XCOM 2

XCOM 2

[WotC] Call of Duty: MODERN WARFARE II (2022) :: Standard Weapon Pack - Main Module
 Toto téma bylo přilepeno, takže je nejspíš důležité
∑3245  [vývojář] 31. bře. 2023 v 14.33
Bug Report Thread
Found a bug? Report it here!

Please be very descriptive with your post (where it occurred, what was happening at the time of the occurrence), or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.
< >
Zobrazeno 115 z 27 komentářů
Invisible when equipped. First time Part of the weapons were invisible but at this point they're all invisible.
For some reason all of the guns are solid black, even when I change parts at gunsmith. Like, coal black.
Naposledy upravil Mersaw; 20. dub. 2023 v 6.48
Same, the Weapons are now all invisible when trying to use the gunsmith

Edit: Also, now the Mossbergs will autofire a bunch of shots when I attack with a soldier using one, and the reload animation no longer plays; previously, it had a bug where everytime the soldier pumped the shotgun after a shot, the muzzle flashes like it was fired:

I use resistance firearms as well, which has several shotguns included, and they also have the muzzle flash bug,
Naposledy upravil EvilxResidentx9; 2. srp. 2023 v 23.50
I can second the Mossbergs firing in full auto, without being pumped. The one that was bugged for me didn't have the receiver with the attached box magazine. The guns otherwise appear fine.

As an aside, the localization for the MP5SD barrel in Gunsmith appears to be broken. Instead of saying the correct name, it appears to start with 'WOTC_'.

EDIT: Adding the Mossbergs to WSR's Shotgun Animations mod fixed the full-auto Mossberg issue. But now the Veprs are firing in full-auto and I'm not sure if that's also intended, and I'm trying to fix that with WSR Shotgun too.
Naposledy upravil Rylien; 14. srp. 2023 v 10.16
∑3245  [vývojář] 14. srp. 2023 v 12.19 
Rylien původně napsal:
I can second the Mossbergs firing in full auto, without being pumped. The one that was bugged for me didn't have the receiver with the attached box magazine. The guns otherwise appear fine.

As an aside, the localization for the MP5SD barrel in Gunsmith appears to be broken. Instead of saying the correct name, it appears to start with 'WOTC_'.

EDIT: Adding the Mossbergs to WSR's Shotgun Animations mod fixed the full-auto Mossberg issue. But now the Veprs are firing in full-auto and I'm not sure if that's also intended, and I'm trying to fix that with WSR Shotgun too.

I'll fix the MP5SSD barrel. I'm aware that the Mossberg and Vepr-12 are having issues but it's tricky to figure that out and fix it.
Would it be possible to make the Vepr use different firing animations instead, eg the Vektor Rifle's, as it's a semi-auto shotgun IRL? WSR Shotgun Anim's ini files do something similar with the TLP laser shotgun and that was what I was trying to use for the Vepr as well.
∑3245  [vývojář] 15. srp. 2023 v 17.35 
Rylien původně napsal:
Would it be possible to make the Vepr use different firing animations instead, eg the Vektor Rifle's, as it's a semi-auto shotgun IRL? WSR Shotgun Anim's ini files do something similar with the TLP laser shotgun and that was what I was trying to use for the Vepr as well.

Super easy, you can edit the Receiver in the WeaponPart.ini file in the respective folder and replace the animations with the ones you want. You will need to know the path to the animations though.
Naposledy upravil ∑3245; 15. srp. 2023 v 17.40
The G3s and SCARs are unable to equip underbarrel grenade launchers.

(SCAR used did have a SCAR-H receiver, but was modified in Weapon Gunsmith from the SCAR-L. The G3s were also from the assault rifle category.)
∑3245  [vývojář] 25. srp. 2023 v 0.22 
Rylien původně napsal:
The G3s and SCARs are unable to equip underbarrel grenade launchers.

(SCAR used did have a SCAR-H receiver, but was modified in Weapon Gunsmith from the SCAR-L. The G3s were also from the assault rifle category.)

I'll upload a fix real quick with updated config.
Unless I'm just impatient and the fix hasn't been uploaded yet, said fix doesn't seem to have done anything. Everything but the M4 platform still doesn't have available underbarrel weapons. I went poking around in the XComUnderbarrel.ini and there's only the entries for the M4-types in there.
∑3245  [vývojář] 25. srp. 2023 v 11.25 
Rylien původně napsal:
Unless I'm just impatient and the fix hasn't been uploaded yet, said fix doesn't seem to have done anything. Everything but the M4 platform still doesn't have available underbarrel weapons. I went poking around in the XComUnderbarrel.ini and there's only the entries for the M4-types in there.

You have to exit out of XCom 2 or XCom 2 Alternate Mod Launcher for Steam to update, or resub to this mod to force an update.
It's there now, thanks.
I'm having an issue where certain parts of weapons are green (the scar has a green barrel, butt stock, picatinny rail).
Just reporting a couple of minor bugs:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3026672655

This is the faction version of one of the SCARs, and in the Gunsmith it always appears as invisible (it's showing up fine everywhere else). The Faction versions of the weapons tend to show up as invisible in general. It's not a gamebreaking bug but trying to put the desired parts on the gun becomes something of a guessing game.

---

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3026672767

And this is just missing localization.

Speaking of the MRAD, are the loc entries for the 10-round and 5-round mags the wrong way around? The 5-round one has a bigger mag while the 10-round one has the smaller one.
miya 12. zář. 2023 v 14.50 
SR25 long range scopes clip into the body, they are too low, the red dots and others are correctly placed on the rail

the scopes work fine on the other receivers

oh and also the SR25 goes invisible in the gunsmith
Naposledy upravil miya; 12. zář. 2023 v 14.51
< >
Zobrazeno 115 z 27 komentářů
Na stránku: 1530 50