Crusader Kings III

Crusader Kings III

AGOT - Armies of Westeros
suggestions
Hello,

First of all, I would like to thank the modders for their exceptional and high-quality work. I would like to submit a few suggestions to further enrich the mod.

I believe it would be necessary to significantly strengthen the Riverlands, as I feel this region has been somewhat neglected. It would be interesting to add pikemen as well as heavy cavalry, which would be valuable assets for a region frequently ravaged by war. Why not also include troops affiliated with Seagard and Riverrun, to bring a touch of variety?

Regarding the Isle of Lamarck, why not add specific units such as archers, heavy infantry, or sailors linked to this island, or even to the possession of High Tide? This would give a unique aspect to this often underrepresented region.

Next, I think it would be interesting to link the Dornish factions together, and why not offer some of their units to the Rhoynars, particularly the salt Dornish troops? This could strengthen the cohesion between these factions and provide more diversity in gameplay.

As for the Free Cities, they seem almost devoid of specific units. I suggest equipping them with units inspired by Italian or Byzantine armies (for cities like Pentos and Braavos), to better reflect their character and style of warfare.

Finally, I believe it would be very interesting to develop the Andalos region by adding units inspired by troops from the Vale or the Reach. This would enrich this area and give it more depth.

Thank you for taking the time to read my suggestions. I wish you continued success and once again, congratulations on your work on the AGOT mod!

Best regards,
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Showing 1-1 of 1 comments
Syrius  [developer] 2 May @ 4:42am 
Sorry, only now I saw your post. No idea how I missed it.

I like all of your suggestions. I would also like to band Dorne together, is just a logistical issue for now. If I deviate more changes from the main mod the updates will take longer. So, for now, I will just try to emulate the AGOT mod in that respect.

As for new regiments, I promise one day I will come back to CK3 and I will have a better idea what and where to add. But for now I cannot as I lack both time and playtime with the mod. So towards the final versions of the AGOT mod I will be filling those empty or lacklustre areas.

I will also produce more pictures for the new regiments, including those in the new DLC. HA are just hard to make unfortunately, but they will be done eventually. I just cannot promise that all of these will come in soon.

Thank you for the feedback and good, really good, suggestions.

Cheers!
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