Total War: WARHAMMER III

Total War: WARHAMMER III

Copher faction overhaul
Tobinator  [developer] 3 Apr, 2023 @ 1:21pm
7
Post updates
Hot fix update 1: (03.04.2023)

- Incorrect and missing text description in tech tree and skill tree have been changed and added.

- Incorrect costs of terror griffen were adjusted in the campaign.

- Incorrect portholes were corrected by Naira and Tiberian.

- Missing skirmisher function added to crossbowmen and archers.

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Hotfix Update 2: (04.04.2023)

- The generic lords and prophetesses are now given the ability "Curse of the faith magic" via a new faction effect in order to be more logically related to the faction mechanics.

- Incorrect description of the iron mine has been adjusted. Copher units are now also mentioned.

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Hot fix update 3: (07.04.2023)

- Legendary Breton commanders now also get the effect "curse of the faith magic" on successful promotion to better harmonise with the faction mechanics.

- Vow description has been adjusted. Copher units are now also listed.

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Hot fix update 4 and 5: (14.04.2023)

- Copher has been adapted to the current version of the main game and is now regularly playable again.

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Major Update 1: (16.04.2023)

- Agent vow bug fixed. Grail Chapel Knights, Tiberian, Rainald and Balian now have vows that work.

- Balduin of Averland and Godfrey of Wolfenburg are now available for the campaign and bring many custom skills, traits, etc. with them.

- The second part of the story has been added. This includes a total of 4 new quest battles with a total of 5 dilemmas, plus a lovingly crafted story.

- Naira of Caledor is now also available in the campaign with the completion of the tenth chapter. She also brings new skills, traits and ancs.

- Balduin has received a skin change to better harmonise with the unit card image.

- Godfrey von Wolfenburg also has a new skin.

- Many small bugs have been fixed.

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Hotfix Update 6: (18.04.2022)

- 2D Porthole Portraits have now been added to all units.

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Hotfix Update 7: (22.04.2023)

- New unit was added. The Blessed Falcons of Copher now better cover the large gap between the Falcons and the Elephants and logically complement the Unit Rooster.

Some unit values have been adjusted:

- The Crossbowmen as well as their mounted variant now have penetrating projectiles against armour. The foot variant is also 150 gold more expensive for this reason.

- Questing Beast Knights and the ROR variant have 10 more weapon strength as well as new life values that have been raised to 8480.

- The Big Game Hunters got five more melee attack.

- The War Altar (Curse) got 15m more range on its abilities.

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Hotfix Update 8: 26.05.2023

- The Copher Faction Overhaul is playable again.

Please note that Copher is currently no longer balanced due to the complete overhaul of Bretonia. However, we are working on balancing the faction logically again. Please be patient.

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Balancing Update: 27.05.2023

- Almost all units have been re-balanced. In the course of time, it may turn out that some changes are too weak or too strong. It will be a gradual process and with time a good and balanced overall picture will emerge again.

- The basic attribute "Immune to Psychology" is no longer available but has to be gained with the Ability "Collected Faith". In addition, almost all Juror of the Knighthood Abilities have been increased by 5% or 10%. This change is intended to bring the faction mechanics even more into the main focus.

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Update 9: 01.06.2023

- New artillery Mangonel has been added to the Rooster. This artillery has its strength in its high number of Entitys and is great for putting large infantry units under pressure. Also available in the campaign in the Carpenter with the addition that the forge house must be built level 1.

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Update 15: 04.06.2023

(Update 11 to 14 were only small bug fixes)

- New RoR unit added ,,Sisters of the Order of the Maiden". A cavalry unit designed to heal the ranks of their brothers and sisters. They unlock extremely powerful healing from the moment 15 magic has been collected, but this is only available to knights. This must be perfectly timed as it has a very long reload time.

- The Grail Chapel Knight with the Lore of the Forest now has "Awakening the Forest" and "Restore" as abilities.

- A 2D Porthole has been added to the Mangonel.

