RimWorld

RimWorld

Kraltech Industries
BlackMarket420  [developer] 2 May, 2023 @ 1:13am
Troubleshooting center
Hey guys! If you're reading this, this is the troubleshooting center where you will post whatever problems you're facing regarding about the mod, and here, I'll try to fix those problems the best I can. Hopefully your worries would not be flooded by comments, and I'll have a high chance of seeing it.
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Showing 1-15 of 114 comments
sunny 2 May, 2023 @ 3:02am 
less a problem, more a fix, i feel like you should re-look which parts each piece of armor covers, as helmets, or even glasses, dont cover the eyes and instead just the head and ears
BlackMarket420  [developer] 2 May, 2023 @ 3:14am 
Oh that one? That's just a measure to prevent a slave collar to appear whenever a kraltech combatant spawns
D9sinc 2 May, 2023 @ 3:52am 
I had a question and I'm not sure if it's a problem, I noticed some weapons have double quality on them so it makes it that even if you craft a Masterwork or Legendary equipment, as soon as my people haul it to the stockpile it changes the quality of the gear to Normal. I've seen it happen with the Anti-mech chaingun and the Novasurge weapons, but I haven't gone through every weapon to see if it happens there. I know in the Homelander Weapons it appears to just have the singular quality level allowing me to make Masterwork and Legendary Homelander weapons.
BlackMarket420  [developer] 2 May, 2023 @ 4:14am 
I have never encountered a problem like that before, it works fine in my game. Have you checked which mod that causes the problem?
sunny 2 May, 2023 @ 4:21am 
Originally posted by BlackMarket420:
Oh that one? That's just a measure to prevent a slave collar to appear whenever a kraltech combatant spawns

sure, but since they dont cover things such as eyes and jaws, if they get hit there, the armor wont protect them, and with the magnitude of damage the weapons from this mod have it could mean instantly vaporizing eyes & such
D9sinc 2 May, 2023 @ 4:43am 
Originally posted by BlackMarket420:
I have never encountered a problem like that before, it works fine in my game. Have you checked which mod that causes the problem?
I'm using Static Quality Plus. I will try removing the mod from my end as that's the only mod I know of that changes/edits any crafting outcomes or anything like that.
BlackMarket420  [developer] 2 May, 2023 @ 5:08am 
@sunny, which headgear are you referring to?
BlackMarket420  [developer] 2 May, 2023 @ 5:09am 
@D9sinc, after removing that mod, what happens next? Any changes?
sunny 2 May, 2023 @ 5:25am 
Originally posted by BlackMarket420:
@sunny, which headgear are you referring to?

its mostly the stuff ive looted off bodies, including cyber glassess "rambo" and "medic" (which only cover the head and the ears, despite being glasses) and "mech variant armor plating hooded face protector" which, again, only covers head and ears, "reinforced neon blue gasmask", head and ears

i think you mightve generally forgotten to change what headgear covers what and gone with the default head and ears?
BlackMarket420  [developer] 2 May, 2023 @ 5:30am 
The hooded face protector and reinforced headgear is understandable, I'll patch that one up. But the glasses are sensible since normally, the glasses should cover the eyes and ears so I'll leave that one alone.
sunny 2 May, 2023 @ 5:34am 
could you please also check the rest of the headgear and armor?
BlackMarket420  [developer] 2 May, 2023 @ 6:22am 
I'll look into it if I have time, I'm just focusing on a new project which involves a mech waifu
sunny 2 May, 2023 @ 6:25am 
sweet, ty o7
sunny 2 May, 2023 @ 9:07am 
found a bug, whenever i go up against one or more militors mk2 that are holding the "mech assault rifle mk 2" the game starts going very slowly

*specifically* the assault rifle mk2, the mk1 and mk3 have no issues
D9sinc 2 May, 2023 @ 11:20am 
Originally posted by BlackMarket420:
@D9sinc, after removing that mod, what happens next? Any changes?
Apologies for the late reply, when I removed Static Quality, I can still see the Anti-Mech Chaingun in my inventory still has the dual quality. I had crafted a new Novasurge Rifle alongside it and it was the same result where it came out as an Excellent Quality Item, but as soon as my pawn picked it up to move it to storage, it turned into a Normal Quality Item. I'm not sure what mod in my modlist could be affecting this. I think the only other thing that could affect it would be "No Job Authors" but I'll have to try that one after I clock out of work.
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