Divinity: Original Sin 2
Cleric - Warfare Expanded [LeaderLib Edition]
 Тази тема е прикачена, така че сигурно е важна
Cleric  [разработчик] 24 март 2023 в 20:38
Bug Reports and Known Issues
Bug Reports

Issues and Bug Reports are more than welcome and will generally be addressed fairly quickly depending on the scale of the problem on my end. Please provide AS MUCH information as possible. A video of your whole screen in game would be the BEST thing (so I can see statuses on your characters, enemies if applicable, the animations and skills used, etc.). Otherwise, skills used, skills active, statuses active, skills preceding the issue, context (fighting enemies - please tell me which encounter, just in case; just walking around; location, etc).

Sometimes the silliest tidbit of information will be the key!

Known Issues

Icons are not showing or some statuses do not apply!

Ensure you have my Shared Resources, Norbyte's Script Extender and LeaderLib downloaded and active. Shared Resources and LeaderLib are mods, so they should show in your Mod Folder and the mod list in game. Norbyte's Script Extender prints the version number on all loading screens and the main menu! Ensure you have all these things before posting a report! They are critically necessary to many functions of this mod.

Traders do not have my skill books!

If traders are only missing a handful of books, then please report it! I may have set up the treasure tables wrong. If a trader is missing ALL books in a specific school but other traders are not, then it could be a mod conflict. Make a report with all active class, trader, and overhaul mods listed and I can see about investigating.
Otherwise, if the mod was activated mid-playthrough, wait for a trader refresh (which happens about once per hour, when you level up, or when you change maps).

Worst case scenario, Cleric the Cleric should be selling all books appropriate for your level from all my mods that are active! Their inventory almost certainly cannot be in conflict with other traders and mods, so they are a safe bet if the base game traders are messed up. Like other traders, they will require an inventory refresh before the books are available and their offers are based on your level - if the book's not there, you're not levelled enough to purchase it anywhere (unless there's an issue I missed).
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Показване на 1-7 от 7 коментара
It appears as if your changes to Taunt has caused enemies/summons to provoke themselves on use, which just causes them to end their turn as they're taunted by themselves.
Valkyrie dive (spear max rage skill) does no damage/no effects when landing.

Reloading a save can randomly remove stance effects.

Pets summoned by NPC skills (e.g. using the npc spell unlocker mod) cannot use provoke/taunt

Could be conflicting mods, let me know if you need a modlist.
Hello, I'm running into an issue where whenever I get to max rage/acquire a rage burst, one of my skills gets unmemorized and then I am left with a blank memory slot. I can fix the issue by always having 1 memory slot unused but with the multitude of options I get from this mod I would much more prefer being able to actually "use" all of the slots I earn (if this is even something that can be fixed) (also I sadly don't have any video clips to show the issue as the software I use doesn't seem to work with divinity for some bizarre reason)
Последно редактиран от Reece; 10 окт. 2024 в 8:27
Cleric  [разработчик] 20 окт. 2024 в 17:57 
Първоначално публикувано от Reece:
Hello, I'm running into an issue where whenever I get to max rage/acquire a rage burst, one of my skills gets unmemorized and then I am left with a blank memory slot. I can fix the issue by always having 1 memory slot unused but with the multitude of options I get from this mod I would much more prefer being able to actually "use" all of the slots I earn (if this is even something that can be fixed) (also I sadly don't have any video clips to show the issue as the software I use doesn't seem to work with divinity for some bizarre reason)

I am sorry for the late reply. Is it all rage skills or is there a specific one?
No worries, thanks for getting back to me!
While I can not confirm it is "ALL" rage skills as I have only used the 2 handed swords and axes I can safely say I have noticed it with those 2 weapons, so I believe the Skills are called Arcing Swing and Eviscerate?
Sorry for double commenting but I've just been trying in a single-player save to replicate the bug I was experiencing back when I originally brought it up and the issue seems non-existent in testing, I'm starting to think it could possibly be a bug related to multiplayer/coop or that we reload saves quite often in coop and have had other bugs with other mods due to that, such as enemy and our own health/armor values changing every reload but I don't think that applies to your mods specifically
Cleric  [разработчик] 21 окт. 2024 в 8:41 
Okay, I'll play around with it a little. There might be an issue where they inherit memory cost from another skill I essentially used as a template, and on reload, don't recognize the method of memorization should result in 0 memory use. At the very least, I'll make sure their explicit memory cost is 0 and hopefully that mitigates issues.
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Показване на 1-7 от 7 коментара
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