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Also:
Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.51.1)
- stslib (2.9.0)
- extendedui (4.0.1)
- pinacolada-fabricate (1.0.2)
Mods in stacktrace:
- pinacolada-fabricate (1.0.2)
Cause:
java.lang.ClassCastException: java.util.Arrays$ArrayList cannot be cast to java.util.ArrayList
at pinacolada.skills.fields.PField_CardGeneric.getCardGroup(PField_CardGeneric.java:138)
at pinacolada.skills.fields.PField_CardGeneric.createAction(PField_CardGeneric.java:162)
at pinacolada.skills.fields.PField_CardID.initializeBasicSelect(PField_CardID.java:72)
at pinacolada.skills.fields.PField_CardGeneric.getGenericPileAction(PField_CardGeneric.java:175)
at pinacolada.skills.skills.base.moves.PMove_Transform.use(PMove_Transform.java:99)
at pinacolada.skills.skills.PMultiSkill.use(PMultiSkill.java:367)
at pinacolada.skills.PCond.useFromTrigger(PCond.java:600)
at pinacolada.skills.skills.base.conditions.PCond_Delegate.triggerOnCard(PCond_Delegate.java:64)
at pinacolada.skills.skills.base.conditions.PCond_OnDraw.onCardDrawn(PCond_OnDraw.java:31)
at pinacolada.skills.PSkill.triggerOnDraw(PSkill.java:1525)
at pinacolada.skills.skills.PMultiCond.triggerOnDraw(PMultiCond.java:416)
at pinacolada.cards.base.PCLCard.lambda$triggerWhenDrawn$6(PCLCard.java:2055)
at pinacolada.cards.base.PCLCard.doEffects(PCLCard.java:489)
at pinacolada.cards.base.PCLCard.triggerWhenDrawn(PCLCard.java:2055)
at com.megacrit.cardcrawl.characters.AbstractPlayer.draw(AbstractPlayer.java:2069)
at com.megacrit.cardcrawl.characters.AbstractPlayer.draw(AbstractPlayer.java:2098)
at com.megacrit.cardcrawl.actions.common.DrawCardAction.update(DrawCardAction.java:146)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I think it's a curse I made that is supposed to, upon draw, to transform random cards in your hand into one of various cards and then shuffle back into your deck. Maybe it's because I drew it first and there was nothing in hand yet? I didn't see anything. Might want to look into that. Maybe I overdid it a bit but it was possible. (Regardless this is really such an amazing mod. Thank you again! I'm having a lot of fun with it.)
I'd like to also note that opening the card folder via. the in game button works fine.
I know this has nothing to do with any permissions the game has with my computer, and without any crash logs I don't really know where the issue is occurring in the first place.
Maybe I'm doing something wrong on my end or not waiting long enough, idk.
The crash should be fixed for the next version.
As for the Ascender's Bane removal, are you referring to the base game card, or the example card based off of it that is available in from the "Load Existing" menu?
When Fabricate saves images, it tries to downscale the card image with a higher quality method that can increase processing times. I am guessing that it may have issues on certain computers, but since there are no crash logs, there is unfortunately not much I can do on my end about this issue.
In the mean time, if you wish to use card images, you can place a PNG file in your custom card folder whose name is the ID of the card you wish to use the image for (i.e. if your card's file is PCLC_RED_0JJ9.json, your image should be named PCLC_RED_0JJ9.png). The image should be 500x380 in size.
The base game card. I tend to play custom runs with A20. And in a shop I was able to remove the Ascender's Bane you start with. Maybe it has to do with this new custom mechanic/keyword "Soulbound" since the base game card doesn't have that or rather that it is not yet "updated" with the new mechanic/keyword.
Also thanks for looking into and fixing the other issue.
Could I ask if you are playing with any other mods, though? It's possible that there could be conflicts that are causing this issue.
- basemod (5.51.1)
- stslib (2.9.0)
- extendedui (4.0.1)
- pinacolada-fabricate (1.0.2)
I also just tested it out with basemod, stslib and basemod, stslib, extendedui. With those it's normal and it doesn't show up. But with fabricate it shows up in the card removal, can be selected, and does get removed.
I tried to make a summon and the game crashed :(
(also didn't say before I don't think, so, cool mod, I think I made an entire new synergy for the defect lol)
This crash should be fixed with the hotfix I just put out.
The ascender's bane issue should be fixed now.
Can you send me the JSON for your card?