- Minor bug fixes were made.

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Quality of life update: (26.06.2023)

Copher has received many new texture revisions designed to provide more experience and immersion:

- The Servants of the Faith now have completely new Revised Armour with new clasp helmets, nasal helmets, etc. as well as a new gambeson texture.

- New standard bearers have been added to the knight regiments. With animated banners and their own texture.

- Many knights received their own horse sabres from the individual crusader states, and some RoR regiments also received new sabres.

- The lances of the knights received new textures to make them look even more chivalrous.

- A total of 12 new shields with new heraldic symbols of the crusader states were created.

- Copher received a completely new and better designed flag.

- Many units received new names and colour adjustments.

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Hotfix update (27.06.23):

- Fixed banner riders that caused crashes in Costum Battle and Multiplayer.

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Balancing Update: (23.07.2023)

- The reload rates of all units have been adjusted again, as they were too high in the last update.

- A bug in the hidden ability of all commanders that start the game or a battle with zero magic has been fixed. The deducted magic (12) is now added back as a magic reserve and can thus be collected again.

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Update 20:

- All models have been fixed and are back in the old state.
- Costume animations have been fixed.

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Update 22:

- Fixed a bug that caused Copher costumed commanders to no longer have a skill tree.

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Update 23: (28.09.2023)

All commanders and heroes have been changed and adjusted in costs, abilities etc. to ensure more balancing for the multiplayer.

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Update 24 Hot Fix: (07.10.2023)

- Fixed bug with missing red skill on lords and prophetesses.

IMPORTANT NOTE: It can or will happen that when you play Copher and Breton prophetesses and lords are taken over. That no Copher specific red skill bar is taken over or generated.


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Update 25: (08.10.2023)

- All bugs concerning wrong colours and textures have been fixed. All units again wear the intended colours of Copher and the other crusader states.


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Quality of Life Update 2.0 (14.01.2024):

Many new things have been added to keep the mod fresh:

- Copher got two new generic lords for the costum battle. Their variants have also been added to the campaign.

- Many unit stats have been adjusted for better balancing.

- Added a small start info window at the beginning of a new campaign explaining how the faction Copher is played and how it works.

- The Faction Overhaul Mod is now compatible with IEE. Submods are no longer required.

- THE BEST COMES AT THE END: A completely new "Matters of the Lord of Copher" window has been added to the bottom right of the wheel, giving Copher, as a Breton faction, a unique advantage. Political and religious activities can be carried out, which sometimes cost more and sometimes less, but can bring decisive advantages at the right moment. This new feature turns the Chivalry resource into a usable resource that can actually be utilised and completely changes the Breton gaming experience!!!

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Update 34 (02/05/2024):

- The mod has been adapted for the new game version and is now running again.

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Update 35 (15/05/2024):

- New models for the standard infantry.
- Minor changes and adjustments to abilities, skill trees, etc.

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Update 36: (22/02/2025)
- The mod has been adapted to the current version of the game.
- Elephants and sea hawks now have an ability to give them Rampage.

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Hotfix (26/03/2025)

- Mod has been updated to the current version of the main game.

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Update: (31/05/2025)

- Complete Rooster has been rebalanced to focus even more on the faction mechanics. Prices and stats have therefore been greatly adjusted.
- The Imperial Ornamental Guard was removed as a unit from the Rooster as it no longer fitted.
- The Dragon Knights have been reduced to a single entity and have been rebuilt based on the role of the Snow Leopard from Kislev. However, with their own advantages and disadvantages.
- The monks were downgraded from the entity and were given horse models as officers to emphasise the ‘wandering theme’ more. More of a cosmetic change than a gameplay one.
- A new unit was added to deepen the monster theme even more and to offer Copher a new way to play on the one hand and to compensate for the lost cavalry unit on the other. These are ‘pit lions’ modelled on the lions of Chrace but with their own focus and strengths and weaknesses.
Last edited by Tobinator; 31 Mar @ 1:46pm