Crusader Kings III

Crusader Kings III

Experience+
MensIuguolo  [developer] 11 Nov, 2023 @ 1:37pm
Ideas for the future
I hope I'm not writing this for myself, I would love to hear people's opinion:
Here are some ideas for the future of this mod, and I wonder what you think, or if you have some other ideas:

1. Since education now gains xp regularly, I easily and often see characters with 3-4 education traits. I am contemplating combining all of them into 1 "Education" trait with 7 paths (including the republican and prowess ones). This is will be mainly a lot of GUI work, since I would need lots of new icons for the combined results, but will make the upkeep of things easier (just give it to every adult, no need to constantly make sure you have the correct trait).
This is mostly a "UI" thing, because too many traits doesn't look good on screen.


2. The same goes for the 5 councillor traits. This is especially true for the spouse and vizier, since they get access to all 5.

3. I need to find a way to fix the bug where only landed characters get the education trait switch (since it's based on lifestyle pulse).

4. I am considering somehow allowing non-landed characters to also gain lifestyle xp, maybe in some slower manner.

5. Maybe pull together various court jobs into a single trait, like education. We can't have them all, since this will be a UI nightmare, by maybe group them together by main stat or by theme.

6. Children education need a whole revamp. I want to be able to switch focus freely. Instead of one big event, children will gain education xp over their tutorship, based partly on court tutor and their guardian. Switching focus around will allow for a rounded education, such as having two level 1 educations.

7. I want some sort of "study" system. Like "meditate in seclusion" but for gaining xp in specific stuff. Like "I want to go and dedicate a month to poetry" style of decisions.

8. I want to revamp the lifestyle trees. They are frankly so disorganised, and frankly not very well balanced.

9. Instead of #2, I am contemplating having the councillor's traits have several tracks - 1 general which builds up xp very slowly, and a track for each specific task. This way councillors can more realistically have some sort of "expertise" in specific tasks, not just stat bonuses. -RULED OUT - I tried playing around with this. This is a case of "more and more of the same". It's just the same bonuses re-fluffed over and over. It's redundant. It also makes councillors harder to hire, since you need to start looking for the right one for the job.

10. Some system to educate your heirs. Especially useful in partition inheritance. For instance, if you give your son as ward to your steward, he gains not only education in stewardship, but education in being a steward.

I will probably add more ideas as they come to me
Last edited by MensIuguolo; 14 Nov, 2023 @ 11:24pm
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Showing 1-4 of 4 comments
MensIuguolo  [developer] 11 Nov, 2023 @ 1:55pm 
11. Train commanders is very random. "+0.5% Monthly chance to improve or find a Commander per Councillor Skill" is just... unreliable
Instead I am considering having this task having an "on monthly" that add "commander trait xp" to all you knights, slowly educating them.

12. "Send knight to learn" action, where you send your knight to train for a specific commander trait. The more traits they have, the harder it is to get a new one. Also, while they train, they're not available to your army (should have a "call them back" decision)

13. I find the Court Chaplain to be mostly useless. The Chancellor is cute, with a choice between a tiny monthly prestige and some trifle of improved vassal opinion.
Both of these should be revamped I think.

14. Some schemes should grant education XP. Sway for diplomacy, language for learning, most others for Intrigue.

15. There should be more proactive use of xp-based "small skills". Like hunting, travelling, feasting, there should be activities for blademaster, mystic, Gardener.

16. Other traits that could be interesting as scaling:
16.1. The various lifestyle "capstone traits". So, for example, instead of waiting to instantly become "an administrator", gradually collecting xp for it on the stewardship lifestyle.
16.2. the "Coping mechanisms" could be interesting. Especially Athletic and Journaller.
16.3. definitly: Raider, Shieldmaiden, Varangian, Warrior of the Faith
16.4. Court type traits
MensIuguolo  [developer] 11 Nov, 2023 @ 2:04pm 
0. "Automatic Councillor tasks" com-patch. Since I love auto increase control and auto convert culture.
Last edited by MensIuguolo; 11 Nov, 2023 @ 2:04pm
Oak 12 Nov, 2023 @ 10:35am 
So many great ideas! Thanks so much for all your work on this mod, I liked it before and have already been loving it again since you updated. My favorite is the court positions for all the different artifacts, I was so sad to play without it for a while lol

1 & 2. I think this is a good idea. I already use a ui mod so its easier to see all the traits, but this mod definitely adds a lot of trait "clutter". It would be a great improvement to condense the number of traits

5. Idk if you've seen Ketaros's expanded court mod, but it has a ton of new court positions and made scaling lifestyle traits for all of them. I think the way they did their traits works very well. Maybe you could get inspiration from that

9. Cool idea. If you did this instead of #2, would the spouse spot have to be its own totally new trait or would they still have all 5 of the other position traits?

I like all the other ideas too, but I can't believe you're signing up for so much work lol! My favorites are #15, #12, #10, and #7. I always love new interactions, decisions, or events to improve skills or traits. There's a mod called "useful court physicians"- one part is it lets you pay to send characters off to gain levels in the physician trait, and I always wish there were more things like that. Maybe more involved too, like an event chain where you're learning certain skills. Or something tied in with university visits or something like you said with the "meditate" event
MensIuguolo  [developer] 12 Nov, 2023 @ 10:41pm 
5. No, I haven't seen that one. I will look at it.
9. I think it makes sense for the spouse not to be it's own position, but rather still getting those 5 "base" ones.
The reason for this is quite simple - supposed you married someone who was spymaster for a while. She will be better at Court Intrigue. I am also considering allowing the spouse to have access to the councillor's various events when appropriate (like discovering secrets while focusing on court intrigue). Again with the theme that the spouse is a sort of master-councilor behind the scenes [as was the case with very skilled spouses in history]

I love modding, and this list will probably take a very long time to go through, especially with twin girls on the way, but for me it helps me. It lay down a path so it saves me up the enormous amount of time I usually spend on "so what's next?"

tbh, the hardest to mod are event chains. since these need very fine tuning, otherwise they become boring repeated blurbs.
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