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- These are chat commands, not console commands.
- Defindex, effect and decorated skin ID's are stored in the items_game.txt file that you can find in directory \tf\scripts\items. Or in the public web resources.
- If slot is undefined, it will be applied on current weapon.
- If you don't see any changes after you entered a command, use "The fix-all button" to see all visual changes. (record fix; stop)
!add <subcommand> <parameter> <value> [slot] [inventory/created]
Available parameters for Subcommand <weapon>:
— effect/unusual
Applies unusual effect to the weapon.
Examples:
- !add weapon effect 702 (Applies isotope effect on current weapon that in target's hands)
- !add weapon unusual 704 all (Applies energy orb effect on all target's weapons)
- !add weapon effect 701 0 (Applies hot effect on first weapon in target's weapon slots)
— index/defindex
Changes defindex/visual appearance of the weapon, without any additional class animations.
Examples:
- !add weapon index 423 (Changes current weapon model to the saxxy melee)
- !add weapon defindex 5 all (Changes all weapon models to the heavy's fists)
- !add weapon index 851 0 (Changes weapon's model in first slot to the AWPer Hand)
— skin
Applies war paint/decorated skin to the weapon.
Examples:
- !add weapon skin 301 all (Applies "park pigmented" war paint to all target's weapons)
— wear
Changes wear of current war paint/decorated skin that applied on weapon. (0 - Factory New, 1 - Battle Scarred)
Examples:
- !add weapon wear 0.5 (Changes war paint wear of current weapon to the Field-Tested)
- !add weapon wear 0 all (Changes war paint wear of all target's weapons to the Factory New)
— spell
Applies spell to the weapon. (try to switch weapons if spell doesn't work)
Available spell values: [fire, pbombs, exorcism]
Examples:
- !add weapon spell fire (Applies halloween fire spell to the current weapon)
- !add weapon spell pbombs all (Applies pumpkin bombs spell to the all target's weapons)
— ks/killstreak
Applies killstreak to the weapon.
Available values: [1 - Basic, 2 - Specialized, 3 - Professional]
Examples:
- !add weapon killstreak 3 (Applies professional killstreak to the current weapon)
- !add weapon ks 1 all (Applies basic killstreak to the all target's weapons)
— sheen
Applies killstreak sheen to the weapon.
Available sheen values: [1 - Team Shine, 2 - Deadly Daffodil, 3 - Manndarin, 4 - Mean Green, 5 - Agonizing Emerald, 6 - Villainous Violet, 7 - Hot Rod]
Examples:
- !add weapon sheen 1 (Applies team shine sheen to the current weapon)
- !add weapon sheen 7 all (Applies hot rod sheen to the all target's weapons)
- !add weapon sheen 80 all (No sheen, but killstreak effect will be completely black)
— kseffect/killstreakeffect
Applies killstreak and not-killstreak effect to the weapon. Applied effect will be attached to the player's eyes region.
Examples:
- !add weapon kseffect 2002 (Applies fire horns effect to the current weapon)
- !add weapon killstreakeffect 2006 all (Applies singularity effect to the all target's weapons)
- !add weapon kseffect 17 1 (Applies sunbeams effect to the second target's weapon. Non-killstreak effects are seen only while level 1 killstreak is active [5-9 kills])
Available parameters for Subcommand <hat>:
Last parameter "inventory/created" available here
— index/defindex
Creates a world model cosmetic and applies to the player. (it doesn't change inventory's cosmetics)
Examples:
- !add hat index 1173 (Creates an unusual cap and applies to target's head)
- !add hat defindex 30185 (Creates an scout's FlapJack and applies to target's body)
— effect/unusual
Applies unusual effect to the created cosmetic.
Examples:
- !add hat effect 17 0 true (Applies sunbeams effect on first character's cosmetic in the list of created cosmetics)
- !add hat unusual 121 (Error)
- !add hat unusual 88 2 (Applies molten mallard effect on third cosmetic in the list of created cosmetics, if there's no third cosmetic in the list nothing will happen)
— offset
Applies vertical position offset for unusual effect.
