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the stackable extra ressources from jobs is nice though.
also, my pops have the brain slug trait, yet instead of getting leaders with the brain slug trait, I get leaders with the weredians signal related trait instead. you might want to look into that as well (being able to have oth of those traits).
I have reduced the cost of the werediran tech. It will be there next time I update the mod, which unfortunately won't be for a few days. I have no internet, so I can only write on my phone.
I tested the brainslugs + werediran trait, and I could get both traits.
also, The Ezentian Combine is pretty cool but I think that giving us the ability to repair the rest of the ring would be a cool thing as well. I really liked their relic though, since I had an origin which bassicallly took half my monthly alloy production for most of the game, I had to go super hard into alloy production, which was only sustainable because the few fist planets I found were pretty good for minerals, combined with the bonus from the artifacts, I was able to power my forges to a pretty ridiculous degree (by the endgame I was making about 8k alloys.
only one question tho, what if I only have habitats ? does the relic offer a special bonus to mining habitats as well ?
I have been wanting to make a small rework for the ezentian relic. I had forgotten about habitats when I made it, simply disabling it for artificial planets, although I'll try to give it an effect for habitats / if you only have habitats.
For the ringworld, I felt like having restorable sections would not only make it too good, but also too similar to the cybrex home system.
1) For the etzani, a building that rewards you with an extra mineral per miner, and 0.25 Alloys (or 0.5 with Archaeotech AP)
2) For Ixardian Corporation, I think either a branch office building, or a starbase module would work very well here (Perhaps giving clerks a boost to trade value, say 2? Which would buff them up to six, and maybe extra amenties with Archaeotech AP).
3) Gotta admit, I’m a little stuck on the Wereidan since the Yuht building covers that angle well. Maybe a starbase module that increases the observation rewards in a system?
Do you mean archeotech? Because I already added Archeotechs for each precursor.
(There should be a discussion threat which is called "rewards" which lists the archeotechs)