Space Engineers

Space Engineers

No PB - Info LCD with Deuterium
 This topic has been pinned, so it's probably important
Godimas  [developer] 1 May, 2023 @ 6:18pm
MOD UPDATE JOURNAL
Moving all my updates here since it was making the mod description massive:

Update: 03/22/23
I have ammo separated out into its own category now as well, on my local machine. And it seems to work with weapon mods too, which is nice. Going to see if I can get consumables, tools, and hand weapons also separated out. And then rename the Items category to "Miscellaneous items" and have it act as a catch all for anything not picked up by the other categories. Aiming to get that done and out the door this weekend.

Also if there is interest, I could get a second version of this together with all the additions I made, minus the Lifetech deuterium stuff

Update: 03/23/23
This came together quicker then anticipated. I will be putting out a stripped down version of this mod very soon, and will add a link here. The stripped down version will have all the compatibility goodies specific to my server removed, and should just work anywhere for anyone else. Feel free to use either version. If you do not have one of the mods my server us using (they are listed above) and you turn on a mod specific section (like Deuterium tanks), those tanks will just appear as empty. Shouldn't crash your game or anything. Found out some really interesting stuff while doing this too. Did you know a grinder and a pistol both have the same weapon type? I didn't! Today I learned!
Future plans include figuring out to sort the item lists alphabetically, and maybe seeing if I can separate out the hand gun ammo from the ship ammo. Pretty sure I can. But what category would vanilla missiles and interior turret ammo go under? STAY TUNED TO FIND OUT!

Update: 03/24/23
Made some minor formatting changes to make the different item lists a little easier to read when a couple of them are on one LCD. Also separated out hand weapon ammo from vehicle ammo. Vanilla missiles are under vehicle ammo. While I was at it, added support for a hand weapon mod we use in the Sturmgrenadier server too. Its added to the list above. Good fun, lots of options with it. Finally I attempted to add in an alphabetical sort, but wasnt completely successful. Item names dont all match their IDs. The Elite Grinder for example is called Grinder3Item or something like that. Will tinker with that some more later on. Quite happy with where things are at right now!

Update: 03/25/23
Ok, the stripped down version is out for folks who dont want Deuterium, Food, and all the extras we use on the SG server. Otherwise its exactly the same as this mod. Link up above with the rest of the other links. Thanks again to ♥♥♥ for making the original!

Update: 04/16/23
Had a request to allow tanks to be displayed individually. You will now see AllTanks, HydrogenTanks, etc... in the Custom Data of any LCD with this script on it. You will need to clear your existing CLD custom data, select another script, and then select this script again - or just remove and rebuild your LCD panel to see the new options. Have fun!

Update: 04/29/23
Working on getting a couple more things to display on screen, and things were getting kind of messy in the LCD screen Custom Data. The other things im working on dont work because this is hard and im still learning. HOWEVER, the Custom Data cleanup was too nice to not share. So here it is. As with other updates, your best bet is to grind off your existing screen, rebuild it, and reselect the script from the script section to get the update!

Update: 05/01/23
OK, We have a whole new section of options!
If you apply this script to a LCD screen, you will no see a Systems section down at the bottom of the list with three fun new toys to play with! There is a Damage Report, Detailed Block Info, and Grid Info! All three of these only work for your main grid. Like the rest of this mod, the options can not see subgrids or connected grids. The Damage Report option will display any non armor blocks that have taken damage, and tell you how much health they have left as a percent. The Grid Info one I will be expanding on and I learn more. Right now its just block counts, and the grid name. The block details option actually needs you to pass in the exact name of a block on your grid, instead of just entering true or false. So, BlockDetails=YOUR BLOCK NAME HERE. Next thing on the todo list is to update the other version of this mod with all the fun things that have been added
Last edited by Godimas; 1 May, 2023 @ 6:18pm
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Showing 1-3 of 3 comments
Godimas  [developer] 2 May, 2023 @ 2:05pm 
Figured out how to get grid mass in the Grid Info option. Ok, now to convert this and update the other version of the mod!
Godimas  [developer] 8 May, 2023 @ 8:45am 
So next thing im going to try and to is to borrow an idea from the fantastic ExcavOS script. Also, you should use ExcavOS on your mining ships if you have the programmable block to spare.

Anyways, while in gravity, the script has a LCD readout that lets you know how much cargo you can take on, based on the upward thrust you have on your ship, and represents that as a %.

Hard to do? You bet. I haven't even be able to get my mod to recognise gravity yet. So that might be a little bit :P This is the next goal though!
Godimas  [developer] 14 May, 2023 @ 11:55am 
OK, so this next screen is kicking my butt. I need to find somewhere to get some help with it. In the mean time, I commented out all the WIP stuff and pushed the fix for text size. Dont want folks waiting on an update with a TBD finish time that might be weeks off.
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Showing 1-3 of 3 comments
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