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Tried to destroy equipment VWE_Gun_LeverActionRifle2388 but it's not here.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Warning_Patch0 (string)
(wrapper dynamic-method) Verse.Pawn_EquipmentTracker:Verse.Pawn_EquipmentTracker.DestroyEquipment_Patch1 (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps)
bq:b (Verse.Pawn,Verse.ThingWithComps)
CharacterEditor.CEditor/EditorUI/d:a (Verse.Thing,bool)
CharacterEditor.CEditor/EditorUI/d:d (Verse.Thing)
a9:a<Verse.Thing> (single,single,single,single,string,System.Action`1<Verse.Thing>,Verse.Thing,string)
CharacterEditor.CEditor/EditorUI/d:a (single&,single,Verse.Thing,CharacterEditor.DialogType)
CharacterEditor.CEditor/EditorUI/d:d (UnityEngine.Rect)
CharacterEditor.CEditor/EditorUI/d:a (UnityEngine.Rect)
CharacterEditor.CEditor/EditorUI/d:a (CharacterEditor.CEditor/EditorUI/a)
CharacterEditor.CEditor/EditorUI:a (int,int,int,int)
CharacterEditor.CEditor/EditorUI:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
That mod is very crucial for me, and i don't really want to remove it.
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.GenGrid.Verse.GenGrid.CanBeSeenOver_Patch1(Verse.Building)
at (wrapper dynamic-method) Verse.Building.Verse.Building.SpawnSetup_Patch2(Verse.Building,Verse.Map,bool)
at (wrapper dynamic-method) RimWorld.Building_Door.RimWorld.Building_Door.SpawnSetup_Patch1(RimWorld.Building_Door,Verse.Map,bool)
at DoorsExpanded.Building_DoorRegionHandler.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x0000c] in <95d8e0ccd30b48c69690664b9764b6d7>:0
at (wrapper dynamic-method) Verse.GenSpawn.Verse.GenSpawn.Spawn_Patch5(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
at KCSG.GenUtils.GenerateBuildingAt (Verse.Map map, Verse.IntVec3 cell, KCSG.SymbolDef symbol, KCSG.StructureLayoutDef layout, RimWorld.Faction faction, Verse.ThingDef wallStuff) [0x00490] in <e0c8901a7c73470d9bf88cd8946c7f9d>:0
at KCSG.GenUtils.GenerateSymbol (KCSG.SymbolDef symbol, KCSG.StructureLayoutDef layout, Verse.Map map, Verse.IntVec3 cell, RimWorld.Faction faction, Verse.ThingDef wallForRoom) [0x00152] in <e0c8901a7c73470d9bf88cd8946c7f9d>:0
at KCSG.GenUtils.GenerateRoomFromLayout (KCSG.StructureLayoutDef layout, System.Int32 index, Verse.CellRect rect, Verse.Map map, Verse.ThingDef wallForRoom) [0x0005f] in <e0c8901a7c73470d9bf88cd8946c7f9d>:0
at KCSG.GenUtils.GenerateLayout (KCSG.StructureLayoutDef layout, Verse.CellRect rect, Verse.Map map) [0x0002b] in <e0c8901a7c73470d9bf88cd8946c7f9d>:0
at KCSG.ScenPart_AddStartingStructure.PostMapGenerate (Verse.Map map) [0x0010b] in <e0c8901a7c73470d9bf88cd8946c7f9d>:0
at RimWorld.Scenario.PostMapGenerate (Verse.Map map) [0x00014] in <38562b1a2ab64eacb931fb5df05ca994>:0
at (wrapper dynamic-method) Verse.MapGenerator.Verse.MapGenerator.GenerateMap_Patch4(Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>)
at (wrapper dynamic-method) Verse.Game.Verse.Game.InitNewGame_Patch3(Verse.Game)
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00011] in <38562b1a2ab64eacb931fb5df05ca994>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <38562b1a2ab64eacb931fb5df05ca994>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[KCSG] VFE - Ancients : Lost Vaults contains 6 missing symbols.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
KCSG.StartupActions:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
BetterLoading.Stage.InitialLoad.StageRunStaticCctors/<StaticConstructAll>d__16:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
On a new colony that is
when I have something on a log I will post it
https://gist.github.com/HugsLibRecordKeeper/ef71b4595da1ad9514bce8605dba4bbc
I was able to replicate it
new save
If you want the save tell me how to get it to you
crash happens upon entering a specific fogged room
on a specific base layout
