RimWorld

RimWorld

Kraltech Industries
BlackMarket420  [developer] 1 May, 2023 @ 3:22am
List of changes
-Raiders now do not spawn with a powerful weapon and a shield belt
-Fabricator ships now only spawns at least a maximum of 200 mechs instead of 1000
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Showing 1-4 of 4 comments
BlackMarket420  [developer] 2 May, 2023 @ 2:33am 
Update: Fixed the Arm implants, now it requires the shoulders instead of the arms
BlackMarket420  [developer] 4 May, 2023 @ 7:05am 
Update: Mechanoid variants are now immune to heat/ cold null nanites and radiation, Supreme Apocriton health have been reduced to prevent lag, Helmets have been fixed.
Last edited by BlackMarket420; 4 May, 2023 @ 7:06am
BlackMarket420  [developer] 22 May, 2023 @ 3:36am 
Update: You can now craft the cyberpunk weapons and are no longer scenario exclusive weapons
BlackMarket420  [developer] 27 May, 2023 @ 4:52am 
Update: Commonality of militor mk2's appearing in psychic ship parts have been lowered. During testing, 1 out of 29 psychic ships are full of militor mk2, and their spawn quantities have been lowered even further. So new players are less likely to encounter those militors in their playthrough, but if they're one of the unfortunate ones, well, may god have mercy upon thee.
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Showing 1-4 of 4 comments
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