Dwarf Fortress

Dwarf Fortress

Civilization Mod Pack
Bug Report
I've been going through and tidying up my error.log and I noticed this log was generating a few errors. I did a bit of research and while most of them are just simple typos, they are preventing the mod working as intended.

In creature_hobgoblin.txt,
remove the following:
[PERSONALITY:ARTWORK:10:60:100]
[PERSONALITY:CRAFTSMANSHIP:25:65:100]
[PERSONALITY:MARTIAL_PROWESS:10:55:100]
[PERSONALITY:SKILL:25:65:100]
[PERSONALITY:HARD_WORK:15:65:100]
[PERSONALITY:PERSEVERANCE:25:65:100]
** These values are set using the VALUE keyword in entities, only personality facets can be set in creature files.

remove
[HEALING_RATE:50]
replace with
[TL_HEALING_RATE:50]

remove
[ATTACK_FLAG_PENETRATION_PERC:125]
replace with
[ATTACK_PENETRATION_PERC:125]

In entity_hobgoblin.txt,
remove
[SETTLEMENT_BIOME:ANY_TAIGA]
replace with
[SETTLEMENT_BIOME:TAIGA]

remove
[RELIGION_SHPERE:HUNTING]
replace with
[RELIGION_SPHERE:HUNTING]

remove
[VALUE:GREED:-25]
add to creature_hobgoblin.txt,
[PERSONALITY:GREED:0:30:65]

In language_orc.txt,
remove
[T_WORD:YOR:gozaf]
replace with
[T_WORD:YORE:gozaf]


Thanks for your hard work on the mod!
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Showing 1-2 of 2 comments
acymetric 9 Aug, 2024 @ 9:22pm 
This was helpful, just a note I think you might have meant to add [PERSONALITY:GREED...] to entity_hobgoblin.txt instead of creature_hobgoblin.txt based on the first fix.
Doctor Zalgo 9 Aug, 2024 @ 11:54pm 
Thanks, its easy to see how these mistakes happen when my patches need patches :)
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