Stellaris

Stellaris

More Precursors
 This topic has been pinned, so it's probably important
kroun  [developer] 26 Mar, 2023 @ 6:31am
Suggestions
Have any suggestions?
Do you think there's something I forgot to add?
Or maybe you even have an idea for a precursor you want me to make?

Whatever your reason, you now have :War: Casus Belli: Suggestion
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Showing 1-7 of 7 comments
greatswizard 2 Apr, 2023 @ 3:13am 
it's about the Werediran Signal. I think you should lower the cost of researching their radio towerseeing as forr most ppl, it will most likely be very expensive and unless you're running a hive mind, the resulting world won't be really worth it.
the stackable extra ressources from jobs is nice though.
also, my pops have the brain slug trait, yet instead of getting leaders with the brain slug trait, I get leaders with the weredians signal related trait instead. you might want to look into that as well (being able to have oth of those traits).
kroun  [developer] 5 Apr, 2023 @ 11:20am 
Originally posted by greatswizard:
it's about the Werediran Signal. I think you should lower the cost of researching their radio towerseeing as forr most ppl, it will most likely be very expensive and unless you're running a hive mind, the resulting world won't be really worth it.
the stackable extra ressources from jobs is nice though.
also, my pops have the brain slug trait, yet instead of getting leaders with the brain slug trait, I get leaders with the weredians signal related trait instead. you might want to look into that as well (being able to have oth of those traits).

I have reduced the cost of the werediran tech. It will be there next time I update the mod, which unfortunately won't be for a few days. I have no internet, so I can only write on my phone.

I tested the brainslugs + werediran trait, and I could get both traits.
greatswizard 10 Apr, 2023 @ 4:06am 
oh, I guess it was an issu eon my part then.
also, The Ezentian Combine is pretty cool but I think that giving us the ability to repair the rest of the ring would be a cool thing as well. I really liked their relic though, since I had an origin which bassicallly took half my monthly alloy production for most of the game, I had to go super hard into alloy production, which was only sustainable because the few fist planets I found were pretty good for minerals, combined with the bonus from the artifacts, I was able to power my forges to a pretty ridiculous degree (by the endgame I was making about 8k alloys.
only one question tho, what if I only have habitats ? does the relic offer a special bonus to mining habitats as well ?
kroun  [developer] 10 Apr, 2023 @ 4:25am 
Originally posted by greatswizard:
oh, I guess it was an issu eon my part then.
also, The Ezentian Combine is pretty cool but I think that giving us the ability to repair the rest of the ring would be a cool thing as well. I really liked their relic though, since I had an origin which bassicallly took half my monthly alloy production for most of the game, I had to go super hard into alloy production, which was only sustainable because the few fist planets I found were pretty good for minerals, combined with the bonus from the artifacts, I was able to power my forges to a pretty ridiculous degree (by the endgame I was making about 8k alloys.
only one question tho, what if I only have habitats ? does the relic offer a special bonus to mining habitats as well ?

I have been wanting to make a small rework for the ezentian relic. I had forgotten about habitats when I made it, simply disabling it for artificial planets, although I'll try to give it an effect for habitats / if you only have habitats.

For the ringworld, I felt like having restorable sections would not only make it too good, but also too similar to the cybrex home system.
greatswizard 13 Apr, 2023 @ 11:53am 
fair enough. althought I'd say that the fact that the ring world is in a black hole system with a neutron star def makes it stand out alot.
Op011 2 Jun, 2023 @ 5:06pm 
If you ever get around to make updated rewards for the precursors (to reflect ancient tech now in game), I had a few thoughts.

1) For the etzani, a building that rewards you with an extra mineral per miner, and 0.25 Alloys (or 0.5 with Archaeotech AP)
2) For Ixardian Corporation, I think either a branch office building, or a starbase module would work very well here (Perhaps giving clerks a boost to trade value, say 2? Which would buff them up to six, and maybe extra amenties with Archaeotech AP).
3) Gotta admit, I’m a little stuck on the Wereidan since the Yuht building covers that angle well. Maybe a starbase module that increases the observation rewards in a system?
kroun  [developer] 2 Jun, 2023 @ 5:20pm 
Originally posted by Op011:
If you ever get around to make updated rewards for the precursors (to reflect ancient tech now in game), I had a few thoughts.

1) For the etzani, a building that rewards you with an extra mineral per miner, and 0.25 Alloys (or 0.5 with Archaeotech AP)
2) For Ixardian Corporation, I think either a branch office building, or a starbase module would work very well here (Perhaps giving clerks a boost to trade value, say 2? Which would buff them up to six, and maybe extra amenties with Archaeotech AP).
3) Gotta admit, I’m a little stuck on the Wereidan since the Yuht building covers that angle well. Maybe a starbase module that increases the observation rewards in a system?

Do you mean archeotech? Because I already added Archeotechs for each precursor.
(There should be a discussion threat which is called "rewards" which lists the archeotechs)
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