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Thanks for telling me.
I've tested it, and no matter what load order I use, the correct version is used.
(btw, the overwrite is intentional, and it should use the correct version no matter what order you put the mods in, although if it for some reason doesn't, please tell me.)
Oops, I may have forgotten to make it check if there's the appropriate number of planets in the system before spawning the digsite.
I'll fix it as soon as possible, which will be when my internet is fixed.
Thanks for telling me! I appriciate it!
Huh, that's weird. I thought I had made it impossible for other empires to excavate the archeology sites (And for them to spawn in other empire systems).
Really sorry about missing it, though, and will fix it as soon as I can. And thanks for telling me!
For your current save/game, you can use the console to spawn the missing archeology site so you can finish the chain. Currently on my mobile, but will find the ID's when I can.
Oh, yeah, but that's a problem for almost all precursors that use archeology sites, although I probably should check how far away the digsites spawn to make sure it's somewhere that's not too far to grab before someone else does.
But even if they take the system, they shouldn't be able to actually excavate the site, so if it's excavated then I definitely messed up somewhere.
I just checked it, and it shouldn't be possible for them to see it at all. You said it was a multiplayer game. Was it an AI or another player that excavated the site?
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Error in gfx\interface\icons\relics\r_ezentian_colossus_core_new_new.pdn: Ln: 1
Col: 6
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Error in gfx\interface\icons\relics\r_ezentian_colossus_core.pdn: Ln: 1 Col: 5
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Ooops, forgot to remove unneeded non-dds versions of relic pictures.