up the crash log:

[00:59:55][trigger_impl.cpp:1192]: Script Error: Invalid context switch [owner] from Otero [planet], file: common/colony_types/bdoe_new_colony_types.txt line: 118, Scope:
type=planet
id=1266
random={ 0 3208309351 }
random_allowed=yes

Tracked down the planet in question with the own command and found out it was a former hive species planet that I had conquered, purged the pops so the colony was then abandoned.

Switched the colony designation to default colony and presto no more crashes and I could continue!
Lord and savior, DaddyGaylord  [developer] 9 Apr, 2023 @ 12:41am 
Try it now
LAJ-47FC9 9 Apr, 2023 @ 6:58pm 
Doesn't seem to be quite compatible with the full Planetary Diversity suite: arcology districts from this mod use the city_world district; but the eco-arcology, for instance, uses the pdecocity district set, meaning you can't access intended districts. I also can't seem to choose secondary districts for the eco-arcology.
Lord and savior, DaddyGaylord  [developer] 10 Apr, 2023 @ 1:29am 
There are no arcology districts in this mod. Vanilla arcs also aren't modified any longer. And secondary districts aren't supposed to be selected on any arcologies. There are special districts for them instead, inserted via the master deposit.
LAJ-47FC9 10 Apr, 2023 @ 11:51pm 
Yes, those special districts are what I'm referring to when I say that arcology districts aren't working. They're not showing up on the eco-arcology, despite the Master Deposit saying that they should.
Lord and savior, DaddyGaylord  [developer] 11 Apr, 2023 @ 4:46am 
Yeah I forgot to update some triggers in the districts themselves, sorry about that. It's fixed now
LAJ-47FC9 11 Apr, 2023 @ 8:19pm 
Awesome, thank you! ^-^
Odin-Senpai 24 Apr, 2023 @ 4:38pm 
The edict to activate compatibility between this mod and Improved Planetary Districts/Unlock More Building Slots seems to be missing for me after the latest update (the one that integrated your Exotic Resources mod). Is this an intentional change or a bug?
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