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once it loads in to the main menu i go to remix menu & find mod then i type in
Paint
mspaint
mspaint
then i go to test
then i click test
then the game crashes
BepInEx says; (shortened)
[Info :ProjectionScreenWindows] Capture.DataReceivedEvent, Byte[] queue too large, dropping frame...
exceptionLog says;
OutOfMemoryException: Out of memory
FivePebblesPong.CreateGamePNGs.FillTransparent (UnityEngine.Texture2D& texture) (at <e2c6b0d710184318aca337a1cae558c9>:0)
ProjectionScreenWindows.Capture.AddTransparentBorder (UnityEngine.Texture2D& texIn, System.Int32[] crop) (at <fe60e8cd295f4b9a84cee6522242f935>:0)
ProjectionScreenWindows.Capture.GetNewFrame () (at <fe60e8cd295f4b9a84cee6522242f935>:0)
ProjectionScreenWindows.Hooks.RainWorldUpdateHook (On.RainWorld+orig_Update orig, RainWorld self) (at <fe60e8cd295f4b9a84cee6522242f935>:0)
>:[
always crashes (btw i took a screenshot of the "iterator ran into a problem" from your examples and decided to use that as a test and it always crashes HELP ME FIX THIS!!!!!
instead of fullscreen
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