Stellaris

Stellaris

Buildings and Districts Overhaul and Expansion
 This topic has been pinned, so it's probably important
Lord and savior, DaddyGaylord  [developer] 15 Mar, 2023 @ 8:41am
Summary of the new mechanics
New Mechanics
  • Garden Worlds - You get it through a decision like ecumenopolies
    • For all:
      Citadel Forest: massive reduction to bombardment damage, two academy districts, available to all
      Environment Stabilization Forest: massive boost to habitability, two nature reserve districts, available to all

    • For regular/hive/machine empires:
      Paradise Garden: massive boost to immigration pull, amenities and happiness, two tourism districts, available to regular empires
      Hive Forest: massive boost to growth speed, two assembly districts, available to hive empires
      Museum Forest: massive boost to research output, two relay stations, available to machine empires

    • Unlocked through civics:
      Communal Garden: massive boost to unity output and +1 leader pool size, two logistics hub districts
      Pale Garden: massive boost to unity output and spiritualist ethics attraction, two bureaucratic districts
      Industrial Garden: massive boost to energy and minerals output and +1 industry/production hub districts
Last edited by Lord and savior, DaddyGaylord; 7 Apr, 2023 @ 12:09pm