Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Gecko 2.6 7 Jan, 2024 @ 2:37am
How to make it compatible with pretty much every other mod that touches Jokaero Trader
basically just rename the JokaeroTraderEncampment.xml into a JokaeroTraderEncampment.xml.ext and delete these parts:

<model>
<simpleModel mesh="Features/JokaeroTraderEncampment"
material="Features/JokaeroTraderEncampment"
groundMaterial="Features/JokaeroTraderEncampmentGround"/>
</model>
<areas>
<area affects="Tile" radius="1">
<modifiers>
<modifier>
<effects>
<influence mul="0.2"/>
</effects>
</modifier>
<modifier>
<conditions>
<player>
<faction name="Tyranids"/>
</player>
</conditions>
<effects>
<biomass mul="0.05"/>
<influence mul="-0.1"/>
</effects>
</modifier>
</modifiers>
</area>
</areas>
<modifiers>
<modifier>
<effects>
<buildingSlots max="0"/>
<influence add="2"/>
<influence mul="0.2"/>
</effects>
</modifier>
<modifier>
<conditions>
<player>
<faction name="Tyranids"/>
</player>
</conditions>
<effects>
<biomass add="1"/>
<biomass mul="0.05"/>
<influence add="-1"/>
<influence mul="-0.1"/>
</effects>
</modifier>
</modifiers>
<traits>
<trait name="Shop"/>
</traits>


and change this part at the beginning of the .xml

<feature ambientSound="Ambient/OrksCity"
ambientSoundLayer="1"
ambientSoundPriority="2"
audioEffectSystem="City"
category="Resource">

into this
<feature>


And once you are done, your mod will be compatible with every other mod that touches the jokaero trader, regardless of the load order. :)