XCOM 2
[WotC] Call of Duty: MODERN WARFARE II (2022) :: Standard Weapon Pack - Main Module
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∑3245  [開発者] 2023年3月31日 14時33分
Bug Report Thread
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Please be very descriptive with your post (where it occurred, what was happening at the time of the occurrence), or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.
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Invisible when equipped. First time Part of the weapons were invisible but at this point they're all invisible.
For some reason all of the guns are solid black, even when I change parts at gunsmith. Like, coal black.
最近の変更はMersawが行いました; 2023年4月20日 6時48分
Same, the Weapons are now all invisible when trying to use the gunsmith

Edit: Also, now the Mossbergs will autofire a bunch of shots when I attack with a soldier using one, and the reload animation no longer plays; previously, it had a bug where everytime the soldier pumped the shotgun after a shot, the muzzle flashes like it was fired:

I use resistance firearms as well, which has several shotguns included, and they also have the muzzle flash bug,
最近の変更はEvilxResidentx9が行いました; 2023年8月2日 23時50分
I can second the Mossbergs firing in full auto, without being pumped. The one that was bugged for me didn't have the receiver with the attached box magazine. The guns otherwise appear fine.

As an aside, the localization for the MP5SD barrel in Gunsmith appears to be broken. Instead of saying the correct name, it appears to start with 'WOTC_'.

EDIT: Adding the Mossbergs to WSR's Shotgun Animations mod fixed the full-auto Mossberg issue. But now the Veprs are firing in full-auto and I'm not sure if that's also intended, and I'm trying to fix that with WSR Shotgun too.
最近の変更はRylienが行いました; 2023年8月14日 10時16分
∑3245  [開発者] 2023年8月14日 12時19分 
Rylien の投稿を引用:
I can second the Mossbergs firing in full auto, without being pumped. The one that was bugged for me didn't have the receiver with the attached box magazine. The guns otherwise appear fine.

As an aside, the localization for the MP5SD barrel in Gunsmith appears to be broken. Instead of saying the correct name, it appears to start with 'WOTC_'.

EDIT: Adding the Mossbergs to WSR's Shotgun Animations mod fixed the full-auto Mossberg issue. But now the Veprs are firing in full-auto and I'm not sure if that's also intended, and I'm trying to fix that with WSR Shotgun too.

I'll fix the MP5SSD barrel. I'm aware that the Mossberg and Vepr-12 are having issues but it's tricky to figure that out and fix it.
Would it be possible to make the Vepr use different firing animations instead, eg the Vektor Rifle's, as it's a semi-auto shotgun IRL? WSR Shotgun Anim's ini files do something similar with the TLP laser shotgun and that was what I was trying to use for the Vepr as well.
∑3245  [開発者] 2023年8月15日 17時35分 
Rylien の投稿を引用:
Would it be possible to make the Vepr use different firing animations instead, eg the Vektor Rifle's, as it's a semi-auto shotgun IRL? WSR Shotgun Anim's ini files do something similar with the TLP laser shotgun and that was what I was trying to use for the Vepr as well.

Super easy, you can edit the Receiver in the WeaponPart.ini file in the respective folder and replace the animations with the ones you want. You will need to know the path to the animations though.
最近の変更は∑3245が行いました; 2023年8月15日 17時40分
Rylien 2023年8月24日 23時12分 
The G3s and SCARs are unable to equip underbarrel grenade launchers.

(SCAR used did have a SCAR-H receiver, but was modified in Weapon Gunsmith from the SCAR-L. The G3s were also from the assault rifle category.)
∑3245  [開発者] 2023年8月25日 0時22分 
Rylien の投稿を引用:
The G3s and SCARs are unable to equip underbarrel grenade launchers.

(SCAR used did have a SCAR-H receiver, but was modified in Weapon Gunsmith from the SCAR-L. The G3s were also from the assault rifle category.)

I'll upload a fix real quick with updated config.
Unless I'm just impatient and the fix hasn't been uploaded yet, said fix doesn't seem to have done anything. Everything but the M4 platform still doesn't have available underbarrel weapons. I went poking around in the XComUnderbarrel.ini and there's only the entries for the M4-types in there.
∑3245  [開発者] 2023年8月25日 11時25分 
Rylien の投稿を引用:
Unless I'm just impatient and the fix hasn't been uploaded yet, said fix doesn't seem to have done anything. Everything but the M4 platform still doesn't have available underbarrel weapons. I went poking around in the XComUnderbarrel.ini and there's only the entries for the M4-types in there.

You have to exit out of XCom 2 or XCom 2 Alternate Mod Launcher for Steam to update, or resub to this mod to force an update.
Rylien 2023年8月25日 22時03分 
It's there now, thanks.
I'm having an issue where certain parts of weapons are green (the scar has a green barrel, butt stock, picatinny rail).
Rylien 2023年8月27日 10時46分 
Just reporting a couple of minor bugs:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3026672655

This is the faction version of one of the SCARs, and in the Gunsmith it always appears as invisible (it's showing up fine everywhere else). The Faction versions of the weapons tend to show up as invisible in general. It's not a gamebreaking bug but trying to put the desired parts on the gun becomes something of a guessing game.

---

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3026672767

And this is just missing localization.

Speaking of the MRAD, are the loc entries for the 10-round and 5-round mags the wrong way around? The 5-round one has a bigger mag while the 10-round one has the smaller one.
miya 2023年9月12日 14時50分 
SR25 long range scopes clip into the body, they are too low, the red dots and others are correctly placed on the rail

the scopes work fine on the other receivers

oh and also the SR25 goes invisible in the gunsmith
最近の変更はmiyaが行いました; 2023年9月12日 14時51分
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