Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
e.g. Suppressors add stats but have no relation to the weapons visual anymore. I can add a suppressor to a gun without it actually having one attached.
It would be incredible to somehow limit gunsmith categories based on attachments.
e.g. Certain stocks, magazines, suppressors, etc. are only available if the related module is attached to that weapon. So without an extended mag, you only have access to the magazines that are equal to or less than the standard ammo count, with one you can suddenly pick the larger "extended" mags in gunsmith.
Same with suppressors, on an MP5 it'd be sweet to be limited to the non-suppressed variants, e.g. none of the built-in suppressors AND none of the actual suppressor attachments unless I have a suppressor module on the gun.
It would also be great to just automatically add a random attachment related to a new module, e.g. if I put a suppressor on a gun, it automatically puts one on visually, it's annoying having to manually go into gunsmith everytime to update peoples weapons when I put modules on them.
For now is there a version of these guns that doesn't require gunsmith? I REALLY miss attaching a suppressor module and it showing up on a gun visually without me being able to have it without the module. Helps with immersion, plus just being able to see visually which units in a fight have what attachments is a big part of that weapons module system.