Barotrauma

Barotrauma

Admiral Job (指挥官)
DoodleGarbage  [developer] 31 Mar, 2023 @ 4:16pm
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Showing 1-9 of 9 comments
Moni 3 Apr, 2023 @ 3:41pm 
Looks like this mod is conflicting with Diver (which i see one comment about already) but also the acolyte job.
DoodleGarbage  [developer] 3 Apr, 2023 @ 5:52pm 
Originally posted by Moni:
Looks like this mod is conflicting with Diver (which i see one comment about already) but also the acolyte job.
Alright, I'll look into it right away.
DoodleGarbage  [developer] 3 Apr, 2023 @ 5:59pm 
Originally posted by Moni:
Looks like this mod is conflicting with Diver (which i see one comment about already) but also the acolyte job.
Could you provide more details? Do you have any patches for these mods? If possible, please provide the error that appears in the console if there is one. My initial tests on the mods together had no errors.
Moni 3 Apr, 2023 @ 8:48pm 
Originally posted by DoodleGarbage:
Originally posted by Moni:
Looks like this mod is conflicting with Diver (which i see one comment about already) but also the acolyte job.
Could you provide more details? Do you have any patches for these mods? If possible, please provide the error that appears in the console if there is one. My initial tests on the mods together had no errors.
ill check but right now all i can say is that when i put the Admiral job into my active mod list, both above and below, ive tested, it overwrites the acolyte and Diver Job, making it start me as admiral even though i picked those other two jobs.
Moni 3 Apr, 2023 @ 9:45pm 
Just tested it with Console open and no error pops up, it just loads me in as Admiral instead of acolyte.
DoodleGarbage  [developer] 4 Apr, 2023 @ 12:50pm 
Originally posted by Moni:
Originally posted by DoodleGarbage:
Could you provide more details? Do you have any patches for these mods? If possible, please provide the error that appears in the console if there is one. My initial tests on the mods together had no errors.
ill check but right now all i can say is that when i put the Admiral job into my active mod list, both above and below, ive tested, it overwrites the acolyte and Diver Job, making it start me as admiral even though i picked those other two jobs.
I've released an update which should fix this issue for you.
Moni 4 Apr, 2023 @ 3:01pm 
Originally posted by DoodleGarbage:
Originally posted by Moni:
ill check but right now all i can say is that when i put the Admiral job into my active mod list, both above and below, ive tested, it overwrites the acolyte and Diver Job, making it start me as admiral even though i picked those other two jobs.
I've released an update which should fix this issue for you.
yep all good now thanks. ill keep you updated on any other jobs it doesnt play nice with if any show up
Frankius 13 Apr, 2023 @ 7:54am 
I am unsure if it is just me, but the alien rifle and ultimate alien rifle are both one handed, and they appear as though they are 1m behind me while equipped. Changed the mod load order around a bunch and nothing seems to make a difference, it seems like they just dont have the twohanded property somehow but I dont know how that works
DoodleGarbage  [developer] 14 Apr, 2023 @ 1:40pm 
@Frankius That's intentional behavior. The talent's description describes "a new way to make your rifles hands-free," and as such the alien rifle is designed to be dual wielded, one in each hand, to make the alien rifle an upgrade over the normal rifle (Just so you know, it does not deal double the damage of a rifle, it's closer to 120% total damage.) The rifles floating is intended to help represent this "hands-free" rifle, but I do understand it can look jank at times, and I am open to adjusting or changing the alien rifle's visuals.
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