Crusader Kings III

Crusader Kings III

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MensIuguolo  [developer] 13 Nov, 2023 @ 10:48pm
Changing icons challange
So, I am thinking to start implementing some ideas from this discussion:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2956586969/3949154954317330578/

First thing first, the unification of councillor traits into 1 trait with 5 tracks. It's really big one, in my opinion.

The problem isn't the programming, but rather the UI.
Currently there are 3 levels for each councillor, each with it's own icon and 1-3 stars.
My base instinct was to have that trait switch icons based on the actual xp levels. But if I have two high-levels one? what if a character is both, say, a 2-stars steward and a 2-stars spymaster?
The obvious one is to have some sort of combined icon, but with 4 possible levels in each track (0-3) and 5 tracks, that would mean 1024 different combinations. That is a total UI mess, and also the stars start being really small once you pass the two traits.

So what do you think? go for highest, with some sort of tie breaker? go for combined, and yes, let's have 1024 ones with tiny stars?
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MensIuguolo  [developer] 13 Nov, 2023 @ 10:59pm 
Current solution:
The icon chosen will be based on the highest skill. If, for example, the highest skill is stewardship, then obviously this character is best fitted to be a steward, and so this trait will show as icon.
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