Barotrauma

Barotrauma

Hungry Europans
 This topic has been pinned, so it's probably important
Tinteex in Taiwan 31 Mar, 2023 @ 6:17am
Suggestions
- make the food give random buffs, so people don't meta and eat always the same.
- reduce the potency for the thresher meal buffs, its op to not be able to breathe (especially in rp)
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Showing 1-15 of 109 comments
_]|M|[_  [developer] 2 Apr, 2023 @ 10:16am 
I agree with the thresher buff being kinda op, but randomizing the food would kill the incentive to cook different types of meals. I may do a separate patch for randomized buffs in the future though.
Last edited by _]|M|[_; 2 Apr, 2023 @ 10:18am
Skirmisher 3 Apr, 2023 @ 2:33am 
europabrews, give the chef job a talent line like "distiller" or something where they can make a variance of different or bootleg alcohols with varying benefits such as apatite suppression or general boosts to stats.
I believe this would be generally beneficial for the chefs of the crew as it would give them additional things to do as opposed to sitting over the oven and cooker 24/7. think of it like a hobby they can have on the side that provides minor buffs whilst breaking the monotony of cooking for a large crew
_]|M|[_  [developer] 3 Apr, 2023 @ 4:03am 
Originally posted by Skirmisher05:
europabrews, give the chef job a talent line like "distiller" or something where they can make a variance of different or bootleg alcohols with varying benefits such as apatite suppression or general boosts to stats.
I believe this would be generally beneficial for the chefs of the crew as it would give them additional things to do as opposed to sitting over the oven and cooker 24/7. think of it like a hobby they can have on the side that provides minor buffs whilst breaking the monotony of cooking for a large crew
That's a great idea! I'll add that to the todo list.
The current tasks of the chef would be summed up to: Butchering the corpses to get meat, collect sea plants, grow gardening plants, collect sea water and use all of that to make most of the ingredients on the cutting board to prepare all the meals.
So yeah adding brewing to it could be a nice optional addition I think.
another thing we noticed, only clowns and the curch of husk seem to sell water (ofc it can be purchased from the cafeteria and vending machines too) , it is not sold by other traders, which is quite inconvienient if you dont have the rep :D
_]|M|[_  [developer] 3 Apr, 2023 @ 5:34am 
Originally posted by Tinteex:
another thing we noticed, only clowns and the curch of husk seem to sell water (ofc it can be purchased from the cafeteria and vending machines too) , it is not sold by other traders, which is quite inconvienient if you dont have the rep :D
General goods merchants at cities and outposts should also have water in stock (unless sold out of course). I didn't want to add water to every type of merchant to give a little bit of an incentive to cook some clean water yourself :D
Tho it is true that if you're playing with DynamicEuropa it can be a bit harder to get enough water depending on the map generation, if you're playing with a larger crew and you don't have a stove.
Originally posted by _|M|_:
Originally posted by Tinteex:
another thing we noticed, only clowns and the curch of husk seem to sell water (ofc it can be purchased from the cafeteria and vending machines too) , it is not sold by other traders, which is quite inconvienient if you dont have the rep :D
General goods merchants at cities and outposts should also have water in stock (unless sold out of course). I didn't want to add water to every type of merchant to give a little bit of an incentive to cook some clean water yourself :D
Tho it is true that if you're playing with DynamicEuropa it can be a bit harder to get enough water depending on the map generation, if you're playing with a larger crew and you don't have a stove.


If it is intended , then it is intended :B1:
sgt. Goyda 3 Apr, 2023 @ 11:31pm 
I suggest adding a recipe for homemade kvass from water, bread, yeast and sugar.
Thug Hunter 4 Apr, 2023 @ 7:57am 
I suggest adding a moloch sushi
Mishca_Glendor 4 Apr, 2023 @ 9:11pm 
Please make your cooking stations craftable at the fabricator. I have used the Update Campaign Store mod, several times, and I still am unable to find your cooking stations.
AkutoDa 5 Apr, 2023 @ 5:03am 
It would be nice to have bots say when they hungry or thirsty, so that it would be easier for a player in the single player campaign to understand when bots needs to be fed or watered.
AkutoDa 8 Apr, 2023 @ 5:40pm 
I think it would be nice to lower the rate at which hunger and thirst increase when the character is in bed.
I noticed that when characters vomit, their hunger and thirst don't increase. I think it's worth adding.
AkutoDa 9 Apr, 2023 @ 2:43am 
I also think for NPC Artie Dolittle it is worth adding alcoholism when he joins the crew. Judging by the bottle of ethanol, he is a local drunkard.
Note to M, kebabs using spineling spikes as skewers
Thug Hunter 18 Apr, 2023 @ 6:15am 
I suggest adding cheese for burgers to this mod. It is made from milk and slime bacteria.
Grog! It'd be made of sea water and rum and need to be prepared by someone with the drunken sailor talent ideally. So that the captain can share their stash without killing the entire crew
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