RimWorld

RimWorld

VFE - Ancients : Lost Vaults
Mr Whiskers  [developer] 15 Mar, 2023 @ 2:57pm
Vault suggestions
I enjoy building these. If you have suggestions for layouts or designs, let me know. Blueprints or pictures of 2d layouts also help out a lot when building.
< >
Showing 1-15 of 19 comments
roko711 15 Mar, 2023 @ 4:42pm 
Ferret: Medium sized base built for royal refugees.
roko711 15 Mar, 2023 @ 5:08pm 
I was also thinking of a maximum security prison vault.
Everscrub 15 Mar, 2023 @ 9:36pm 
Rabbit: not a single vault compound, but a set of sub-vaults with different purposes surrounding a mountain. Each sub-vault serves a different purpose, like the individual rooms of normal vaults. Not a highly secure or efficent vault, but useful for players who like to seperate out colonists into different areas. It spawns with ~5 sub-vaults of at most 2 rooms each, generally only one. Each sub-vault has its own external turret, solar panel, internal ancient battery, and bed. Though named after a small mammal, it's a reasonably generous vault in total.

Tiger: An embattled frontline outpost with more than the normal amount of defenses. Includes switches to shut off internal or external defenses, as it is not designed to power all of its turrets at once. Main gate defense resembles a maw, and has defenses on both sides of a small enclosure, creating an automatic pincer that the player can turn into a three-point defense using their own pawns, surrounding the enemy with fire from almost all sides. As it is designed for battle, it contains more medical beds, but is not built for comfort -- there is little if any recreation or thermal protection and only a token hydroponics spot. Workstations are also practically non-existent, but a mending station is at least provided.

Whale: a large vault with a huge amount of space in every room, that was designed to serve as a underground transport hub. Dispite its gargantuan size, it's fairly light on resources and equipment, presumably because it was intended to receive most of its supplies from the once-frequent transport, but it does come with a large amount of built-in storage and an extravagant recreation area and expansive living quarters.

(pack)Rat: (re-roll unless you like to suffer.) A small vault packed to the brim with junk and only a few usable objects relative to the extensive clutter. Its walls are irregular, making building in it a challenge but you can at least get a few extra resources from deconstructing the mess of objects. The usable workstations and objects are all in nonsensical locations with no sense of order or purpose. It's like someone just jammed them in there somewhere. Not all of the objects have to be functional where they are, such as having solar panels indoors or a battery left unroofed outdoors, or active turrets stashed in a back closet. It 's difficult to walk anywhere until you deconstruct some of the objects, and it's not uncommon to have workstations or shelves blocking doors.

Unfinished Vault: Although it has all the basic doo-dads, its rooms have an empty, gutted-out feeling and the floor is often rough or partially tiled. Some caves extend off from the main vault, suggesting that more expansion was planned. A storage room contains several movable objects that would normally go in different rooms, but hadn't been properly installed yet.

Otter: A medium vault with a stone channel splitting it down the middle full of water processing buildings and criss-crossed by "bridges," hinting that a once powerful river may have served as its entrance. Fairly open compared to most bases, with the main channel providing less defense than many other vault entrances.

Ant: A nest of tiny rooms and narrow maze-like passages that barely counts as a functional vault, but is at least tidy, with very little by way of junk machinery and well supplied with meals and metals. Designed with combat in mind, it has several different fall-back positions (full 3 spaces for melee block in each) and has alcoves along the narrow main entrance hall to provide cover. At the center, a single larger room helps make up for the lack of space in other rooms, but only by a small margin. Most rooms are seperated by a few tiles of winding passage, but a single central passage with doors along its length makes traversing it a bit easier for the player. It has an unusually low amount of big vault doors, one at the entrance and one for the larger central room at the back of the vault.

Magpie: a medium-small version of pack rat, with a hint that it was once a small hanger. Rooms are winding and have an odd shape, but are at least less irregular in shape than a pack rat vault.

Monkey: a medium-large pack rat style vault with rooms that are more standard, but still a little funny with rounded corners and unneeded extra support walls. It features a fairly large open-air "Garden," though this is also cluttered with junk at the outset. Junk is packed outside the gate as well, serving as a somewhat effective defensive measure, although it does risk providing enemies cover if not destroyed. Although larger and with many more objects, it still looks like it was deigned by a tribe of overly excited orangutans.
Last edited by Everscrub; 16 Mar, 2023 @ 6:46am
Robosium 16 Mar, 2023 @ 10:32pm 
Lion: a vault that's more palace than a bunker, has enough room to fit a high stellarch (from the VFE empire mod), their court and even a visitor or two, however all that space would come at the cost of not much room for anything else, ofcourse the rooms wouldn't be fully furnished for the high standards however each room would contain something hinting at it's intended use

Raven: an "intelligence gathering" vault, has a wing dedicated for prisoner storage (with either 1x2 or 2x2 cells) and a wing for the wardens, has an internal security checkpoint and a larger than usual hydroponics bay to feed all the mouths

Crow: a smaller version of Raven only having room for a handful of prisoners

Termite: a vault that's equipped to in theory manufacture equipment for the other ones but years of neglect have left only a few benches operational and the material shortage won't let you make much anyway

Owl: a research focused vault

Mammoth: a vault with a lot thicker outer walls and multiple layers of doors to enter, otherwise unremarkable except for it's lower capacity and less spaceious interior

