Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Draconis🐊  [developer] 22 Jul, 2023 @ 3:29pm
Bugs Reports/Suggestions
Make sure to catalog what is wrong with the mod functionality and provide error logs. I can't do anything with "mod doesn't load" or stuff like that. For any suggestions keep in mind I a trying to keep it close to vanilla balance wise but more interesting. So I won't be adding any 26 slot backpacks or walking tank suits.
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Showing 1-15 of 48 comments
General_JOE 10 Oct, 2023 @ 3:55pm 
A heavier knife than the standard Diving Knife... A combat knife.
Draconis🐊  [developer] 10 Oct, 2023 @ 5:26pm 
Been considering this for awhile, it used to have the machete and marking the return of a heavier knife that attacks slower wouldn't be too bad but I don't want it to be better than the knife so that item is now useless
Krzeszny 11 Oct, 2023 @ 1:13pm 
Is it normal that this weapon has no name? I recall seeing more weapons without names. https://i.imgur.com/5WnJnRz.png
Draconis🐊  [developer] 11 Oct, 2023 @ 1:28pm 
Good catch, are you on Russian or English btw? I will go down the lists and check for naming issues
Draconis🐊  [developer] 11 Oct, 2023 @ 1:29pm 
<Item name="Advanced Sub Machine Gun" identifier="advancedsmg" category="Weapon" description="A small and c

I think this might be due to localization problem of me not using a English.xml which is kind of a bad way to do this.
Draconis🐊  [developer] 11 Oct, 2023 @ 6:06pm 
Originally posted by General_JOE:
A heavier knife than the standard Diving Knife... A combat knife.

Done added in the machete, a heavier dive knife that trades a powerful chop for speed of attack, its also slightly slower for those with low weapon skill.
Krzeszny 12 Oct, 2023 @ 6:35am 
Originally posted by Draconis🐊:
<Item name="Advanced Sub Machine Gun" identifier="advancedsmg" category="Weapon" description="A small and c

I think this might be due to localization problem of me not using a English.xml which is kind of a bad way to do this.
Nope, blame MannaBuildables. That mod randomly removes names from other mods.
Draconis🐊  [developer] 12 Oct, 2023 @ 6:46am 
I will eventually get around to doing a proper localization instead of using descriptionidentifier to force the description, but right now I am focusing on content and tweaking items.
FentFiend1896 2 Dec, 2023 @ 5:05am 
Hello, would it be possible to make most of the weapons locked behind talents?
Draconis🐊  [developer] 2 Dec, 2023 @ 6:24am 
Unfortunately Barotrauma does it where the item is defined in the talent rather than in the weapon code so if I wanted the coalition defense carbine on the same talent as the smg and shotgun I would need to edit talents.xml which many other talent overhaul mods use and it I would no longer be compatible with them.
FentFiend1896 3 Dec, 2023 @ 1:11am 
Ah I see, thank you for your answer anyway. I'm really enjoying your mods!
ThatUserDeleted 18 Jan, 2024 @ 10:29am 
In the latest update 1.0.166, the Laser Rifle broke for some reason.
ThatUserDeleted 18 Jan, 2024 @ 10:40am 
I found the reason: it was the wrong "SpawnWithId" and "identifiers" in the "Laser Rifle Fuel Cell". Changing "laserrifleround" to "vwolaserrifleround" solves the problem.
Draconis🐊  [developer] 18 Jan, 2024 @ 11:39am 
Is that on an existing item? I changed it due to possible conflicts with other mods from generic item names like pistol, laserrifle and so on. I am checking the file and everything seems good?
ThatUserDeleted 19 Jan, 2024 @ 2:45am 
I apologize, I did not accurately describe the error. The error itself is not exactly in the weapon, but in the "Laser Rifle Fuel Cell". On lines 2503 and 2504 in "SpawnWithId" and "identifiers" respectively, the identifiers have not been changed to new ones.
I understand your problem with identifiers errors in the game itself, but try to create identifiers that cannot be repeated.
Thank you for this modification and I look forward to further collaboration on improving an already excellent modification.
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