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Your comment is noted, I'll include a pre-game "No Third Party Embargoes" option with the next patch.
Feed mod awards to speed dev progress.
GameEvents.CanTeamEmbargoOtherTeam.Add(function(ePlayer, eOtherPlayer, eThirdTeam)
and see if that disables it. (Should just make it so it's never tradeable.)
Thank you so much Iska, I can't wait for the war to be over so I can start to learn how to mess around with Lua and scripting in general