Space Engineers

Space Engineers

(DX11)Docking Ring
Docking Clamp bug(s) description
Hi,

After finding the docking clamp does not behave as I would expect, I started testing it.
My configuration was the following:
  1. Station: A 3x3 wall of light armour with the docking clamp in the centre. Just as backup I put a small generator on the rear of this wall.
  2. Ship: A 3x3 wall of light armour with all directions of engines for stability and a single gyro for rotation. This also had a pilot seat on top.

My first experiment involved both 3x3 walls complete with no missing centre block. In this configuration I was able to successfully get the yellow lights (proximity) to come up as well as the magnetic pull and eventually the green (locked) lights once merged. As a merge block, this was a success.
However, this presented a few major problems:
  • The docking clamps did indeed behave like merge blocks and not anything resembling "docking". My ship got merged with the station and suffered from the following.
  • When I undocked (by disabling the docking clamp) I could not move my ship. This was caused by the ship being converted to a station due to the merge.
  • After converting my ship back to a ship I noticed it had also lost its unique name and reverted back to "Large Ship xxxx".
Obviously the above behaviour is not what I had expected from a docking ring/clamp.

After this I tried a second experiment where I replaced the central light armour block with the airlock door block (the one that comes with the docking clamp). This was on both station and ship. I hoped this would fix the undesireable merge behaviour but sadly it did not. In fact, it introduced even more undesired behaviour.
With this new configuration I lost the ability to actually merge both clamps. No matter how accurately I tried to approach, no yellow lights came up, no magnets pulled me, and on green lights came on. After reading a different discussion I also tried rotating around to all 4 orientations but to no avail. There was no configuration that allowed the docking clamps to engage.


I hope this description helps fix some of the issues with this beautiful and very well intentioned mod. I love the way it looks and would love to use it for docking.
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Showing 1-10 of 10 comments
ZaZ 4 Jan, 2015 @ 3:08pm 
I also have the same problem, once you 'dock' once you cannot dock again without rebuilding everything this is very annoying. I don't particularly mind having to reconvert to ship but the clamps being one shot is pretty crappy
Darket 25 Jan, 2015 @ 1:18pm 
You know that you can go to the info tab all the way to the right and click "convert to ship" and boom, its a ship again, not a station.
Grit Breather 27 Jan, 2015 @ 1:54pm 
Just because I can claim insurance and fix my car after an accident doesn't mean having an accident in the first place is optimal behaviour.
Is having to convert your "station" back to a ship your desired behaviour? I really hope it isn't. And THAT is the point of my post - to highlight a sub-optimal behaviour so it can be addressed in a later version.

If we all accepted the sub-optimal ways of doing things in life, we'd all still be sitting around a fire in a cave wearing mamoth skin loin cloths.
Darket 30 Jan, 2015 @ 10:07am 
Well yes, I do understand that this mod converts the ship into a station as a merge block would, which is not ok. I was just letting ZaZ know that you don't have to rebuild a whole ship to get it back to being a ship.
ZaZ 1 Feb, 2015 @ 5:15pm 
I meant I have to rebuild the docking ring, not the whole ship
Darket 4 Feb, 2015 @ 5:38am 
oh, sorry :P
DavidVC 22 Feb, 2015 @ 4:45am 
Originally posted by Jason Darket:
You know that you can go to the info tab all the way to the right and click "convert to ship" and boom, its a ship again, not a station.

OH MEN!, thanks i have same problem and dont know what to do, its just control the ship, press K and later press "info" tab and select the middle button calls convert into ship.

Thanks again! =D
Xavious 9 May, 2015 @ 4:52am 
Perfect mod, no issues Undocking or losing name, Just use a timer block (clamp set to on, 2nd part of timer block add the block itself to on) then cycle the whole lot on 5 seconds. When undocking it will reactivate any clamps after undocking. Smooth.
Ahoih 9 Oct, 2015 @ 8:52am 
I put a connector on a piston just to the edge of the docking ring and use it to slowly pull the ship into the clamp and well for my connector needs... but the docking ring still seems to have the mag-pull function. i also have the docking ring on 9 pistons with the airlock doors on them and with the ring on the pistons moving as one i can move my ship into position and then just bring the ring out to it and let the mag-pull function. then i retract the pistons and just drag the ship in slowly like -.2 and it still seems to hold together well enough can't lock it and to pull away i just shut the clamp on the ship off and push the ship back out with the connector on a piston... might try the timer block thing and see how that works for me.
Last edited by Ahoih; 9 Oct, 2015 @ 9:14am
Wygos 31 Mar, 2016 @ 3:34pm 
BUG: after 128 update cannot disconect or delete(in creative) docking ring Causes game crash
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Showing 1-10 of 10 comments
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