Examples:
- !add hat offset 20 0 true (Applies offset for 20 units to the first character's cosmetic in the list)
- !add hat offset -50.2 1 false (Applies offset for 50.2 units to the second created cosmetic in the list)
- !add hat offset 0 0 (Sets hat unusual effect to the original position for the first created cosmetic in the list)
— spell
Applies spell to the hat.
Available spell values: [voice, paint, foot]
Available tint paint values: [0 - Die Job, 1 - Chromatic Corruption, 2 - Putrescent Pigmentation, 3 - Spectral Spectrum, 4 - Sinister Staining]
Prefab commands:
- !add hat spell voice <0-1> <slot> [true/false] (0-1 as true/false or disable/enable)
- !add hat spell paint <tint paint value> <slot> [true/false]
- !add hat spell foot <value> <slot> [true/false] (existent 'lookup table' values: [1 - Team Spirit, 2 - Headless Horseshoes, 13595446 - Rotten Orange, 3100495 - Corpse Gray, 5322826 - Violent Violet, 8208497 - Bruised Purple, 8421376 - Gangreen] or 'any' hex to decimal integer value)
Examples:
- !add hat spell voice 1 0 true (Applies halloween voice spell to the first character's cosmetic in the list)
- !add hat spell paint 3 1 (Applies halloween paint spell 'Spectral Spectrum' to the second created cosmetic in the list)
- !add hat spell foot 6413866 0 true (Applies "toxic green" colored footprint spell to the first character's cosmetic in the list)
Available parameters for Subcommand <ontaunt>:
All entered commands for <ontaunt> are stored in script's queue-list. Has deprecated value - attach to player's model
— effect/unusual
Creates unusual effect at player's origin when taunt.
Examples:
- !add ontaunt effect 201 (Adds pumpkin moon effect to the ontaunt queue-list)
- !add ontaunt unusual 3061 (Adds cavalier de carte BLU taunt effect to the ontaunt queue-list)
- !add ontaunt unusual 3097 true (Adds prizmatic haze taunt effect to the ontaunt queue-list and makes it attachable to the player's model)
— cond/condition
Applies cond when player is taunting, and removes cond when player stops taunt.
Examples:
- !add ontaunt cond 6 (Adds teleport's dust condition to the ontaunt queue-list)
- !add ontaunt condition 26 (Adds battalion's backup effect condition to the ontaunt queue-list)
— cmd/command
Executes command when player is taunting.
Examples:
- !add ontaunt cmd mat_wireframe 1 (If sv_cheats is on, you shall see map in wireframe mode right when you will taunt)
- !add ontaunt command exit (Do not try this)
!remove <subcommand> <parameter> [value] [slot]
Available parameters for Subcommand <weapon>:
— effect/unusual
Removes unusual effect from the weapon.
Examples:
- !remove weapon effect (Removes effect from weapon in target's hand)
- !remove weapon unusual all (Removes effects from all target's weapons)
- !remove weapon effect 1 (Removes effect from second target's weapon)
— skin
Removes war paint/decorated skin from the weapon. (currently attribute is broken)
Examples:
- !remove weapon skin (Removes war paint skin from weapon in target's hand)
— spell
Removes spell from the weapon.
Examples:
- !remove weapon spell fire (Removes halloween fire spell from weapon in target's hand)
- !remove weapon spell exorcism all (Removes exorcism spell from all target's weapons)
— ks/killstreak
Removes killstreak from the weapon.
Examples:
- !remove weapon ks (Removes killstreak from target's current weapon)
- !remove weapon killstreak all (Removes killstreak from all target's weapons)
— sheen
Removes killstreak sheen from the weapon.
Examples:
- !remove weapon sheen (Removes sheen from target's current weapon)
- !remove weapon sheen all (Removes sheen from all target's weapons)
— kseffect/killstreakeffect
Removes killstreak effect from the weapon.
Examples:
- !remove weapon kseffect (Removes killstreak effect from target's current weapon)
- !remove weapon killstreakeffect all (Removes killstreak effect from all target's weapons)
Available parameters for Subcommand <hat>:
— effect/unusual
Removes unusual effect from the created cosmetic.
