Sid Meier's Civilization V

Sid Meier's Civilization V

41 ratings
Iska's Il Principe
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99.813 MB
31 Mar, 2023 @ 2:49pm
26 Jul, 2024 @ 8:32am
16 Change Notes ( view )

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Iska's Il Principe

Description
Il Principe
Successor to Empires Ascendant. Smaller in scope, with fewer features, additions, bugs, changes, and crashes, and doesn't as drastically change the BNW experience. See included mods for additional details.

(If you do run into a bug, please let me know, and I'll fix it ASAP.)

Companion Mods
Intended to be played with, but completely optional if they're not to your taste, Expansion and Settlement, Command and Conquer, Rise and Fall, 202 Nights, as well as my Custom Civilizations. (Any that require Empires Ascendant can be loaded using this mod instead.)
TL;DR
Extremely highly curated modcomp of only the bespokest mods. See links for details and screenshots.
Governments
Adapting art and concepts from other entries in the Civilization series, your Civilization can now adopt a Government, gaining a bonus and filling the flavor gap in Policies. Included mod: Iska's Governments
Expanded Diplomacy
Il Principe expands on the game's diplomacy by introducing a number of new ways to interact with other Civilizations and refining existing diplomacy systems to add more depth and nuance. Included mods: Iska's Additional Diplomacy, Putmalk's Civilization 4 Diplomacy Features
More Policies
Il Principe restores the three Vanilla/Gods and Kings Policy Trees (Order, Autocracy, and Freedom), while adding a few extremely minimalistic balance changes to the existing Policies: more choices without any overpowered Policies or Trees. Included mods: Vanilla Policy Trees Restored, Tiny Policy Balance, Just Policy Renames
Great People and Great Works
Il Principe expands on the Brave New World Culture system by introducing a number of new types of Great People and Great Works, allowing you to further develop your Civilization's Culture and exert Tourism pressure on foreign Civilizations. Included mods: Great Archaeologists and Great Works of Paleontology, Great Inventions, Great Performers, More Great Relics, Great Sculptors and Great Sculptures, Great Work and Secular Tenets, JFD's Great Relics, JFD's Great Works of Film
Cities and Improvements
Il Principe adds two familiar City mechanics from Civilizations IV and VI: City Health and City Loyalty. City management has been expanded on to add new depth to gameplay without being too punishing or irrelevant; Unhealthy Cities have a growth penalty and extremely Disloyal Cities will eventually revolt and become Free Cities. Cities now start with one tile, instead of six, increasing the importance and value of early game border expansion. Trading Posts now grow into Towns over a number of turns, in the style of Civilization IV. Included mods: Civ 4 City Health, Civ 6 City Loyalty, One-Tile City Starts, Sukritact's Civ VI Style City Names, TofuSojo's Trading Posts Grow into Towns
Religions, Resources, and Victories
Il Principe includes my Religions and Beliefs mods, allowing all Civilizations access to a diverse and more historically accurate set of Religions and Beliefs, and Barathor's More Luxuries and companion mod More Pantheons, expanding on Resource and Pantheon content, as well as two new Victories, Economic and Religious. Included mods: Iska's Religions, Iska's Civ 6 Beliefs, Iska's Worship Beliefs, Barathor's More Luxuries, Barathor's More Pantheons, Stephen's Extra Victory Conditions
AI Improvements
Il Principe includes Delnar_Ersike's Artificial Unintelligence Lite (Full version had crashes), giving the AI a boost to performance and capability. Included mod: Delnar_Ersike's Artificial Unintelligence Lite
Essential, Minimalistic Balance Changes
Includes a few essential balance changes without going overboard and radically altering Brave New World's metagame or feel. Includes the following balance changes, and nothing more: Unlimited Barbarian XP, More Frequent World Congress, National College Nerf, Rationalism Opener Nerf.
Modularity
While they should now be considered out of date (almost all of them had bugfixes/additions/ improvements/changes when added to Il Principe) modularized elements of this mod (individual components) can be found here.
Popular Discussions View All (4)
5
13 Jul @ 4:50pm
Bug Report - Sticky Tiles Claimed by Barbarian Cities
Batrach
5
11 Oct, 2024 @ 8:56pm
Bug Report - UI Bug?
Araluen45
3
23 Nov, 2023 @ 12:22am
Modding The Mod - Questions and answers for how to customize Il Principe to your liking
yanivtal2003
120 Comments
Avalon 23 Jan @ 7:29pm 
Mod works great
Avalon 23 Jan @ 7:28pm 
Got it working again, wasnt a problem with the mod, had that updating executable glitch thats been plaguing so many
Iska and Ismet  [author] 4 Jan @ 2:42am 
Did you try deleting Documents\My Games\Civ 5 and steamapps\Civ V and then verifying local files?
Avalon 3 Jan @ 5:19pm 
So I completely deleted all my other mods, cleared the cache, reinstalled 3 times and this mod still keeps crashing my game. Glad everyone else is having fun
mpachaliev 18 Dec, 2024 @ 8:35pm 
does this mode work with EUI by chance?
Larry Krappenschitz 30 Sep, 2024 @ 1:42am 
Any idea why free/barbarian cities keep their tiles after the city is captured/destroyed?
PunishedChud 13 Sep, 2024 @ 4:25pm 
Love your mod man. Would be awesome to be able to use it for MP some day, though I'd imagine that's not possible given how much is in this. Keep up the good work
chernobyl 15 Aug, 2024 @ 8:32am 
no, Thank You! these mods are really enjoyable. I hardly recognize playing vanilla civ anymore
Iska and Ismet  [author] 12 Aug, 2024 @ 7:13pm 
The red embargo in the trade means that nothing can be traded because some other civ negotiated a third party embargo against you with whatever civ that was. Shouldn't be getting trade offers from embargoed civs, so that's an issue. Stacked unit won't pick up any unit that has been fortified or told to wait (space key). I know it's hard to break many hours of habit about how to move units, but I've found I can't play without unit stacking anymore. This is a feature of Command and Conquer, you can play without it if you don't like. Re: Holy Site crash, thanks, will investigate. Will investigate Worship Belief issue. Thanks for report about Autocratic Theocracy. But most of all, thanks for playing!
chernobyl 9 Aug, 2024 @ 9:20pm 
Is the government Autocratic Theocracy intended to give +5 Faith and +5 Culture to temples, or +5 faith and +1 culture?
The description says "+5 faith and culture from temples" which to me means +5 each. I'm checking cities, and the faith calculation adds up correctly if the +5 faith is identified as being from a policy and not a building. The culture calculation appears to be only +1 culture and it shows up as a building add, not a policy add.