XCOM 2
[WotC] Call of Duty: MODERN WARFARE II (2022) :: Standard Weapon Pack - Main Module
 このトピックはピン留めされているので、おそらく重要です
∑3245  [開発者] 2023年3月31日 14時33分
General Feedback Thread
If you think you have a good constructive idea on what could be improved in this mod, then post it here.
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HiveHD 2023年12月25日 10時09分 
This mod is great but I hate that gunsmith overrides the games built-in visual attachment system

e.g. Suppressors add stats but have no relation to the weapons visual anymore. I can add a suppressor to a gun without it actually having one attached.

It would be incredible to somehow limit gunsmith categories based on attachments.

e.g. Certain stocks, magazines, suppressors, etc. are only available if the related module is attached to that weapon. So without an extended mag, you only have access to the magazines that are equal to or less than the standard ammo count, with one you can suddenly pick the larger "extended" mags in gunsmith.

Same with suppressors, on an MP5 it'd be sweet to be limited to the non-suppressed variants, e.g. none of the built-in suppressors AND none of the actual suppressor attachments unless I have a suppressor module on the gun.

It would also be great to just automatically add a random attachment related to a new module, e.g. if I put a suppressor on a gun, it automatically puts one on visually, it's annoying having to manually go into gunsmith everytime to update peoples weapons when I put modules on them.

For now is there a version of these guns that doesn't require gunsmith? I REALLY miss attaching a suppressor module and it showing up on a gun visually without me being able to have it without the module. Helps with immersion, plus just being able to see visually which units in a fight have what attachments is a big part of that weapons module system.
最近の変更はHiveHDが行いました; 2023年12月25日 10時16分
HiveHD 2023年12月27日 14時47分 
following this up, I noticed in the MCM theres an option "Upgrades unlock part categories" but it doesn't seem to make a difference
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