Halo: The Master Chief Collection

Halo: The Master Chief Collection

Standoff AI Battlefield | Endless AI War
This topic has been locked
III AVIATOR III  [developer] 25 Aug, 2023 @ 2:20pm
Version 1.1 Update Now Released!
Hey there everybody! I have just issued a massive update for Standoff AI Battlefield that includes a large amount of changes and improvements to a fan favorite map! Many improvements that I have perfected with other maps are finally making it into this one, with notable highlights being the AI spawn button controllers, all new “pronto” buttons to immediately spawn AI for each team (a brand new feature that is showing up for the first time right here), dropship deployment improvements, an expanded Forge palette, and much more! See the log below for more details and thank you for all your positive and constructive comments so far! Please keep them coming.

Changelog for 1.1:

- Dropship paths and deployment locations updated to be more streamlined and efficient.

- Grav lift that Hunters deploy out of now activates on drops.

- Spawn button controllers from Diamondback AI Battlefield added to this map and functionality expanded. See the description thread to learn how these work.

- All new “pronto” spawn buttons added to this map to immediately create AI reinforcements for each team on-demand. See the description thread to learn how these work.

- All new “Trash Collector” switch added to the map’s center. Press it to clean up remaining dropped clutter that does not normally despawn from AI.

- Brutes now can spawn with and use Brute Plasma Rifles.

- A secondary AI Hornet and Banshee added to each team as an optional spawn.

- Bonus Stealth SpecOps team added to the Covenant.

- Bonus Mongoose squad added to the UNSC.

- ODST’s can now spawn with and use Automags/Silenced SMGs.

- Improved AI orders to make sure a majority head for combat once deployed.

- Improved AI pathfinding during combat.

- AI Spartans can now deploy with Flamethrowers, Automags, and Silenced SMGs.

- All AI deployment times decreased. Be careful! The AI engine can be easily overloaded with all squads enabled at once! Experiment at your own risk.

- Custom Forge items added to the palette. Every item that appears on map can now be placed/removed in Forge.

- Custom Flyable Pelican and Phantom dropships can now be placed in Forge. Yes, you can load them up with AI!

-All vehicles from Halo 3’s sandbox are now available in the vehicle palette.

- Shade Turret and Mega Shade Turret added to the vehicle palette. AI can use both. Mega - Shade is a custom asset and the creator has been added to the credits.

- Added Auto Turret, Invincibility, and Invisibility equipment items from Campaign.

- Modded the number of weapons, vehicles, and scenery allowed and budget consumed per item.

- Mounted Missile Pod Turret placed on map and added to the Forge palette. Warning - placing and manipulating this can lead to crashes. Use at your own risk.

- The Forge budget has been increased to $15,000 to offset all the new items.

- Back of the house codeside optimizations and improvements.

- New SpecOps Grunts added to the Covenant team.
Last edited by III AVIATOR III; 25 Aug, 2023 @ 2:21pm
< >
Showing 1-1 of 1 comments
n3lioconvoy 26 Aug, 2023 @ 8:52am 
The buttons seem to work great. Nice job on this update
< >
Showing 1-1 of 1 comments
Per page: 1530 50