Octupus: a vault with a main central common area that has 8 corridors spreading out from it ending with rooms for specific purposes such as kitchen, barracks, storage, entry or manufacturing
Mr Whiskers  [developer] 17 Mar, 2023 @ 2:39am 
These suggestions are all awesome! I would love it if you guys could sketch the basic layout on any program (paint etc.) so I could see exactly how you imagine it! The hardest part about building the vaults is deciding on the layout for me.
Everscrub 18 Mar, 2023 @ 6:02pm 
But.. that's work :steamsad: We want you to do all the work :steamhappy: In all seriousness, though, I'll see if I can do some god mode maps and sort out how to send a screenshot. Maybe.
Last edited by Everscrub; 18 Mar, 2023 @ 6:15pm
Robosium 19 Mar, 2023 @ 6:27am 
Originally posted by Mr Whiskers:
These suggestions are all awesome! I would love it if you guys could sketch the basic layout on any program (paint etc.) so I could see exactly how you imagine it! The hardest part about building the vaults is deciding on the layout for me.
https://imgur.com/a/nqx3uON
some of the vault designs I cooked up, unfurnished except for lion but should be enough to build off of
Last edited by Robosium; 19 Mar, 2023 @ 6:27am
roko711 19 Mar, 2023 @ 8:14pm 
i'd really want to see either eagle or ermine soon.

Keep up the good work!
Coin75 6 Apr, 2023 @ 12:39pm 
I don't have a name or a design but I'd like to see a large vault with a lot of space for manufacturing facilities. namely a large workshop area and plenty of space for buildings from VFEM as well as space for the power to run them. To compensate the vault would have less living space for the residents and no gene lab.
Last edited by Coin75; 6 Apr, 2023 @ 12:40pm
Mr Whiskers  [developer] 16 Apr, 2023 @ 3:36am 
I Like all of the suggestions! Don't have the time to produce anything right now, but I'll get to it when i find the time!
VAC/Banned 22 Jul, 2023 @ 4:11pm 
pls make the point turrets able to be copyed
Halcyon 15 Nov, 2023 @ 9:10pm 
I have an idea for a series of ruined vaults designed to act as dungeons, Infested and Mechanoid vaults. infested vaults are destroyed versions of medium and large existing vaults full of Insectoid hives, there are plenty of sealed crates and most loot is still intact, however there are no ancient workbenches or defenses left inside, only the broadcast station is left. Mechanoid Vaults are much more intact however they have no Cryptopod survivors and more raw resources left sitting around.
Mr Whiskers  [developer] 16 Nov, 2023 @ 1:18am 
@Halcyon That’s very doable, I haven’t figured out a good way to spawn creatures naturally inside the vaults yet though
ShielÐ 19 Nov, 2023 @ 2:33am 
Rhino; Medium size vault, acting as a military base with loads of AA turrets and 4-6 landing zones for air crafts/ships with a large front yard and a watch tower (Spawn with or without vehicle wrecks). A 3 wide hallway that branches off to another area of the base such as a workshop, barrack, and hospital, the walkway leads toward an office where the administrators do their paperwork. Hide a small room to the side to act as a workshop for vehicles.

Snake; Long, civilian vault that is meant for up to 12 colonists with everything they could need to live inside for a LONG time with loads of entertainment. The entrance is sealed off with multiple hackable doors, rubbles, and even a layer of vault wall like they weren't meant to escape.

Dragon; Massive vault that is very square. with outer vault walls being heavily damaged, broken turrets all over, big frontal yard behind 2-3 layers of walls that are exposed to the outside area with plantable soil. The central vault area is sealed with the key focus being comfort, with no hydro whatsoever.

Colibri; A very small vault, acting as a checkpoint with loads of wrecked cars. Has maybe 1-2 bedrooms, a small workshop, a small kitchen, an armory, and a communication room plus a handful of smaller towers with AA guns within them (broken or not). Run purely off of solar.

Walrus; A medium-sized vault meant for researching in the ice cap. LOADS of double-door airlocks, heaters, and double-layered walls. But zero defensive. Has multiple research rooms with steel flooring and simple/advanced research benches. A single landing zone in the middle for supply ships. No armory. Only a single emergency shotgun/rifle is by the entrance for a security guard post.

Cow: A small-medium vault with multiple hydro/growing areas. One large kitchen and one large dinner area. Run purely on chemfuel as 3-4 generators + a biofuel refinery near the back along with a small weapon workshop. Acting as a forward resupply base for the Ancient Army. Loads of survival meal in the freezer, but locked behind 2-3 hackable doors

Chicken; A failed, small vault with 20-35% of the vault war being missing/replaced with damaged seal walls. Everything is broken, useless or missing zero useful building that can be uninstalled. But hidden behind a steel wall is a glowing hackable door. Behind the door is a sealed cryo sleep casket and 2 shelves full of Glitter med, power armor, gold, advance comp, etc.

[Unsure on this one]
Shark; Medium Size vault, with a port? Loads of cold storage and freezers with easy access from the outside. AA guns surround the vault (4-5, mixture of broken and active). It isn't completely covered in stone with part of the vault (like 40%) sticking out. A coast guard type of vault.



If ya interests in any of them. I can design them in game.
Mr Whiskers  [developer] 19 Nov, 2023 @ 3:20am 
Very nice ideas! I especially like the walrus one since i love doing extreme cold playthroughs. I would love to see how you imagined the layouts if you just build the outline with walls
< >
Showing 1-15 of 19 comments
Per page: 1530 50