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Edit: AGOT unit gfx submod is the name.
It would be nice to remove conventional units from cultures, following the example of those modifications that completely change the vanilla game. For example, among the Scandinavians we will not meet pikemen and armored riders, Kievan Rus generally has its own regiments: brave, junior and senior druzina, and so on. Yes, ordinary shelves are cheaper and this is their only plus. Let's admit that we hire, first of all, strong units.
So, for example, it would be nice to get rid of the armored riders that are available to everyone. What's the point of the Vale of Arryn with their Winged Knights having more Armored? Or the same Stormlands? It's the same as how the Riverlands have vanilla Archers and River Archers. If you can take out the trash, that would be nice.
Specifically for units.
Vale of Arryn:
Heavy infantry. "Guardians of the Bloody Gates". In the hills, cavalry is of little use, and in the mountains, where constant skirmishes with savages take place, there is no point in horsemen at all.
There are archers, I've seen Moonhunters.
Stormlands:
Identically.
River lands:
One name makes it clear that you won’t be able to roam especially here. Many hills, forests and innumerable rivers. That is why the Trident was called the Royal of the Rivers and Hills.
Their own unique light infantry would come in very handy here. With a bonus in the hills and forests.
Western:
This is a very rich region, in which, unlike the series, the gold mines have not dried up. A lot of money gives an emphasis on armored guys: Lion Rock knights, armored foot soldiers and crossbows. There are crossbows, as I saw. As for the rest, not sure.
Reach:
The most densely populated region, famous for its knights. The main competitor of the Valley.
The Markers could be given unique skirmishers and pikemen that would deal damage to the nimble Dornishmen.
Dorn:
Everything is.
Iron Islands:
Their path is the sea. They are considered the best in boarding fights, but are very bad on the ground. They once captured the Trident and ruled it, but according to the legends, this was due to cunning, not fighting qualities. The ironborn carried the galleys on their backs into the rivers of the Trident and rampaged through the Riverlands. In other cases, they are much inferior, and they do not know how to fight on horseback. Why? Because horses are useless in the Iron Islands. They raise goats and sheep, and, as they say, they do not sow.
Therefore, sea pirates would like to have light foot soldiers (against bows) and archers (against skirmishers), as well as their heavy guys (against other heavy guys). To compensate for the onslaught of the cavalry, it is better to use spearmen. They don't need cavalry. Neither in the books nor in the TV series did they fight on horseback. They are sailors.
This is all.
About the vanilla units, it would be a big step to remove them. Not impossible. Maybe change them to some sort of a mercenary type of unit, not household troops. ATM that's impossible as there aren't enough cultural/regional regiments to replace those vanilla regiments. Maybe I will restructure them into the future, but that depends on where AGOT goes with warfare. And what direction or approach the main mod takes along those lines. I also am afraid of doing too many changes or too radical ones and completely change the game mechanics work. There are more problems with that. One is that it might go in one direction, while AGOT will go into another, and that might complicate things and make some of the work useless into the future, another might be that some subscribers will find them unsuited. And, TBH, that can be done in a separate mod for only those who are into that kind of stuff - let's say more realistic in a general sense. I think a second mod is better suited for that. And this will be left as it is probably. With the exception of some troop names and purpose I already changed and will come in the next update. Like the Knight of Winterfell are no longer knights.
In the near future, as some RL stuff has emerged, I will do some more units. I go from the N to the S. So Riverlands, the Vale and the Westerlands are the first targets for "upgrades".
Thanks for the input, Mark. I found it quite useful.
I will have only one request: insert localizations into your modification so as not to create them separately. I understand that the updates will now be permanent (There are already 5 of them, lol). So, when the main work is done, I would send you an archive of translations for my guys.
Would it be possible to add men at arms to an already existing rlegion and attach them to one of the religions tenets like the burning people one
Saying that I dont know if the dev team of AGOT plan to do anything with faiths