Stellaris

Stellaris

More Precursors
 This topic has been pinned, so it's probably important
kroun  [developer] 24 Mar, 2023 @ 2:36pm
Bugs
Found any bugs with this mod?
Please tell me here.
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Showing 1-15 of 25 comments
Dukkokun 26 Mar, 2023 @ 5:52am 
Forgotten History overwrites this mod, specifically the relics it adds. Might want to double check on that, as relics are FIOS for some reason.
kroun  [developer] 26 Mar, 2023 @ 6:28am 
Originally posted by Dukkokun:
Forgotten History overwrites this mod, specifically the relics it adds. Might want to double check on that, as relics are FIOS for some reason.

Thanks for telling me.
I've tested it, and no matter what load order I use, the correct version is used.

(btw, the overwrite is intentional, and it should use the correct version no matter what order you put the mods in, although if it for some reason doesn't, please tell me.)
Solarshade 6 Apr, 2023 @ 7:23pm 
I think I found a bug with the Ixardian chain, the second digsite spawned in a system with only 1 planet, and when the site finished the next site did not spawn, with the final dialogue also bugging out due to not having a target.
kroun  [developer] 7 Apr, 2023 @ 1:37am 
Originally posted by Solarshade:
I think I found a bug with the Ixardian chain, the second digsite spawned in a system with only 1 planet, and when the site finished the next site did not spawn, with the final dialogue also bugging out due to not having a target.

Oops, I may have forgotten to make it check if there's the appropriate number of planets in the system before spawning the digsite.
I'll fix it as soon as possible, which will be when my internet is fixed.

Thanks for telling me! I appriciate it!
Last edited by kroun; 7 Apr, 2023 @ 1:37am
Solarshade 6 May, 2023 @ 10:51pm 
Encountered an issue with the Ezenti, where one of the archeological sites spawned in another empire's territory and they excavated it, so it is now impossible for me to complete the chain, because I am forever stuck at 2/3 clues.
kroun  [developer] 6 May, 2023 @ 11:00pm 
Originally posted by Solarshade:
Encountered an issue with the Ezenti, where one of the archeological sites spawned in another empire's territory and they excavated it, so it is now impossible for me to complete the chain, because I am forever stuck at 2/3 clues.

Huh, that's weird. I thought I had made it impossible for other empires to excavate the archeology sites (And for them to spawn in other empire systems).

Really sorry about missing it, though, and will fix it as soon as I can. And thanks for telling me!

For your current save/game, you can use the console to spawn the missing archeology site so you can finish the chain. Currently on my mobile, but will find the ID's when I can.
Solarshade 7 May, 2023 @ 12:05am 
Well, as for the spawning in other empire's systems, they didn't actually, they spawned in empty systems that were already cut off from my space. So that at least was probably working as intended. Also, unfortunately this is a multiplayer game, so no console for me. It's fine, just wanted to make sure you knew about the problem.
Last edited by Solarshade; 7 May, 2023 @ 12:06am
kroun  [developer] 7 May, 2023 @ 12:44am 
Originally posted by Solarshade:
Well, as for the spawning in other empire's systems, they didn't actually, they spawned in empty systems that were already cut off from my space. So that at least was probably working as intended. Also, unfortunately this is a multiplayer game, so no console for me. It's fine, just wanted to make sure you knew about the problem.

Oh, yeah, but that's a problem for almost all precursors that use archeology sites, although I probably should check how far away the digsites spawn to make sure it's somewhere that's not too far to grab before someone else does.

But even if they take the system, they shouldn't be able to actually excavate the site, so if it's excavated then I definitely messed up somewhere.
Solarshade 7 May, 2023 @ 1:26pm 
Originally posted by kroun:
Originally posted by Solarshade:
Well, as for the spawning in other empire's systems, they didn't actually, they spawned in empty systems that were already cut off from my space. So that at least was probably working as intended. Also, unfortunately this is a multiplayer game, so no console for me. It's fine, just wanted to make sure you knew about the problem.

Oh, yeah, but that's a problem for almost all precursors that use archeology sites, although I probably should check how far away the digsites spawn to make sure it's somewhere that's not too far to grab before someone else does.

But even if they take the system, they shouldn't be able to actually excavate the site, so if it's excavated then I definitely messed up somewhere.
Well, whatever was supposed to stop them from ecavating didn't work, yeah. One possible work around I could see would be rather than creating the site immediately, instead create a special project that can be researched to create the site, since special projects are empire exclusive, unlike archeology sites.
kroun  [developer] 7 May, 2023 @ 1:37pm 
Originally posted by Solarshade:
Originally posted by kroun:

Oh, yeah, but that's a problem for almost all precursors that use archeology sites, although I probably should check how far away the digsites spawn to make sure it's somewhere that's not too far to grab before someone else does.

But even if they take the system, they shouldn't be able to actually excavate the site, so if it's excavated then I definitely messed up somewhere.
Well, whatever was supposed to stop them from ecavating didn't work, yeah. One possible work around I could see would be rather than creating the site immediately, instead create a special project that can be researched to create the site, since special projects are empire exclusive, unlike archeology sites.

I just checked it, and it shouldn't be possible for them to see it at all. You said it was a multiplayer game. Was it an AI or another player that excavated the site?
Solarshade 7 May, 2023 @ 7:07pm 
Originally posted by kroun:
Originally posted by Solarshade:
Well, whatever was supposed to stop them from ecavating didn't work, yeah. One possible work around I could see would be rather than creating the site immediately, instead create a special project that can be researched to create the site, since special projects are empire exclusive, unlike archeology sites.

I just checked it, and it shouldn't be possible for them to see it at all. You said it was a multiplayer game. Was it an AI or another player that excavated the site?
It was an AI. Oh well, I guess it was the result of an interaction with another mod then. Sorry.
Cosmoros 22 Aug, 2023 @ 3:38pm 
Errors found by irony:

Error in gfx\interface\icons\relics\r_ixardian_database.pdn: Ln: 1 Col: 6
PDN3c�

Expecting: end of input, statement or whitespace

Error in gfx\interface\icons\relics\r_ezentian_colossus_core_new_new.pdn: Ln: 1
Col: 6
PDN3`

Expecting: end of input, statement or whitespace

Error in gfx\interface\icons\relics\r_ezentian_colossus_core.pdn: Ln: 1 Col: 5
PDN3߈

Expecting: end of input, statement or whitespace
kroun  [developer] 22 Aug, 2023 @ 9:43pm 
Originally posted by Auto Chaos RU:
Errors found by irony:

Error in gfx\interface\icons\relics\r_ixardian_database.pdn: Ln: 1 Col: 6
PDN3c�

Expecting: end of input, statement or whitespace

Error in gfx\interface\icons\relics\r_ezentian_colossus_core_new_new.pdn: Ln: 1
Col: 6
PDN3`

Expecting: end of input, statement or whitespace

Error in gfx\interface\icons\relics\r_ezentian_colossus_core.pdn: Ln: 1 Col: 5
PDN3߈

Expecting: end of input, statement or whitespace

Ooops, forgot to remove unneeded non-dds versions of relic pictures.
Cosmoros 23 Aug, 2023 @ 12:30pm 
I can delete them considerdd they should have been deleted?
Last edited by Cosmoros; 23 Aug, 2023 @ 12:30pm
kroun  [developer] 24 Aug, 2023 @ 5:03am 
Originally posted by Auto Chaos RU:
I can delete them considerdd they should have been deleted?
Yes. Deleting the non-dds files should have no impact on the mod.
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