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Rapporter et problem med oversettelse
Line 22.
OK, I'm using your mod on my roleplay server, the error itself seems to be something on line 22 that would be relative to time, we normally started the season with your mod around the beginning of July, nobody had problems with crops until since saturday the players started to comment that they couldn't plant anymore, so i went to test it in debug mode and it really breaks, i tried to study the problem and think of a solution but i'm kind of lost and i decided to ask for your help, maybe you can help me, if not I can thank you in the same way.
PS: It doesn't seem to be incompatibility with the other mods, but something that ended up breaking over time... I tested the mods on our test server and it didn't show an error, who knows how to remove it and put it back on, will it work?
As I said earlier, there doesn't seem to be any problem with the mods as we played from July to September (in game) without any problems with crops, it seems to be some error that came with time, I don't know if messing with climate settings has broken it maybe.. .
I looked in your code that it has compatibility to be allocated after a game has started, I'm going to try it on our test server (before I break everything on the official server and the others kill me lol):
- remove the mod
- Run server to overwrite
- Put the mod again
I'll come back later with the tests and I'll leave my comments here in case it helps someone in the future.
The other thing off topic I made a translation into Brazilian Portuguese, I'll share it with you later in another thread.
and thanks for translating!
omg I'm so stupid lol, I was so excited about the canned food that I didn't pay attention to the description of not planting at certain times, sorry about that, case closed, thank you very much.
It's even going to be better because we're deploying a quest system, so I make sure some things they only get by this system.
ty again!
but also note that when you are in october, the plants of your players will start to die soon (also a feature of the mod).
what I found strange is that it actually breaks the mod as in debuglog above when I try to plant it, so I believed it was a bug or something.
Just as a tip, it would be interesting to have some visual way that tells me that I can't plant whatever, something like "the soil doesn't seem fertile to plant here."
for the problems when trying in debug mode... that's quite strange and shouldn't happen. tested it quite a lot (in debug and normal mode) and never had any problems. but I'll check it again and see whether I've overlooked smth
here is the log:
function: createMenu -- file: RasFarmingInvContext.lua line # 100 | MOD: ra's Farming & Canning
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1444 | Vanilla.
[09-09-23 13:54:57.980] LOG : General , 1694256897980> ETW Logger | asthmaticTrait(): counterDecrease: 1.7000000000000002, modData.AsthmaticCounter: -40000.
[09-09-23 13:54:57.981] LOG : General , 1694256897981> ETW Logger | outdoorsman(): totalLose=0.2927613810682669. OutdoorsmanCounter=822.0053010856338.
[09-09-23 13:54:57.981] LOG : General , 1694256897981> ETW Logger | fearOfLocations(): modData.FearOfInside: 24000.
[09-09-23 13:54:57.996] LOG : General , 1694256897996> ETW Logger | catEyes(): CatEyesCounter: 19893.645881101744.
[09-09-23 13:54:57.997] LOG : General , 1694256897997> ETW Logger | smoker(): smoking addictionDecay: 0.01336, modData.SmokingAddiction: 0.
[09-09-23 13:55:00.408] LOG : General , 1694256900408> EXITDEBUG: ToggleEscapeMenu 1.
[09-09-23 13:55:00.408] LOG : General , 1694256900408> EXITDEBUG: ToggleEscapeMenu 3.
[09-09-23 13:55:00.408] LOG : General , 1694256900408> EXITDEBUG: ToggleEscapeMenu 4.
[09-09-23 13:55:00.408] LOG : General , 1694256900408> EXITDEBUG: ToggleEscapeMenu 5.
[09-09-23 13:55:00.409] LOG : General , 1694256900409> EXITDEBUG: setGameSpeed 1.
[09-09-23 13:55:00.409] LOG : General , 1694256900409> EXITDEBUG: setGameSpeed 3.
[09-09-23 13:55:00.409] LOG : General , 1694256900409> EXITDEBUG: setShowPausedMessage 1.
[09-09-23 13:55:00.409] LOG : General , 1694256900409> EXITDEBUG: setShowPausedMessage 2.
[09-09-23 13:55:00.409] WARN : Lua , 1694256900409> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed.
[09-09-23 13:55:00.409] LOG : General , 1694256900409> ECC: OnKeyPressed ВалерійЖуков.
[09-09-23 13:55:01.480] WARN : Lua , 1694256901480> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed.
[09-09-23 13:56:24.440] WARN : Lua , 1694256984440> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed.
[09-09-23 13:59:48.768] WARN : Lua , 1694257188768> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed.
[09-09-23 13:59:53.218] WARN : Lua , 1694257193218> LuaManager$GlobalObject.require> require("NVAPI/ctrl/instance") failed.
I cannot really figure out where the problem comes from by just looking at your log. Since I cannot reproduce the problem, I guess there is a conflict with another mod.
Do you use a lot of other mods? Maybe some which change something about inventory management and the corresponding user interface?