Victoria 3

Victoria 3

1946 Expansion
 This topic has been pinned, so it's probably important
ovnxize  [developer] 14 Mar, 2023 @ 9:47am
Suggestions Thread
Feel free to suggest anything you'd like to see in the mod that you think would fit with the overall theme!
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Showing 1-15 of 18 comments
Limπ 17 Mar, 2023 @ 9:38am 
Is it possible that you could ad little beard man for Germany ?
ovnxize  [developer] 17 Mar, 2023 @ 11:09am 
Originally posted by Anubis:
Is it possible that you could ad little beard man for Germany ?
He's already in the game, he either spawns in the trade unions or the rural folk IGs
NewDawn☭ 19 Mar, 2023 @ 3:57am 
This is going to be one of the best mod for Victoria 3. All the features you plan to add shall have been in base game. Thank you for your efforts. I hope that one day, after get your primary objectives we will have a 18.48-2028 timespan mod like we had in vic2/ darkest hour
Blue [ITA] 20 Mar, 2023 @ 8:28am 
I will like ro see in this awesome mod airports and commercial airlines
The world's first regularly scheduled heavier-than-air airline took off from the Municipal Pier in St. Petersburg on New Year's Day 1914. The airline was known as the St. Petersburg–Tampa Airboat Line.
ovnxize  [developer] 20 Mar, 2023 @ 9:46am 
Originally posted by Blue ITA:
I will like ro see in this awesome mod airports and commercial airlines
The world's first regularly scheduled heavier-than-air airline took off from the Municipal Pier in St. Petersburg on New Year's Day 1914. The airline was known as the St. Petersburg–Tampa Airboat Line.
Yup! They are planned to be added in the next updated : )
BladZzter 20 Mar, 2023 @ 4:57pm 
Loving the mod so far im not sure if you didnt add housing to Maize farms for some reason but i think it would be a good addition also given that this mod is focused on the late game I think adding some means of significantly increasing the birth rate that both the player and ai can use would be a good idea as many nations have abnormally low birth rates which can limit you growth late game
BladZzter 20 Mar, 2023 @ 4:59pm 
Or maybe new production methods that reduce workers while keeping production the same or higher to allow you to keep growing your economy at a decent rate late game
ovnxize  [developer] 20 Mar, 2023 @ 5:20pm 
Originally posted by BladZzter:
Or maybe new production methods that reduce workers while keeping production the same or higher to allow you to keep growing your economy at a decent rate late game
I think that may exacerbate the mass unemployment problem that happens in game and would be worse than the one that happened in our real world around the 1890s-1940s, and editing all of the buildings to compensate for that population growth will make a lot of mods incompatible. In this new update I'm going to be working on more of the tech tree which includes adding some PMs to make stuff more efficient in the later game.


Originally posted by BladZzter:
Loving the mod so far im not sure if you didnt add housing to Maize farms for some reason but i think it would be a good addition also given that this mod is focused on the late game I think adding some means of significantly increasing the birth rate that both the player and ai can use would be a good idea as many nations have abnormally low birth rates which can limit you growth late game
Will def fix that issue with the Maize Farms!
BladZzter 21 Mar, 2023 @ 1:41am 
I see that sounds good and thanks for the quick update
BladZzter 21 Mar, 2023 @ 1:50am 
Also is the tax on standard and luxury housing supposed to cost 1000 authority each? and entertainment 400? it makes sense if we arent supposed to use them but seems a little high if we are
ovnxize  [developer] 21 Mar, 2023 @ 9:43am 
Originally posted by BladZzter:
Also is the tax on standard and luxury housing supposed to cost 1000 authority each? and entertainment 400? it makes sense if we arent supposed to use them but seems a little high if we are
Housing isn't supposed to be taxed, but I forgot to lower the entertainment authority tax, will change in the next update!
albertcristian27 29 Mar, 2023 @ 12:19am 
2036 expansion mod
I always liked the idea of a Victoria game that happens in the modern day / near future and i think it will fit well but i think it requires additional mechanics such as nukes, unions, global institutions new events, new tech. (maybe even air force but i don't want to put pressure).

Also if you decide you want to do this, please take your time we don't want a rushed mod that has 0% content, we want a good mod that is a masterpiece.
ovnxize  [developer] 30 Mar, 2023 @ 12:34pm 
Originally posted by albertcristian27:
I always liked the idea of a Victoria game that happens in the modern day / near future and i think it will fit well but i think it requires additional mechanics such as nukes, unions, global institutions new events, new tech. (maybe even air force but i don't want to put pressure).

Also if you decide you want to do this, please take your time we don't want a rushed mod that has 0% content, we want a good mod that is a masterpiece.
Definitely an interesting idea! There are some very talented modders making such, I recommend checking them out on the Victoria 3 Mod Co-Op!

https://discord.gg/fWATHjXp
alex.mcveigh404 30 Mar, 2023 @ 4:51pm 
Hello! I thought that for a good suggestion that having every nation start off with the multilateral alliance technology would be good since the AI never seems to research the multilateral alliance technology and I think this would help with the revamped great wars mechanic for your mod! Also I love your mod and keep up the great work!
ovnxize  [developer] 30 Mar, 2023 @ 7:45pm 
Originally posted by alex.mcveigh404:
Hello! I thought that for a good suggestion that having every nation start off with the multilateral alliance technology would be good since the AI never seems to research the multilateral alliance technology and I think this would help with the revamped great wars mechanic for your mod! Also I love your mod and keep up the great work!
Hmm. Usually by the time such wars were to happen the AI usually researches it, but there are some occasions where that is not the case I think it's particularly unrealistic to have the AI start with it, as that's not quite how early 19th century politics worked, and I aim for as much historical realism as possible within the confines of the game.

What I can do though is change how much the AI will value researching it, making them prioritize it slightly more.
Last edited by ovnxize; 30 Mar, 2023 @ 7:47pm
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