XCOM 2
[WOTC] Dynamic Deployment by Iridar
简体中文翻译(注意分段,对应两个语言文件)
【配置界面(WOTCIridarDynamicDeployment)】
[Help]
IRI_DynamicDeployment_ArmoryLabel = "动态部署"
IRI_DynamicDeployment_UnlockLabel = "解锁"
IRI_DynamicDeployment_UnlockedLabel = "已解锁"
IRI_DynamicDeployment_NotEnoughAP = "能力点数不足。"

IRI_DynamicDeployment_MutuallyExclusiveUnlock = "与以下互斥:"

IRI_DynamicDeployment_DeployingStatus = "部署中"

IRI_DD_CannotDDEntireSquad_Text = "无法动态部署全部小队成员,至少需保留一名士兵常规部署。"

[WOTCIridarDynamicDeployment_MCMScreen]

ModName = "动态部署"
PageTitle = "Iridar的动态部署"
GroupHeader4 = "界面设置"
GroupHeader1 = "部署设置"
GroupHeader2 = "行动经济"
GroupHeader3 = "杂项"

SQUAD_MUST_SEE_TILE_Label = "部署区域需在小队视野中"
SQUAD_MUST_SEE_TILE_Tip = "启用后,小队中至少需有一名士兵对所选部署区域有视野。不可选择战争迷雾内的区域。"

DEPLOY_CAST_RANGE_TILES_Label = "部署射程(格)"
DEPLOY_CAST_RANGE_TILES_Tip = "设置部署信号弹/信标的投掷最大射程。若装备「数字中继」,最大射程固定为18格。"

DD_DEPLOY_IS_FREE_ACTION_Label = "部署为免费行动"
DD_DEPLOY_IS_FREE_ACTION_Tip = "启用后,标记动态部署区域不会消耗任何行动点数。"

DD_DEPLOY_ENDS_TURN_Label = "部署结束回合"
DD_DEPLOY_ENDS_TURN_Tip = "启用后,标记动态部署区域将结束士兵的当前回合。"

DEBUG_LOGGING_Label = "启用调试日志"
DEBUG_LOGGING_Tip = "启用后,模组会输出调试信息至日志文件,路径为:\n..\\Documents\\my games\\XCOM2 War of the Chosen\\XComGame\\Logs\\Launch.log"

EndLabel = "作者:Iridar | www.patreon.com/Iridar"
EndLabel_Tip = "感谢使用我的模组!若您喜欢,请考虑在Patreon支持我,以便我继续制作更多优质模组 <3"

ENABLE_SOLDIER_LIST_CHECKBOX_Label = "启用小队选择复选框"
ENABLE_SOLDIER_LIST_CHECKBOX_Tip = "启用后,小队选择界面每个士兵下方将显示复选框,用于控制是否使用动态部署。此模式适合键鼠用户。"

ENABLE_LAUNCH_MISSION_SCREEN_Label = "启用任务启动部署界面"
ENABLE_LAUNCH_MISSION_SCREEN_Tip = "启用后,从小队选择界面启动任务时,会先进入动态部署单位选择界面。此模式适合手柄用户。"

ENABLE_ARMORY_CHECKBOX_Label = "启用军械库部署复选框"
ENABLE_ARMORY_CHECKBOX_Tip = "启用后,军械库的动态部署按钮将附带复选框,用于设定该单位是否始终优先使用动态部署。适合需要固定部署策略的士兵。"



【游戏内容(XComGame)】
; ---------------------------------------------------------------
; 部署

[IRI_DynamicDeployment X2AbilityTemplate]
LocFriendlyName="动态部署"
LocLongDescription="指定位置部署剩余小队成员。"
LocHelpText="指定位置部署剩余小队成员。"

[IRI_DynamicDeployment_Deploy X2AbilityTemplate]
LocFriendlyName="动态部署"
LocLongDescriptionWhenConcealed = "指定位置部署剩余小队成员。会暴露小队潜行状态。"
LocLongDescription="指定位置部署剩余小队成员。"
LocHelpText="指定位置部署剩余小队成员。"
LocFlyOverText="动态部署"

[IRI_DynamicDeployment_Deploy_Spark X2AbilityTemplate]
LocFriendlyName="动态部署"
LocLongDescriptionWhenConcealed = "指定位置部署剩余小队成员。会暴露小队潜行状态。"
LocLongDescription="指定位置部署剩余小队成员。"
LocHelpText="指定位置部署剩余小队成员。"
LocFlyOverText="动态部署"

