Stranded: Alien Dawn

Stranded: Alien Dawn

Improved Power & Defences
 This topic has been pinned, so it's probably important
SlayersKable  [developer] 16 Mar, 2023 @ 8:29pm
Issues
If your having issues leave them here and I will look into them. With the current modding system in this game sometimes a clean run will remove the problems if they continue to occur let me know and try and leave a reproduce guide to causing the issue so I can figure out why it's happening and fix it.
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Showing 1-11 of 11 comments
LordWurst 19 Mar, 2023 @ 5:02am 
weapons dont get more range on my insane game they get more hp what is nice too but not 4 that price^^ the power things work fine ... btw i made all the steps with unload and loading the mod ... have all pictures. pls help
SlayersKable  [developer] 19 Mar, 2023 @ 5:46am 
Originally posted by LordWurst:
weapons dont get more range on my insane game they get more hp what is nice too but not 4 that price^^ the power things work fine ... btw i made all the steps with unload and loading the mod ... have all pictures. pls help
I am sorry to inform you but as it currently stands the mod editor doesn't allow for the change of range on turrets too be made and it's not quiet as simple as a single line of code like the motion sensor, I have no prior experience with lua and have been trying to learn it over the last couple days so I can make the change directly to the lua file and not in the mod editor. They are still a WIP more or less but the cost was adjust anyway to make up for the fact that there malfunction time is much much longer and there repair costs are much cheaper while health being doubled. By default a normal turret cost 25 metal alloy to repair and the improved ones cost 10. By default a turret malfunction time is 5-20 days the improved ones are 20-60 days. This is a oversight on my part though knowing there range couldn't be adjusted quiet yet without learning the lua I should of changed the description on them. I do apologize for any troubles it caused.
Last edited by SlayersKable; 19 Mar, 2023 @ 5:48am
LordWurst 19 Mar, 2023 @ 8:12am 
oki thx anyway i hope we will get our range some day (;
Catriana 21 Mar, 2023 @ 8:30pm 
Hey SlayersKable, not 100% positive it is your mod or my installation, but last two playthroughs something has broken the Graphene Solar Panels. I research them, and then research some of the improved other solar, and there are no Graphene Panels available to build. They have vanished from the build selections (unless I can research the IPS version anyway). Is there something in the code that supercedes them somehow?
SlayersKable  [developer] 21 Mar, 2023 @ 8:38pm 
Originally posted by Catriana:
Hey SlayersKable, not 100% positive it is your mod or my installation, but last two playthroughs something has broken the Graphene Solar Panels. I research them, and then research some of the improved other solar, and there are no Graphene Panels available to build. They have vanished from the build selections (unless I can research the IPS version anyway). Is there something in the code that supercedes them somehow?
I am not sure, I will be sure to check into this though. And will let you know if I find anything.
And are you at least still able to reconstruct into the improved Graphenes when this bug happens.

P.S. Hopefully that patch should fix it, I am not 100% positive it will and won't be sure till this weekend when I have a little more free time to sit down and do a full play through. But I did try to get it to reduplicate on the test branch with no luck. But I will do a full test this version this weekend.
Last edited by SlayersKable; 21 Mar, 2023 @ 9:34pm
Catriana 22 Mar, 2023 @ 1:00pm 
Thanks for looking into it! I have not had time to start a new playthrough and do some testing, but I was definitely able to craft the IPS Graphene Panels once they were researched. It was only an issue because it took a long time to be able to with the high prerequisites (not that I am complaining about that since it makes sense given how powerful they are!). But yeah, the improved version worked just fine. It was only the base game version of the Graphene panels that was unavailable to craft once researched.
Ingram Prisken 24 Mar, 2023 @ 5:37pm 
with the issue regarding the mod icons not showing, would you need to change the file reference to the hpk located in \SteamLibrary\steamapps\workshop\content\1324130 ?
SlayersKable  [developer] 25 Mar, 2023 @ 1:37pm 
Originally posted by Ingram Prisken:
with the issue regarding the mod icons not showing, would you need to change the file reference to the hpk located in \SteamLibrary\steamapps\workshop\content\1324130 ?

"C:\Users\SlayersKable\AppData\Roaming\Stranded - Alien Dawn\Mods\Improved Power & Defences"
No follow this path and change the items lua source file with a notepad++ and just remove everything before the UI I gave a guide to it at the bottom of the homepage of the mod. if your having troubles finding this path then use the mod editor and open file location should be the second from the top left.
Pearl 29 Apr, 2023 @ 3:54pm 
After finishing research on the vanilla battery, the research for improved sensor became available, although it was labeled improved battery... The description and icon for it shows and describes it as the sensor. (FYI, I have not completed research on the vanilla sensor however)
Last edited by Pearl; 29 Apr, 2023 @ 3:56pm
gamingtips4u 10 Jun, 2023 @ 6:10am 
Hi, I am having problems with weapons and sensors, although I am not sure it is your mod causing it but The sensors are having problems when i build motion sensors they dont trun the weapons off and on like they should control them. My thromostat also started not working and the power switches too. So when i build improved weapons they stay truned on all the time.
alexhall582 6 Sep, 2024 @ 11:53am 
All the tech building in your Mod Improve power and defence have malfunction at the same time. Have the MOD Beyond year 47. MOD Editor has said Present but not loaded. Thanks.
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