Sid Meier's Civilization V

Sid Meier's Civilization V

Dynamic Towns
 This topic has been pinned, so it's probably important
Azaquor  [developer] 6 Apr, 2023 @ 11:40am
Mod Compatibility
  • Requires Brave New World and probably Gods & Kings
  • Supports your choice of More Luxuries, Resource Compendium, or Amer-Asian Resources. You won't be able to build Villages on top of bonus resources from these mods yet.
  • Supports Reform and Rule with Dynamic Towns - Reform and Rule
  • Not compatible with Vox Populi (support is in active development)
  • Not compatible with Gaia's Core Mod or Sapiens (support may be added later)
  • Probably unbalanced or broken with most Policy mods (patches may be possible upon request)
  • Incompatible with mods that:
    • change Trading Posts
    • delete Trapping, Guilds, or Banking
    • delete existing improvements
  • Will recognize new Natural Wonders (assumes all new terrain features are Natural Wonders)
  • Won't recognize new Great Person improvements
  • Support is planned for 3UC -- 6UC
  • Support is planned for Gaia's Public Transport
Last edited by Azaquor; 18 Apr, 2023 @ 3:22pm
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Azaquor  [developer] 12 Apr, 2023 @ 8:54pm 
If there's a mod you'd like to see made compatible with Dynamic Towns, feel free to post a request here or in the main comments! I'll let you know how feasible it is.
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