[IRI_DynamicDeployment_Deploy_Uplink X2AbilityTemplate]
LocFriendlyName="动态部署"
LocLongDescriptionWhenConcealed = "通过数字中继指定位置部署剩余小队成员。不会暴露小队潜行状态。"
LocLongDescription="通过数字中继指定位置部署剩余小队成员。"
LocHelpText="通过数字中继指定位置部署剩余小队成员。"
LocFlyOverText="动态部署"

; ---------------------------------------------------------------
; GTS解锁

[IRI_DynamicDeployment_GTS_Unlock X2SoldierAbilityUnlockTemplate]
DisplayName = "动态部署"
Summary = "训练全体作战人员在任务开始后执行动态部署,实现小队分批战术投放。"

; ---------------------------------------------------------------
; 动态部署技能

[IRI_DDUnlock_PrecisionDrop X2AbilityTemplate]
LocFriendlyName="精准空投"
LocLongDescription="可在部署区域内精确选择动态部署的降落位置。"
LocHelpText="可在部署区域内精确选择动态部署的降落位置。"

[IRI_DDUnlock_AerialScout X2AbilityTemplate]
LocFriendlyName="空中侦察"
LocLongDescription="动态部署时,士兵可额外侦察<Ability:IRI_DD_AerialScout_PerUnitRadius_Tiles/>格范围内的地形与敌军;多人部署时侦察范围叠加。地下环境无效。"
LocHelpText="动态部署时,士兵可额外侦察<Ability:IRI_DD_AerialScout_PerUnitRadius_Tiles/>格范围内的地形与敌军;多人部署时侦察范围叠加。地下环境无效。"

[IRI_DDUnlock_TakeAndHold X2AbilityTemplate]
LocFriendlyName="据守阵地"
LocLongDescription="动态部署后,获得+<Ability:IRI_DD_TakeAndHold_AimBonus/>命中与+<Ability:IRI_DD_TakeAndHold_DefenseBonus/>防御,持续<Ability:IRI_DD_TakeAndHold_DurationTurns/>回合(冲刺后失效)。"
LocHelpText="动态部署后,获得+<Ability:IRI_DD_TakeAndHold_AimBonus/>命中与+<Ability:IRI_DD_TakeAndHold_DefenseBonus/>防御,持续<Ability:IRI_DD_TakeAndHold_DurationTurns/>回合(冲刺后失效)。"
LocFlyOverText="据守阵地"

[IRI_DDUnlock_TakeAndHold_Passive X2AbilityTemplate]
LocFriendlyName="据守阵地"
LocLongDescription="动态部署后,获得+<Ability:IRI_DD_TakeAndHold_AimBonus/>命中与+<Ability:IRI_DD_TakeAndHold_DefenseBonus/>防御,持续<Ability:IRI_DD_TakeAndHold_DurationTurns/>回合(冲刺后失效)。"
LocHelpText="动态部署后,获得+<Ability:IRI_DD_TakeAndHold_AimBonus/>命中与+<Ability:IRI_DD_TakeAndHold_DefenseBonus/>防御,持续<Ability:IRI_DD_TakeAndHold_DurationTurns/>回合(冲刺后失效)。"

[IRI_DDUnlock_HitGroundRunning X2AbilityTemplate]
LocFriendlyName="快速反应"
LocLongDescription="动态部署后,获得+<Ability:IRI_DD_HitGroundRunning_MobilityBonus/>移动力,持续至本回合结束。"
LocHelpText="动态部署后,获得+<Ability:IRI_DD_HitGroundRunning_MobilityBonus/>移动力,持续至本回合结束。"
LocFlyOverText="快速反应"

[IRI_DDUnlock_HitGroundRunning_Passive X2AbilityTemplate]
LocFriendlyName="快速反应"
LocLongDescription="动态部署后,获得+<Ability:IRI_DD_HitGroundRunning_MobilityBonus/>移动力,持续至本回合结束。"
LocHelpText="动态部署后,获得+<Ability:IRI_DD_HitGroundRunning_MobilityBonus/>移动力,持续至本回合结束。"

[IRI_DDUnlock_DigitalUplink X2AbilityTemplate]
LocFriendlyName="数字中继"
LocLongDescription="可远距离执行动态部署且不会暴露小队潜行状态。"
LocHelpText="可远距离执行动态部署且不会暴露小队潜行状态。"
LocFlyOverText="数字中继"

; ---------------------------------------------------------------
; 情境报告

[IRI_DD_NoDeploymentSitRep X2SitRepTemplate]
FriendlyName = "无部署区"
Description = "本任务中无法使用动态部署。"
Last edited by 樱风今天吃什么; 11 Mar @ 11:47am