Sid Meier's Civilization V

Sid Meier's Civilization V

Iska's Il Principe
Batrach 17 Jul, 2024 @ 8:38pm
Bug Report - Sticky Tiles Claimed by Barbarian Cities
Tiles claimed by barbarian/rebel cities seem to remain claimed after the city is razed, in addition if the city is retaken, any tiles claimed by the city during its rebellion will remain barbarian. Is there a place where I should look if I want to hotfix?
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You find a fix for this?
Batrach 2 Oct, 2024 @ 8:54am 
Nope, not even sure why exactly it happens. My guess was that barbarian cities grow using some custom code so they get claimed globally as barbarian rather than being tied to a specific city. I could not find anything so the best thing you can do is somehow set the cultural output of barbarian cities to 0. This might require making a fake building for the modifier or add a UA to barbarians if that's even possible without more unnecessary jank.
Well, considering I know how to do none of that I think I'll just stick to using my great generals to steal the land, lol.
Batrach 27 Oct, 2024 @ 6:44am 
Yeah you could fix with the IGE too.
Batrach 13 Jul @ 4:50pm 
I think I have fix for this actually. You can set the stored culture in barb cities every turn to 1 and they won't claim new tiles. Add this code at line 78 in Iska_GetCityLoyalty.lua just after the end of the if statement that's checking if a player is 63 (barbarians) or a minor civ (city-state)
-- This is to prevent barbarian cities from growing. Tiles are sticky for some reason. if ePlayer == 63 then pCity:SetJONSCultureStored(1) end
Last edited by Batrach; 13 Jul @ 4:59pm
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