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From my testing done today, no, it is not entirely compatible with the list as it is.
You will have problems with the Default Dwarves, if you Retire a Fort and then try to load the world for a new fort, population becoming creatures and the dwarven steam tanks into forgotten/fallen beasts on load.
I loaded Dark Age: V before the other race mods, disabled Dwarven Steam Tanks, Dwarven Weapons Full Access, Fortress Defense and Bucket O' Creatures.
Able to play as other races from my test runs that went for a year long, however, cannot play as the default Dwarves - Runic Dwarves seem fine.
You could still try to a couple different things that I haven't yet, if you want to, otherwise, this will have to wait a couple days.
Unfortunately, I ran out of time to continue testing until Monday.
Hopefully this is useful information and helps you somehow.
After removing the other Civilization Mods, Timeless Dwarves, Dwarven Steam Tank, Dwarven Weapons Full Access, Bucket O' Creatures and adjusting the load order - you can play as the Default Dwarves, retire the fortress, rejoin the world and such.
You might still have problems, as Dark Ages V is meant to be an overhaul mod that edits and cuts content from the game. This causes problems with mods that rely on the code that is either altered or missing.
Here is the Mod Load Order List[docs.google.com] that seems to work so far with Dark Ages V - again, no extra civilizations or creatures.