RimWorld

RimWorld

Kraltech Industries
BlackMarket420  [developer] 1 May, 2023 @ 1:19am
Raiders with advanced weapons and armors
Hi guys, I have a question regarding the matter. In your play through, what type of faction that's attacking you with kraltech-made weapons and armors?
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Showing 1-15 of 22 comments
gimme the dollar 1 May, 2023 @ 1:56am 
my first raid was of two Yttakin, in the second raid there were Waster's. After the twentieth day, I stopped playing, but I'm sure that other vanilla factions also have similar equipment.
BlackMarket420  [developer] 1 May, 2023 @ 2:06am 
Does the pawn type has a word "scavenger" in them?
gimme the dollar 1 May, 2023 @ 2:11am 
Originally posted by BlackMarket420:
Does the pawn type has a word "scavenger" in them?
I didn't quite get it. It was just a race of scavengers (waster's)
BlackMarket420  [developer] 1 May, 2023 @ 2:15am 
As I feared, it's the player start scavenger that causing it, might as well remove the shield belt and other automatic weapons
BlackMarket420  [developer] 1 May, 2023 @ 2:27am 
Yep, it's the scavenger player that caused it, now the raider would spawn with a few techwears and a revolver. BTW, have you encounter an enemy raider in your playthrough that are wielding energy weapons?
gimme the dollar 1 May, 2023 @ 2:31am 
Originally posted by BlackMarket420:
Yep, it's the scavenger player that caused it, now the raider would spawn with a few techwears and a revolver. BTW, have you encounter an enemy raider in your playthrough that are wielding energy weapons?
Oh, there were no wasters in my settlement. Yesterday I downloaded this mod and started a new game, so I didn't get to the moment when the enemies came with energy weapons. But, as I described above, yttakins (and then scavengers) came to me on the twentieth day with equipment from your mod.
Last edited by gimme the dollar; 1 May, 2023 @ 2:32am
BlackMarket420  [developer] 1 May, 2023 @ 2:35am 
Right, It should be fine now, i'll update the changes once i confirmed a few things
gimme the dollar 1 May, 2023 @ 2:37am 
Originally posted by BlackMarket420:
Right, It should be fine now, i'll update the changes once i confirmed a few things
Thanks again for the answer and a wonderful mod!
BlackMarket420  [developer] 1 May, 2023 @ 2:49am 
No worries, just post the problems at the discussion and I'll fix it in any way I can
𝘼𝙮𝙖𝙨 1 May, 2023 @ 5:59am 
My first raid was also a pretty op scavenger(Sanguophage scenario), checking the mod items he has a normal raider katana besides the shield belt mk45, but made with the super Mech variant armor plating:

https://i.imgur.com/H7wWb28.png
https://i.imgur.com/5Gu5su8.png
https://i.imgur.com/F2gMbN0.png
BlackMarket420  [developer] 1 May, 2023 @ 11:03am 
It should be fine now, are you still encountering those OP scavengers in your game?
Squirt 1 May, 2023 @ 4:55pm 
I just started a fresh game and I'm being raided by a pirate from south jauay faction. completely immortal I cant damage him with 5 people on 1, but he also doesn't fight back. Just hangs out near my base. Full enforcer gear and bionics giving him stats above 3000%.
gimme the dollar 2 May, 2023 @ 11:49am 
Originally posted by BlackMarket420:
It should be fine now, are you still encountering those OP scavengers in your game?
Hi, I ran into a problem again. On the fifteenth day, the second raid on my settlement consisted of one scavenger. His equipment was not as powerful as the last time we discussed this problem. And yet he had a jumpsuit and a gun from your mod. My vampire was able to defeat this scavenger far from the first time...
Last edited by gimme the dollar; 2 May, 2023 @ 11:50am
BlackMarket420  [developer] 2 May, 2023 @ 11:54am 
You mean the jumpsuit and a revolver? That's pretty much the weakened version, is it powerful?
gimme the dollar 2 May, 2023 @ 12:12pm 
Originally posted by BlackMarket420:
You mean the jumpsuit and a revolver? That's pretty much the weakened version, is it powerful?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970552455
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