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Instead I am considering having this task having an "on monthly" that add "commander trait xp" to all you knights, slowly educating them.
12. "Send knight to learn" action, where you send your knight to train for a specific commander trait. The more traits they have, the harder it is to get a new one. Also, while they train, they're not available to your army (should have a "call them back" decision)
13. I find the Court Chaplain to be mostly useless. The Chancellor is cute, with a choice between a tiny monthly prestige and some trifle of improved vassal opinion.
Both of these should be revamped I think.
14. Some schemes should grant education XP. Sway for diplomacy, language for learning, most others for Intrigue.
15. There should be more proactive use of xp-based "small skills". Like hunting, travelling, feasting, there should be activities for blademaster, mystic, Gardener.
16. Other traits that could be interesting as scaling:
16.1. The various lifestyle "capstone traits". So, for example, instead of waiting to instantly become "an administrator", gradually collecting xp for it on the stewardship lifestyle.
16.2. the "Coping mechanisms" could be interesting. Especially Athletic and Journaller.
16.3. definitly: Raider, Shieldmaiden, Varangian, Warrior of the Faith
16.4. Court type traits
1 & 2. I think this is a good idea. I already use a ui mod so its easier to see all the traits, but this mod definitely adds a lot of trait "clutter". It would be a great improvement to condense the number of traits
5. Idk if you've seen Ketaros's expanded court mod, but it has a ton of new court positions and made scaling lifestyle traits for all of them. I think the way they did their traits works very well. Maybe you could get inspiration from that
9. Cool idea. If you did this instead of #2, would the spouse spot have to be its own totally new trait or would they still have all 5 of the other position traits?
I like all the other ideas too, but I can't believe you're signing up for so much work lol! My favorites are #15, #12, #10, and #7. I always love new interactions, decisions, or events to improve skills or traits. There's a mod called "useful court physicians"- one part is it lets you pay to send characters off to gain levels in the physician trait, and I always wish there were more things like that. Maybe more involved too, like an event chain where you're learning certain skills. Or something tied in with university visits or something like you said with the "meditate" event
9. I think it makes sense for the spouse not to be it's own position, but rather still getting those 5 "base" ones.
The reason for this is quite simple - supposed you married someone who was spymaster for a while. She will be better at Court Intrigue. I am also considering allowing the spouse to have access to the councillor's various events when appropriate (like discovering secrets while focusing on court intrigue). Again with the theme that the spouse is a sort of master-councilor behind the scenes [as was the case with very skilled spouses in history]
I love modding, and this list will probably take a very long time to go through, especially with twin girls on the way, but for me it helps me. It lay down a path so it saves me up the enormous amount of time I usually spend on "so what's next?"
tbh, the hardest to mod are event chains. since these need very fine tuning, otherwise they become boring repeated blurbs.