Examples:
- !remove hat effect 0 true (Removes an applied effect from first character's cosmetic in the list)
- !remove hat effect all (Error)
- !remove hat effect (Error)
- !remove hat unusual 1 false (Removes an applied effect from second created cosmetic in the list
Available parameters for Subcommand <ontaunt>:
Removes ontaunt command from queue-list.
Examples:
- !remove ontaunt 0 (Removes first ontaunt command from queue-list)
- !remove ontaunt all (Removes all ontaunt commands from queue-list)
!get <subcommand> list/info
Prints current lists of created stuff, to be sure what needs to be removed or just to see it. No weapon list.
Examples:
- !get ontaunt list (Prints ontaunt queue-list in chat)
- !get hat info (Prints created wearables list in chat)
- !get hat info true (Prints character's wearables list in chat)
!target [subcommand]
Chooses player-like/bot as target. Look at the bot and write a command. If enabled, all commands will be executed on a target. Target is host of the map by default, which means you in most cases. Enabled by default.
Some of the commands are locked to be executed on the host of the map.
Shortcuts: [!t]
Parameter shortcuts: [enable (e, on), disable (d, off), teleport (tp)]
Examples:
- !target (If you are looking at bot, it will be a target at the moment you entered this command. Props and world can't be targeted)
- !target enable/disable (Enables/Disables target commands, if disabled all commands will be executed on host of the map)
- !target teleport (Teleports target to the host of the map)
!hide/unhide <subcommand>
Hides and unhides stuff. All subcommands: hat, hats, createdhats, hatscreated
Examples:
- !hide hud (Same as cl_drawhud 0, but chat is enabled)
- !hide hats (Hides all target's inventory cosmetics)
- !unhide createdhats (Unhides all target's created cosmetics)
!teleport <x> <y> <z> <pitch> <yaw> <roll>
Sets target position and angle.
Examples:
- !teleport 0 0 0 0 0 0 (Teleports to the origin of the map with origin angles)
- !teleport 217 0 856 20 0 180 (Teleports idk where, but you get the idea)
!switchweapon <slot>
Switches target's weapon to the existing in weapon slots.
Shortcuts: [!sw]
Example:
- !switchweapon 2 (Switches to the melee)
!class <1-9>
Changes target's class.
Example:
- !class 5 (Changes target's class to the heavy)
!skin <1-7>
Changes target's model skin.
Available values: [0 - RED, 1 - BLU, 2 - Uber RED, 3 - Uber BLU, 4 - Zombie RED, 5 - Zombie BLU, 6 - Uber Zombie RED, 7 - Uber Zombie BLU]
Examples:
- !skin 1 (Changes target's model skin to the BLU)
- !skin 2 (Changes target's model skin to the ubered RED)
!team <0-5>
Changes target's team.
Available values: [0 - None, 1 - Spectator, 2 - RED, 3 - BLU, 5 - Boss/Neutral]
Examples:
- !team 2 (Changes target's team to the RED)
!team <0-5>
Sets amount of streak.
Examples:
- !streak 90 (Sets current streak to the 90 kills)
!resupply
Same purpose as resupply cabinet, but better. (maybe)
!clear
Deprecated command for destroying ontaunt queue taunt effect testing bugs.
!help
Prints command help in the chat.
Available values: [ks]
Examples:
- !help ks (Prints killstreak info in chat)
This is nice suggestion I'd say.
You say: "— skin Applies war paint/decorated skin to the weapon. (ATTRIBUTE IS UNACCESSIBLE)"
Does this mean it doesn't work? Is it impossible to try warpaints on this map?
On the google doc with warpaint IDs that you have linked in the map description there is now an update:
"UPDATE: As of 08/24/2024, a new system has been found to make warpaints usable in vanilla tf2! Any values that are in parenthesis, ( ), should be substituted instead of the three digit IDs for vanilla warpaints! Massive thank you to fellen on discord for finding the values and seelpit for helping me bugtest and ordering the values in numerical order to make my life a lot easier when updating the list!"
Could this maybe provide a solution?
In any case thank you for this map, it is really useful!
I tried to change some parameters and it didn't work for me. I didn't try to contact creator of this google doc or the guy who found the solution. Maybe it is possible to make it using VScript, but I don't think I have an answer right now.
Still a big thank you for your contribution, cheers!