its the one with the big garage doors and the many vehicles
the room is the one below the freezer on the left
even uninstallin the door leads to a crash
PS: unfogging with dev mode also crashes
there is a bed in the room
the pawn has it reserved
this is so weird
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VFEA
- MRW.m.vfea.LV
- seos.m.vfea.vault.s (incompatible version)
- Kahned.Vaults
- Farxmai2.VaultTechnology
- Spacemoth.VFEAEternalVaults
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.InitNewGame_Patch0 (Verse.Game)
Verse.Root_Play/<>c:<Start>b__1_2 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D74B3BB2]
at Verse.ThingFilter.Allows (Verse.Thing t) [0x00008] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.StorageSettings.AllowedToAccept (Verse.Thing t) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Building_Storage.Accepts (Verse.Thing t) [0x00006] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.StoreUtility.IsInValidBestStorage (Verse.Thing t) [0x0000a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.ListerHaulables.ShouldBeHaulable (Verse.Thing t) [0x0004d] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.ListerHaulables.CheckAdd (Verse.Thing t) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.ListerHaulables.Notify_Spawned (Verse.Thing t) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Thing.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x002b2] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- POSTFIX OskarPotocki.VFECore: Void VFECore.Thing_SpawnSetup_Patch:Postfix(ThingWithComps __instance)
at Verse.GenSpawn.Spawn (Verse.Thing newThing, Verse.IntVec3 loc, Verse.Map map, Verse.Rot4 rot, Verse.WipeMode wipeMode, System.Boolean respawningAfterLoad, System.Boolean forbidLeavings) [0x00246] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.GenPlace.SplitAndSpawnOneStackOnCell (Verse.Thing thing, Verse.IntVec3 loc, Verse.Rot4 rot, Verse.Map map, Verse.Thing& resultingThing, System.Action`2[T1,T2] placedAction) [0x00029] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.GenPlace.TryPlaceDirect (Verse.Thing thing, Verse.IntVec3 loc, Verse.Rot4 rot, Verse.Map map, Verse.Thing& resultingThing, System.Action`2[T1,T2] placedAction) [0x00129] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00032] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at KCSG.SymbolUtils.GenerateItemAt (Verse.Map map, Verse.IntVec3 cell, KCSG.SymbolDef symbol) [0x00094] in <b1339f9eba424cdba0f39d2cc7bb307f>:0
at KCSG.SymbolUtils.Generate (KCSG.SymbolDef symbol, KCSG.StructureLayoutDef layout, Verse.Map map, Verse.IntVec3 cell, RimWorld.Faction faction, Verse.ThingDef wallForRoom) [0x00042] in <b1339f9eba424cdba0f39d2cc7bb307f>:0
at KCSG.LayoutUtils.Generate (KCSG.StructureLayoutDef layout, Verse.CellRect rect, Verse.Map map) [0x000a6] in <b1339f9eba424cdba0f39d2cc7bb307f>:0
at KCSG.ScenPart_AddStartingStructure.PostMapGenerate (Verse.Map map) [0x000cf] in <b1339f9eba424cdba0f39d2cc7bb307f>:0
at RimWorld.Scenario.PostMapGenerate (Verse.Map map) [0x00014] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.MapGenerator.GenerateMap (Verse.IntVec3 mapSize, RimWorld.Planet.MapParent parent, Verse.MapGeneratorDef mapGenerator, System.Collections.Generic.IEnumerable`1[T] extraGenStepDefs, System.Action`1[T] extraInitBeforeContentGen, System.Boolean isPocketMap) [0x00289] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- POSTFIX OskarPotocki.VFECore: Void VFECore.MapGenerator_GenerateMap_Patch:Postfix(Map __result)
at Verse.Game.InitNewGame () [0x0015b] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.Patch_Game+InitNewGame:Transpiler(IEnumerable`1 instructions)
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00025] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
yeet it
this might be something bigger
how could you isolate it down to the beds?
via the screenshots?