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A reskin on Pyro's lantern!
What I mean by that is:
+ Damage removes Sappers
+ 100% critical hit vs burning players
+ On Hit: target is engulfed in flames
- On Miss: Burn yourself. Idiot.
-25% damage vs unburning players
- 20% damage vulnerability on wearer
_____________________________________
level ... Stun Baton
Weapon has a electrical Meter that is Filled when dealing Flamethrower damage.
Once meter is full, Enemys are
Shocked causeing Enemy to be shocked while being slightly launched knocked back and forced to melee For 1.5 of a second
Enemy is marked for death.
-20% Damage
-15% slower deploy speed.
+On hit: drain health and ammo from victim over ~1 1/2 sec (includes meters like cloak, rage, etc)
-50% base damage
+/- invert enemy mouse / keys, and 15% chance to take over their controls with yours.
- -20% damage.
Level 19 Stolen KGB baton
+ Guarantees a 4 second Stun on a third consecutive strike
+ On Hit: Victim loses up to 20% Medigun charge, Cloak and Rage
+ Killing blows on stunned players grant a speed boost.
- 20% damage penalty.
- Cannot be crit-boosted.
Pros:
On-Alt Fire: Charge up your weapon for 5 seconds, dealing a stun attack reducing your target's movement speed by 75% for 5 seconds.
On-Alt fire crit: full stuns target for 10 seconds.
Cons:
25% damage penalty
No Random Crits