Space Engineers

Space Engineers

RTS
Let's discuss some RTS mechanics
Do you have idea how to make builder unit with automatons? I think it will be somewhat similar with SCV - flying welding machine that will layer by layer build blueprint from projector
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Showing 1-12 of 12 comments
TheFunnyMan 20 Apr, 2023 @ 3:43am 
If you wanted to integrate some form of Infantry, you could try to figure out how to interface the mod with AiEnabled. They have a bot spawner that can spawn walking bots with guns. I think a good RTS needs at least some infantry
TheFunnyMan 20 Apr, 2023 @ 4:07am 
Originally posted by The Door Man:
If you wanted to integrate some form of Infantry, you could try to figure out how to interface the mod with AiEnabled. They have a bot spawner that can spawn walking bots with guns. I think a good RTS needs at least some infantry
My bad i just found out its already in!
Darstchlet 20 Apr, 2023 @ 2:33pm 
Lol
Ribbons0121R121 20 Apr, 2023 @ 6:31pm 
select timer blocks from the grid and show them as commands by block name, so a timer block for say "lock down" that unfolds the unit into a ground emplacement
actually just taht in general for the hotbar when piloting would be great
mister_Haladriel 20 Apr, 2023 @ 8:18pm 
Originally posted by Ribbons0121R121:
select timer blocks from the grid and show them as commands by block name, so a timer block for say "lock down" that unfolds the unit into a ground emplacement
actually just taht in general for the hotbar when piloting would be great

This is pretty nice decision. Like Terran buildings that can fly, or some mobile buildings in Red Alert 3, thank you
mister_Haladriel 20 Apr, 2023 @ 8:20pm 
Originally posted by The Door Man:
Originally posted by The Door Man:
If you wanted to integrate some form of Infantry, you could try to figure out how to interface the mod with AiEnabled. They have a bot spawner that can spawn walking bots with guns. I think a good RTS needs at least some infantry
My bad i just found out its already in!
Bots from AI enabled are controllable by RTS mod?
TheFunnyMan 22 Apr, 2023 @ 3:38am 
Originally posted by mister_Haladriel:
Originally posted by The Door Man:
My bad i just found out its already in!
Bots from AI enabled are controllable by RTS mod?
I tested it and yes they are, sadly AiEnabled limits you to only 2 bots. I dunno how to get past that, but it is an infantry mechanic which is very epic.
doomhaver 20 May, 2023 @ 10:31am 
Originally posted by isopod23:
Originally posted by mister_Haladriel:
Bots from AI enabled are controllable by RTS mod?
I tested it and yes they are, sadly AiEnabled limits you to only 2 bots. I dunno how to get past that, but it is an infantry mechanic which is very epic.

Be admin -> Hit alt-f10 -> look on left side of screen for mod settings -> click that and the option to increase bot amounts is in there
TheFunnyMan 21 May, 2023 @ 5:01am 
Originally posted by doomhaver:
Originally posted by isopod23:
I tested it and yes they are, sadly AiEnabled limits you to only 2 bots. I dunno how to get past that, but it is an infantry mechanic which is very epic.

Be admin -> Hit alt-f10 -> look on left side of screen for mod settings -> click that and the option to increase bot amounts is in there

You are a lifesaver thank you good sir
doomhaver 22 May, 2023 @ 10:10am 
Originally posted by isopod23:
Originally posted by doomhaver:

Be admin -> Hit alt-f10 -> look on left side of screen for mod settings -> click that and the option to increase bot amounts is in there

You are a lifesaver thank you good sir

Your welcome
It would be great if when you select a unit you can access a toolbar for that unit where you can activate things from that grid, or at least you could have the option to activate something (like a timer) to give the units some abilities.
Or if you can't, at least you can activate the "T" from a cabin where there is a toolbar and that it doesn't hide from you when you activate it, that way maybe with some script that connects both grids you can send orders of special abilities.
Would it be possible to make drones able to walk over surfaces made of grid? Right now you can only mark the "direction order" in voxels, if you try to mark it on a surface of a static grid the drone goes crazy.
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